Hash :
c58458e6
Author :
Date :
2020-02-19T14:51:41
Vulkan: Remove CommandGraph code. Also updates relevant comments to no longer refer to a graph. Bug: angleproject:4029 Change-Id: Ic29716e9ae4926870f902947d49d8fee7af98662 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2057804 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TransformFeedbackVk.cpp:
// Implements the class methods for TransformFeedbackVk.
//
#include "libANGLE/renderer/vulkan/TransformFeedbackVk.h"
#include "libANGLE/Context.h"
#include "libANGLE/Query.h"
#include "libANGLE/renderer/vulkan/BufferVk.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "libANGLE/renderer/vulkan/FramebufferVk.h"
#include "libANGLE/renderer/vulkan/ProgramVk.h"
#include "libANGLE/renderer/vulkan/QueryVk.h"
#include "common/debug.h"
namespace rx
{
TransformFeedbackVk::TransformFeedbackVk(const gl::TransformFeedbackState &state)
: TransformFeedbackImpl(state), mRebindTransformFeedbackBuffer(false)
{
mCounterBufferHandles.fill(0);
}
TransformFeedbackVk::~TransformFeedbackVk() {}
void TransformFeedbackVk::onDestroy(const gl::Context *context)
{
RendererVk *rendererVk = vk::GetImpl(context)->getRenderer();
for (vk::BufferHelper &bufferHelper : mCounterBuffer)
{
bufferHelper.release(rendererVk);
}
}
angle::Result TransformFeedbackVk::begin(const gl::Context *context,
gl::PrimitiveMode primitiveMode)
{
ContextVk *contextVk = vk::GetImpl(context);
contextVk->onTransformFeedbackStateChanged();
if (contextVk->getFeatures().supportsTransformFeedbackExtension.enabled)
{
mRebindTransformFeedbackBuffer = true;
}
return onTransformFeedbackStateChanged(contextVk);
}
angle::Result TransformFeedbackVk::end(const gl::Context *context)
{
// If there's an active transform feedback query, accumulate the primitives drawn.
const gl::State &glState = context->getState();
gl::Query *transformFeedbackQuery =
glState.getActiveQuery(gl::QueryType::TransformFeedbackPrimitivesWritten);
if (transformFeedbackQuery)
{
vk::GetImpl(transformFeedbackQuery)->onTransformFeedbackEnd(context);
}
ContextVk *contextVk = vk::GetImpl(context);
contextVk->onTransformFeedbackStateChanged();
return onTransformFeedbackStateChanged(contextVk);
}
angle::Result TransformFeedbackVk::pause(const gl::Context *context)
{
ContextVk *contextVk = vk::GetImpl(context);
contextVk->onTransformFeedbackStateChanged();
if (contextVk->getFeatures().supportsTransformFeedbackExtension.enabled)
{
// We need to end the RenderPass to perform transform feedback pause/resume
// becasue vkCmdBegin/EndTransformFeedback can be placed once per RenderPass.
ANGLE_TRY(onTransformFeedbackStateChanged(contextVk));
}
return angle::Result::Continue;
}
angle::Result TransformFeedbackVk::resume(const gl::Context *context)
{
ContextVk *contextVk = vk::GetImpl(context);
contextVk->onTransformFeedbackStateChanged();
if (contextVk->getFeatures().supportsTransformFeedbackExtension.enabled)
{
// We need to end the RenderPass to perform transform feedback pause/resume
// becasue vkCmdBegin/EndTransformFeedback can be placed once per RenderPass.
