Hash :
17b3c2f3
Author :
Date :
2019-10-14T14:13:59
Implement SamplerVideoWEBGL for WEBGL_video_texture extension on desktop WEBGL_video_texture is an extension that will improve uploading video frame to WebGL performance. (https://www.khronos.org/registry/webgl/extensions/proposals/WEBGL_video_texture/) This extension introduced a new texture type TEXTURE_VIDEO_IMAGE_WEBGL and a new sampler type samplerVideoWEBGL to sample it. In chromium implementation, TEXTURE_VIDEO_IMAGE_WEBGL maps to different native texture type based on platform. On desktop, it maps to GL_TEXTURE2D(Currently supported). On Android, it should map to GL_TEXTURE_EXTERNAL(TODO). SamplerVideoWEBGL needs to be mapped to sampler2D or samplerExternalOES according to TEXTURE_VIDEO_IMAGE_WEBGL implementation. This patch implements samplerVideoWEBGL in Angle to support WEBGL_video_texture on desktop. In this case, samplerVideoWEBGL should map to sampler2D. Bug: chromium:776222, angleproject:3889 Change-Id: Idb0a5fcde37ca75ccc1181226b91f257212e7500 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1866274 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// renderergl_utils.h: Conversion functions and other utility routines
// specific to the OpenGL renderer.
#ifndef LIBANGLE_RENDERER_GL_RENDERERGLUTILS_H_
#define LIBANGLE_RENDERER_GL_RENDERERGLUTILS_H_
#include "common/debug.h"
#include "libANGLE/Error.h"
#include "libANGLE/Version.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/driver_utils.h"
#include "libANGLE/renderer/gl/functionsgl_typedefs.h"
#include <string>
#include <vector>
namespace angle
{
struct FeaturesGL;
struct FrontendFeatures;
} // namespace angle
namespace gl
{
struct Caps;
class TextureCapsMap;
struct Extensions;
struct Version;
} // namespace gl
namespace rx
{
class BlitGL;
class ClearMultiviewGL;
class ContextGL;
class FunctionsGL;
class StateManagerGL;
enum class MultiviewImplementationTypeGL
{
NV_VIEWPORT_ARRAY2,
UNSPECIFIED
};
VendorID GetVendorID(const FunctionsGL *functions);
// Helpers for extracting the GL helper objects out of a context
const FunctionsGL *GetFunctionsGL(const gl::Context *context);
StateManagerGL *GetStateManagerGL(const gl::Context *context);
BlitGL *GetBlitGL(const gl::Context *context);
ClearMultiviewGL *GetMultiviewClearer(const gl::Context *context);
const angle::FeaturesGL &GetFeaturesGL(const gl::Context *context);
// Clear all errors on the stored context, emits console warnings
void ClearErrors(const gl::Context *context,
const char *file,
const char *function,
unsigned int line);
// Check for a single error
angle::Result CheckError(const gl::Context *context,
const char *call,
const char *file,
const char *function,
unsigned int line);
#define ANGLE_GL_TRY_ALWAYS_CHECK(context, call) \
(ClearErrors(context, __FILE__, __FUNCTION__, __LINE__), (call)); \
ANGLE_TRY(CheckError(context, #call, __FILE__, __FUNCTION__, __LINE__))
#if defined(ANGLE_ENABLE_ASSERTS)
# define ANGLE_GL_TRY(context, call) ANGLE_GL_TRY_ALWAYS_CHECK(context, call)
#else
# define ANGLE_GL_TRY(context, call) call
#endif
namespace nativegl_gl
{
void GenerateCaps(const FunctionsGL *functions,
const angle::FeaturesGL &features,
gl::Caps *caps,
gl::TextureCapsMap *textureCapsMap,
gl::Extensions *extensions,
gl::Version *maxSupportedESVersion,
MultiviewImplementationTypeGL *multiviewImplementationType);
void InitializeFeatures(const FunctionsGL *functions, angle::FeaturesGL *features);
void InitializeFrontendFeatures(const FunctionsGL *functions, angle::FrontendFeatures *features);
} // namespace nativegl_gl
namespace nativegl
{
bool SupportsCompute(const FunctionsGL *functions);
bool SupportsFenceSync(const FunctionsGL *functions);
bool SupportsOcclusionQueries(const FunctionsGL *functions);
bool SupportsNativeRendering(const FunctionsGL *functions,
gl::TextureType type,
GLenum internalFormat);
bool SupportsTexImage(gl::TextureType type);
bool UseTexImage2D(gl::TextureType textureType);
bool UseTexImage3D(gl::TextureType textureType);
GLenum GetTextureBindingQuery(gl::TextureType textureType);
GLenum GetTextureBindingTarget(gl::TextureType textureType);
GLenum GetTextureBindingTarget(gl::TextureTarget textureTarget);
GLenum GetBufferBindingQuery(gl::BufferBinding bufferBinding);
std::string GetBufferBindingString(gl::BufferBinding bufferBinding);
gl::TextureType GetNativeTextureType(gl::TextureType type);
gl::TextureTarget GetNativeTextureTarget(gl::TextureTarget target);
} // namespace nativegl
bool CanMapBufferForRead(const FunctionsGL *functions);
uint8_t *MapBufferRangeWithFallback(const FunctionsGL *functions,
GLenum target,
size_t offset,
size_t length,
GLbitfield access);
angle::Result ShouldApplyLastRowPaddingWorkaround(ContextGL *contextGL,
const gl::Extents &size,
const gl::PixelStoreStateBase &state,
const gl::Buffer *pixelBuffer,
GLenum format,
GLenum type,
bool is3D,
const void *pixels,
bool *shouldApplyOut);
struct ContextCreationTry
{
enum class Type
{
DESKTOP_CORE,
DESKTOP_LEGACY,
ES,
};
ContextCreationTry(EGLint displayType, Type type, gl::Version version)
: displayType(displayType), type(type), version(version)
{}
EGLint displayType;
Type type;
gl::Version version;
};
std::vector<ContextCreationTry> GenerateContextCreationToTry(EGLint requestedType, bool isMesaGLX);
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_RENDERERGLUTILS_H_