Hash :
6c7ab7fe
Author :
Date :
2018-03-31T14:19:15
Vulkan: Reorganize helper classes. This renames ResourceVk to vk::CommandGraphResource, which should help clarify its usage. This also moves LineLoopHandler, ImageHelper, and the DynamicBuffer and DynamicCommandPool classes into a new vk_helpers module. This file contains helper classes that manage other resources. Also this makes DynamicBuffer and DynamicDescriptorPool no longer inherit from CommandGraphResource. In the future, only Impl objects will be allowed to be graph resources. Bug: angleproject:2318 Change-Id: I0fa23da2ac853d90f3c822547a4a314f247cc757 Reviewed-on: https://chromium-review.googlesource.com/985200 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RendererVk.h:
// Defines the class interface for RendererVk.
//
#ifndef LIBANGLE_RENDERER_VULKAN_RENDERERVK_H_
#define LIBANGLE_RENDERER_VULKAN_RENDERERVK_H_
#include <memory>
#include <vulkan/vulkan.h>
#include "common/angleutils.h"
#include "libANGLE/Caps.h"
#include "libANGLE/renderer/vulkan/CommandGraph.h"
#include "libANGLE/renderer/vulkan/vk_format_utils.h"
namespace egl
{
class AttributeMap;
}
namespace rx
{
class FramebufferVk;
class GlslangWrapper;
namespace vk
{
struct Format;
}
class RendererVk : angle::NonCopyable
{
public:
RendererVk();
~RendererVk();
vk::Error initialize(const egl::AttributeMap &attribs, const char *wsiName);
std::string getVendorString() const;
std::string getRendererDescription() const;
VkInstance getInstance() const { return mInstance; }
VkPhysicalDevice getPhysicalDevice() const { return mPhysicalDevice; }
const VkPhysicalDeviceProperties &getPhysicalDeviceProperties() const
{
return mPhysicalDeviceProperties;
}
VkQueue getQueue() const { return mQueue; }
VkDevice getDevice() const { return mDevice; }
vk::ErrorOrResult<uint32_t> selectPresentQueueForSurface(VkSurfaceKHR surface);
vk::Error finish(const gl::Context *context);
vk::Error flush(const gl::Context *context,
const vk::Semaphore &waitSemaphore,
const vk::Semaphore &signalSemaphore);
const vk::CommandPool &getCommandPool() const;
const gl::Caps &getNativeCaps() const;
const gl::TextureCapsMap &getNativeTextureCaps() const;
const gl::Extensions &getNativeExtensions() const;
const gl::Limitations &getNativeLimitations() const;
uint32_t getMaxActiveTextures();
uint32_t getUniformBufferDescriptorCount();
GlslangWrapper *getGlslangWrapper();
Serial getCurrentQueueSerial() const;
bool isResourceInUse(const vk::CommandGraphResource &resource);
bool isSerialInUse(Serial serial);
template <typename T>
void releaseResource(const vk::CommandGraphResource &resource, T *object)
{
Serial resourceSerial = resource.getQueueSerial();
releaseObject(resourceSerial, object);
}
template <typename T>
void releaseObject(Serial resourceSerial, T *object)
{
if (!isSerialInUse(resourceSerial))
{
object->destroy(mDevice);
}
else
{
object->dumpResources(resourceSerial, &mGarbage);
}
}
uint32_t getQueueFamilyIndex() const { return mCurrentQueueFamilyIndex; }
const vk::MemoryProperties &getMemoryProperties() const { return mMemoryProperties; }
// TODO(jmadill): We could pass angle::Format::ID here.
const vk::Format &getFormat(GLenum internalFormat) const
{
return mFormatTable[internalFormat];
}
vk::Error getCompatibleRenderPass(const vk::RenderPassDesc &desc,
vk::RenderPass **renderPassOut);
vk::Error getRenderPassWithOps(const vk::RenderPassDesc &desc,
const vk::AttachmentOpsArray &ops,
vk::RenderPass **renderPassOut);
vk::Error getPipeline(const ProgramVk *programVk,
const vk::PipelineDesc &desc,
const gl::AttributesMask &activeAttribLocationsMask,
vk::PipelineAndSerial **pipelineOut);
// This should only be called from ResourceVk.
// TODO(jmadill): Keep in ContextVk to enable threaded rendering.
vk::CommandGraphNode *allocateCommandNode();
const vk::PipelineLayout &getGraphicsPipelineLayout() const;
const std::vector<vk::DescriptorSetLayout> &getGraphicsDescriptorSetLayouts() const;
// Issues a new serial for linked shader modules. Used in the pipeline cache.
Serial issueProgramSerial();
private:
vk::Error initializeDevice(uint32_t queueFamilyIndex);
void ensureCapsInitialized() const;
vk::Error submitFrame(const VkSubmitInfo &submitInfo, vk::CommandBuffer &&commandBatch);
vk::Error checkInFlightCommands();
void freeAllInFlightResources();
vk::Error flushCommandGraph(const gl::Context *context, vk::CommandBuffer *commandBatch);
vk::Error initGraphicsPipelineLayout();
mutable bool mCapsInitialized;
mutable gl::Caps mNativeCaps;
mutable gl::TextureCapsMap mNativeTextureCaps;
mutable gl::Extensions mNativeExtensions;
mutable gl::Limitations mNativeLimitations;
VkInstance mInstance;
bool mEnableValidationLayers;
VkDebugReportCallbackEXT mDebugReportCallback;
VkPhysicalDevice mPhysicalDevice;
VkPhysicalDeviceProperties mPhysicalDeviceProperties;
std::vector<VkQueueFamilyProperties> mQueueFamilyProperties;
VkQueue mQueue;
uint32_t mCurrentQueueFamilyIndex;
VkDevice mDevice;
vk::CommandPool mCommandPool;
GlslangWrapper *mGlslangWrapper;
SerialFactory mQueueSerialFactory;
SerialFactory mProgramSerialFactory;
Serial mLastCompletedQueueSerial;
Serial mCurrentQueueSerial;
struct CommandBatch final : angle::NonCopyable
{
CommandBatch();
~CommandBatch();
CommandBatch(CommandBatch &&other);
CommandBatch &operator=(CommandBatch &&other);
vk::CommandPool commandPool;
vk::Fence fence;
Serial serial;
};
std::vector<CommandBatch> mInFlightCommands;
std::vector<vk::GarbageObject> mGarbage;
vk::MemoryProperties mMemoryProperties;
vk::FormatTable mFormatTable;
RenderPassCache mRenderPassCache;
PipelineCache mPipelineCache;
// See CommandGraph.h for a desription of the Command Graph.
vk::CommandGraph mCommandGraph;
// ANGLE uses a single pipeline layout for all GL programs. It is owned here in the Renderer.
// See the design doc for an overview of the pipeline layout structure.
vk::PipelineLayout mGraphicsPipelineLayout;
std::vector<vk::DescriptorSetLayout> mGraphicsDescriptorSetLayouts;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_RENDERERVK_H_