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  • Hash : 6aad8a89
    Author : Mohan Maiya
    Date : 2024-05-31T14:46:28

    Vulkan: Remove combineAllShadersInPipelineLibrary
    
    If we have VK_NULL_HANDLE as the descriptor set layout handle for both
    pre-rasterization and fragment shader subset pipelines
    we run into VVL - VUID-VkGraphicsPipelineCreateInfo-pLibraries-06681
    
    Need to work around this by having the renderer store a placeholder
    descriptor set layout handle for an empty DescriptorSetLayoutDesc
    that can be reused across all contexts
    
    Bug: angleproject:8677
    Tests: EGLMultiContextTest.NonSharedContextsReuseDescritorSetLayoutHandle*
    Change-Id: I22e7f39c497d7f668afe7cb26690f6a9de49831b
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5587990
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    

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