ANGLE_TRY(onTransformFeedbackStateChanged(contextVk));
}
return angle::Result::Continue;
}
angle::Result TransformFeedbackVk::bindIndexedBuffer(
const gl::Context *context,
size_t index,
const gl::OffsetBindingPointer<gl::Buffer> &binding)
{
ContextVk *contextVk = vk::GetImpl(context);
if (contextVk->getFeatures().supportsTransformFeedbackExtension.enabled)
{
// Save xfb buffer state
mTransformFeedbackBufferRange.offsets[index] = binding.getOffset();
mTransformFeedbackBufferRange.sizes[index] =
(binding.getSize()) ? binding.getSize() : VK_WHOLE_SIZE;
mRebindTransformFeedbackBuffer = true;
if (mCounterBufferHandles[index] == 0)
{
VkBufferCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
createInfo.size = 16;
createInfo.usage = VK_BUFFER_USAGE_TRANSFORM_FEEDBACK_COUNTER_BUFFER_BIT_EXT;
createInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
ANGLE_TRY(mCounterBuffer[index].init(contextVk, createInfo,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT));
mCounterBufferHandles[index] = mCounterBuffer[index].getBuffer().getHandle();
}
// Set dirty bit for update xfb buffer
contextVk->invalidateCurrentTransformFeedbackBuffers();
}
else if (contextVk->getFeatures().emulateTransformFeedback.enabled)
{
RendererVk *rendererVk = vk::GetImpl(context)->getRenderer();
const VkDeviceSize offsetAlignment =
rendererVk->getPhysicalDeviceProperties().limits.minStorageBufferOffsetAlignment;
// Make sure there's no possible under/overflow with binding size.
static_assert(sizeof(VkDeviceSize) >= sizeof(binding.getSize()), "VkDeviceSize too small");
mTransformFeedbackBufferRange.offsets[index] = binding.getOffset();
mTransformFeedbackBufferRange.sizes[index] = gl::GetBoundBufferAvailableSize(binding);
// Set the offset as close as possible to the requested offset while remaining aligned.
mTransformFeedbackBufferRange.alignedOffsets[index] =
(mTransformFeedbackBufferRange.offsets[index] / offsetAlignment) * offsetAlignment;
// Make sure the transform feedback buffers are bound to the program descriptor sets.
contextVk->invalidateCurrentTransformFeedbackBuffers();
}
return angle::Result::Continue;
}
void TransformFeedbackVk::updateDescriptorSetLayout(
ContextVk *contextVk,
const gl::ProgramState &programState,
vk::DescriptorSetLayoutDesc *descSetLayoutOut) const
{
if (!contextVk->getFeatures().emulateTransformFeedback.enabled)
return;
size_t xfbBufferCount = programState.getTransformFeedbackBufferCount();
for (uint32_t bufferIndex = 0; bufferIndex < xfbBufferCount; ++bufferIndex)
{
descSetLayoutOut->update(kXfbBindingIndexStart + bufferIndex,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT);
}
}
void TransformFeedbackVk::initDescriptorSet(ContextVk *contextVk,
size_t xfbBufferCount,
vk::BufferHelper *emptyBuffer,
VkDescriptorSet descSet) const
{
if (!contextVk->getFeatures().emulateTransformFeedback.enabled)
return;
std::array<VkDescriptorBufferInfo, gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS>
descriptorBufferInfo;
for (size_t bufferIndex = 0; bufferIndex < xfbBufferCount; ++bufferIndex)
{
VkDescriptorBufferInfo &bufferInfo = descriptorBufferInfo[bufferIndex];
bufferInfo.buffer = emptyBuffer->getBuffer().getHandle();
bufferInfo.offset = 0;
bufferInfo.range = VK_WHOLE_SIZE;
}
writeDescriptorSet(contextVk, xfbBufferCount, descriptorBufferInfo.data(), descSet);
}
void TransformFeedbackVk::updateDescriptorSet(ContextVk *contextVk,
const gl::ProgramState &programState,
VkDescriptorSet descSet) const
{
if (!contextVk->getFeatures().emulateTransformFeedback.enabled)
return;
const std::vector<gl::OffsetBindingPointer<gl::Buffer>> &xfbBuffers =
mState.getIndexedBuffers();
size_t xfbBufferCount = programState.getTransformFeedbackBufferCount();
ASSERT(xfbBufferCount > 0);
ASSERT(programState.getTransformFeedbackBufferMode() != GL_INTERLEAVED_ATTRIBS ||
xfbBufferCount == 1);
std::array<VkDescriptorBufferInfo, gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS>
