Hash :
a1e5f582
Author :
Date :
2020-02-29T08:01:16
Vulkan: Clean up QueryHelper uses. Makes the wrapper classes take boxed query handles. Also cleans up some repeated code patterns. It also encapsulates the QueryHelper class more so that the pool indexes and handles are hidden from the user of the class. Fixed while working on GPU trace event timing. Bug: angleproject:4433 Change-Id: Ib6cba9c52ec956ebede9b411b70261ea5b877d7d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2081378 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// QueryVk.cpp:
// Implements the class methods for QueryVk.
//
#include "libANGLE/renderer/vulkan/QueryVk.h"
#include "libANGLE/Context.h"
#include "libANGLE/TransformFeedback.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "libANGLE/renderer/vulkan/RendererVk.h"
#include "libANGLE/renderer/vulkan/TransformFeedbackVk.h"
#include "common/debug.h"
namespace rx
{
QueryVk::QueryVk(gl::QueryType type)
: QueryImpl(type),
mTransformFeedbackPrimitivesDrawn(0),
mCachedResult(0),
mCachedResultValid(false)
{}
QueryVk::~QueryVk() = default;
void QueryVk::onDestroy(const gl::Context *context)
{
ContextVk *contextVk = vk::GetImpl(context);
if (getType() != gl::QueryType::TransformFeedbackPrimitivesWritten)
{
vk::DynamicQueryPool *queryPool = contextVk->getQueryPool(getType());
queryPool->freeQuery(contextVk, &mQueryHelper);
queryPool->freeQuery(contextVk, &mQueryHelperTimeElapsedBegin);
}
}
angle::Result QueryVk::begin(const gl::Context *context)
{
ContextVk *contextVk = vk::GetImpl(context);
mCachedResultValid = false;
// Transform feedback query is a handled by a CPU-calculated value when emulated.
if (getType() == gl::QueryType::TransformFeedbackPrimitivesWritten)
{
mTransformFeedbackPrimitivesDrawn = 0;
// We could consider using VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT.
return angle::Result::Continue;
}
if (!mQueryHelper.valid())
{
ANGLE_TRY(contextVk->getQueryPool(getType())->allocateQuery(contextVk, &mQueryHelper));
}
// Note: TimeElapsed is implemented by using two Timestamp queries and taking the diff.
if (getType() == gl::QueryType::TimeElapsed)
{
if (!mQueryHelperTimeElapsedBegin.valid())
{
ANGLE_TRY(contextVk->getQueryPool(getType())->allocateQuery(
contextVk, &mQueryHelperTimeElapsedBegin));
}
ANGLE_TRY(mQueryHelperTimeElapsedBegin.flushAndWriteTimestamp(contextVk));
}
else
{
ANGLE_TRY(mQueryHelper.beginQuery(contextVk));
}
return angle::Result::Continue;
}
angle::Result QueryVk::end(const gl::Context *context)
{
ContextVk *contextVk = vk::GetImpl(context);
if (getType() == gl::QueryType::TransformFeedbackPrimitivesWritten)
{
mCachedResult = mTransformFeedbackPrimitivesDrawn;
// There could be transform feedback in progress, so add the primitives drawn so far from
// the current transform feedback object.
gl::TransformFeedback *transformFeedback =
context->getState().getCurrentTransformFeedback();
if (transformFeedback)
{
mCachedResult += transformFeedback->getPrimitivesDrawn();
}
mCachedResultValid = true;
// We could consider using VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT.
}
else if (getType() == gl::QueryType::TimeElapsed)
{
ANGLE_TRY(mQueryHelper.flushAndWriteTimestamp(contextVk));
}
else
{
ANGLE_TRY(mQueryHelper.endQuery(contextVk));
}
return angle::Result::Continue;
}
angle::Result QueryVk::queryCounter(const gl::Context *context)
{
ContextVk *contextVk = vk::GetImpl(context);
mCachedResultValid = false;
if (!mQueryHelper.valid())
{
ANGLE_TRY(contextVk->getQueryPool(getType())->allocateQuery(contextVk, &mQueryHelper));
}
ASSERT(getType() == gl::QueryType::Timestamp);
return mQueryHelper.flushAndWriteTimestamp(contextVk);
}
angle::Result QueryVk::getResult(const gl::Context *context, bool wait)
{
if (mCachedResultValid)
{
return angle::Result::Continue;
}
ContextVk *contextVk = vk::GetImpl(context);
RendererVk *renderer = contextVk->getRenderer();
// glGetQueryObject* requires an implicit flush of the command buffers to guarantee execution in
// finite time.
// Note regarding time-elapsed: end should have been called after begin, so flushing when end
// has pending work should flush begin too.
if (mQueryHelper.hasPendingWork(contextVk))
{
ANGLE_TRY(contextVk->flushImpl(nullptr));
ASSERT(!mQueryHelperTimeElapsedBegin.hasPendingWork(contextVk));
ASSERT(!mQueryHelper.hasPendingWork(contextVk));
}
// If the command buffer this query is being written to is still in flight, its reset command
// may not have been performed by the GPU yet. To avoid a race condition in this case, wait
// for the batch to finish first before querying (or return not-ready if not waiting).
ANGLE_TRY(contextVk->checkCompletedCommands());
if (contextVk->isSerialInUse(mQueryHelper.getStoredQueueSerial()))
{
if (!wait)
{
return angle::Result::Continue;
}
ANGLE_TRY(contextVk->finishToSerial(mQueryHelper.getStoredQueueSerial()));
}
if (wait)
{
ANGLE_TRY(mQueryHelper.getUint64Result(contextVk, &mCachedResult));
}
else
{
bool available = false;
ANGLE_TRY(mQueryHelper.getUint64ResultNonBlocking(contextVk, &mCachedResult, &available));
if (!available)
{
// If the results are not ready, do nothing. mCachedResultValid remains false.
return angle::Result::Continue;
}
}
double timestampPeriod = renderer->getPhysicalDeviceProperties().limits.timestampPeriod;
// Fix up the results to what OpenGL expects.
switch (getType())
{
case gl::QueryType::AnySamples:
case gl::QueryType::AnySamplesConservative:
// OpenGL query result in these cases is binary
mCachedResult = !!mCachedResult;
break;
case gl::QueryType::Timestamp:
mCachedResult = static_cast<uint64_t>(mCachedResult * timestampPeriod);
break;
case gl::QueryType::TimeElapsed:
{
uint64_t timeElapsedEnd = mCachedResult;
// Since the result of the end query of time-elapsed is already available, the
// result of begin query must be available too.
ANGLE_TRY(mQueryHelperTimeElapsedBegin.getUint64Result(contextVk, &mCachedResult));
mCachedResult = timeElapsedEnd - mCachedResult;
mCachedResult = static_cast<uint64_t>(mCachedResult * timestampPeriod);
break;
}
default:
UNREACHABLE();
break;
}
mCachedResultValid = true;
return angle::Result::Continue;
}
angle::Result QueryVk::getResult(const gl::Context *context, GLint *params)
{
ANGLE_TRY(getResult(context, true));
*params = static_cast<GLint>(mCachedResult);
return angle::Result::Continue;
}
angle::Result QueryVk::getResult(const gl::Context *context, GLuint *params)
{
ANGLE_TRY(getResult(context, true));
*params = static_cast<GLuint>(mCachedResult);
return angle::Result::Continue;
}
angle::Result QueryVk::getResult(const gl::Context *context, GLint64 *params)
{
ANGLE_TRY(getResult(context, true));
*params = static_cast<GLint64>(mCachedResult);
return angle::Result::Continue;
}
angle::Result QueryVk::getResult(const gl::Context *context, GLuint64 *params)
{
ANGLE_TRY(getResult(context, true));
*params = mCachedResult;
return angle::Result::Continue;
}
angle::Result QueryVk::isResultAvailable(const gl::Context *context, bool *available)
{
ANGLE_TRY(getResult(context, false));
*available = mCachedResultValid;
return angle::Result::Continue;
}
void QueryVk::onTransformFeedbackEnd(const gl::Context *context)
{
gl::TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
ASSERT(transformFeedback);
mTransformFeedbackPrimitivesDrawn += transformFeedback->getPrimitivesDrawn();
}
} // namespace rx