descriptorBufferInfo;
// Update buffer descriptor binding info for output buffers
for (size_t bufferIndex = 0; bufferIndex < xfbBufferCount; ++bufferIndex)
{
VkDescriptorBufferInfo &bufferInfo = descriptorBufferInfo[bufferIndex];
const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding = xfbBuffers[bufferIndex];
gl::Buffer *buffer = bufferBinding.get();
ASSERT(buffer != nullptr);
vk::BufferHelper &bufferHelper = vk::GetImpl(buffer)->getBuffer();
bufferInfo.buffer = bufferHelper.getBuffer().getHandle();
bufferInfo.offset = mTransformFeedbackBufferRange.alignedOffsets[bufferIndex];
bufferInfo.range = mTransformFeedbackBufferRange.sizes[bufferIndex] +
(mTransformFeedbackBufferRange.offsets[bufferIndex] -
mTransformFeedbackBufferRange.alignedOffsets[bufferIndex]);
bufferInfo.range = (bufferInfo.range == 0) ? bufferHelper.getSize() : bufferInfo.range;
}
writeDescriptorSet(contextVk, xfbBufferCount, descriptorBufferInfo.data(), descSet);
}
void TransformFeedbackVk::getBufferOffsets(ContextVk *contextVk,
const gl::ProgramState &programState,
GLint drawCallFirstVertex,
int32_t *offsetsOut,
size_t offsetsSize) const
{
if (!contextVk->getFeatures().emulateTransformFeedback.enabled)
return;
GLsizeiptr verticesDrawn = mState.getVerticesDrawn();
const std::vector<GLsizei> &bufferStrides =
mState.getBoundProgram()->getTransformFeedbackStrides();
size_t xfbBufferCount = programState.getTransformFeedbackBufferCount();
ASSERT(xfbBufferCount > 0);
// The caller should make sure the offsets array has enough space. The maximum possible
// number of outputs is gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS.
ASSERT(offsetsSize >= xfbBufferCount);
for (size_t bufferIndex = 0; bufferIndex < xfbBufferCount; ++bufferIndex)
{
int64_t offsetFromDescriptor =
static_cast<int64_t>(mTransformFeedbackBufferRange.offsets[bufferIndex] -
mTransformFeedbackBufferRange.alignedOffsets[bufferIndex]);
int64_t drawCallVertexOffset = static_cast<int64_t>(verticesDrawn) - drawCallFirstVertex;
int64_t writeOffset =
(offsetFromDescriptor + drawCallVertexOffset * bufferStrides[bufferIndex]) /
static_cast<int64_t>(sizeof(uint32_t));
offsetsOut[bufferIndex] = static_cast<int32_t>(writeOffset);
// Assert on overflow. For now, support transform feedback up to 2GB.
ASSERT(offsetsOut[bufferIndex] == writeOffset);
}
}
angle::Result TransformFeedbackVk::onTransformFeedbackStateChanged(ContextVk *contextVk)
{
// Currently, we don't handle resources switching from read-only to writable and back correctly.
// In the case of transform feedback, the attached buffers can switch between being written by
// transform feedback and being read as a vertex array buffer. For now, we'll end the render
// pass every time transform feedback is started or ended to work around this issue temporarily.
//
// TODO(syoussefi): detect changes to buffer usage (e.g. as transform feedback output, vertex
// or index data etc) in the front end and notify the backend. A new node should be created
// only on such changes. http://anglebug.com/3205
ANGLE_TRY(contextVk->endRenderPass());
return angle::Result::Continue;
}
void TransformFeedbackVk::writeDescriptorSet(ContextVk *contextVk,
size_t xfbBufferCount,
VkDescriptorBufferInfo *pBufferInfo,
VkDescriptorSet descSet) const
{
VkDevice device = contextVk->getDevice();
VkWriteDescriptorSet writeDescriptorInfo = {};
writeDescriptorInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
writeDescriptorInfo.dstSet = descSet;
writeDescriptorInfo.dstBinding = kXfbBindingIndexStart;
writeDescriptorInfo.dstArrayElement = 0;
writeDescriptorInfo.descriptorCount = static_cast<uint32_t>(xfbBufferCount);
writeDescriptorInfo.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
writeDescriptorInfo.pImageInfo = nullptr;
writeDescriptorInfo.pBufferInfo = pBufferInfo;
writeDescriptorInfo.pTexelBufferView = nullptr;
vkUpdateDescriptorSets(device, 1, &writeDescriptorInfo, 0, nullptr);
}
} // namespace rx