Hash :
7d9c1d5f
Author :
Date :
2024-01-11T23:09:22
Add a test to check eglInitialize works in multithread Bug: angleproject:8265 Change-Id: Ib87c5e66be1387c21642353cb3f3dc8841150ba9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5190063 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2022 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include <gtest/gtest.h>
#include <vector>
#include "test_utils/ANGLETest.h"
using namespace angle;
class EGLDisplayTest : public ANGLETest<>
{
protected:
EGLConfig chooseConfig(EGLDisplay display)
{
const EGLint attribs[] = {EGL_RED_SIZE,
8,
EGL_GREEN_SIZE,
8,
EGL_BLUE_SIZE,
8,
EGL_ALPHA_SIZE,
8,
EGL_RENDERABLE_TYPE,
EGL_OPENGL_ES2_BIT,
EGL_SURFACE_TYPE,
EGL_PBUFFER_BIT,
EGL_NONE};
EGLConfig config = EGL_NO_CONFIG_KHR;
EGLint count = 0;
EXPECT_EGL_TRUE(eglChooseConfig(display, attribs, &config, 1, &count));
EXPECT_EGL_TRUE(count > 0);
return config;
}
EGLContext createContext(EGLDisplay display, EGLConfig config)
{
const EGLint attribs[] = {EGL_CONTEXT_MAJOR_VERSION, 2, EGL_NONE};
EGLContext context = eglCreateContext(display, config, nullptr, attribs);
EXPECT_NE(context, EGL_NO_CONTEXT);
return context;
}
EGLSurface createSurface(EGLDisplay display, EGLConfig config)
{
const EGLint attribs[] = {EGL_WIDTH, 64, EGL_HEIGHT, 64, EGL_NONE};
EGLSurface surface = eglCreatePbufferSurface(display, config, attribs);
EXPECT_NE(surface, EGL_NO_SURFACE);
return surface;
}
};
// Tests that an eglInitialize can be re-initialized. The spec says:
//
// > Initializing an already-initialized display is allowed, but the only effect of such a call is
// to return EGL_TRUE and update the EGL version numbers
TEST_P(EGLDisplayTest, InitializeMultipleTimes)
{
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
EGLint major = 0, minor = 0;
EXPECT_EGL_TRUE(eglInitialize(display, &major, &minor) != EGL_FALSE);
for (uint32_t i = 0; i < 10; ++i)
{
EGLint retryMajor = 123456, retryMinor = -1;
EXPECT_EGL_TRUE(eglInitialize(display, &retryMajor, &retryMinor) != EGL_FALSE);
EXPECT_EQ(major, retryMajor) << i;
EXPECT_EQ(minor, retryMinor) << i;
}
}
// Test that call eglInitialize() in parallel in multiple threads works
// > Initializing an already-initialized display is allowed, but the only effect
// of such a call is to return EGL_TRUE and update the EGL version numbers
TEST_P(EGLDisplayTest, InitializeMultipleTimesInDifferentThreads)
{
std::array<std::thread, 10> threads;
for (std::thread &thread : threads)
{
thread = std::thread([&]() {
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
const int INVALID_GL_MAJOR_VERSION = -1;
const int INVALID_GL_MINOR_VERSION = -1;
EGLint threadMajor = INVALID_GL_MAJOR_VERSION;
EGLint threadMinor = INVALID_GL_MINOR_VERSION;
EXPECT_EGL_TRUE(eglInitialize(display, &threadMajor, &threadMinor) != EGL_FALSE);
EXPECT_NE(threadMajor, INVALID_GL_MAJOR_VERSION);
EXPECT_NE(threadMinor, INVALID_GL_MINOR_VERSION);
});
}
for (std::thread &thread : threads)
{
thread.join();
}
}
// Tests that an EGLDisplay can be re-initialized.
TEST_P(EGLDisplayTest, InitializeTerminateInitialize)
{
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
EXPECT_EGL_TRUE(eglInitialize(display, nullptr, nullptr) != EGL_FALSE);
EXPECT_EGL_TRUE(eglTerminate(display) != EGL_FALSE);
EXPECT_EGL_TRUE(eglInitialize(display, nullptr, nullptr) != EGL_FALSE);
}
// Tests current Context leaking when call eglTerminate() while it is current.
TEST_P(EGLDisplayTest, ContextLeakAfterTerminate)
{
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
EXPECT_EGL_TRUE(eglInitialize(display, nullptr, nullptr));
EGLConfig config = chooseConfig(display);
EGLContext context = createContext(display, config);
EGLSurface surface = createSurface(display, config);
// Make "context" current.
EXPECT_EGL_TRUE(eglMakeCurrent(display, surface, surface, context));
// Terminate display while "context" is current.
EXPECT_EGL_TRUE(eglTerminate(display));
// Unmake "context" from current and allow Display to actually terminate.
(void)eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
// Get EGLDisplay again.
display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
// Check if Display was actually terminated.
EGLint val;
EXPECT_EGL_FALSE(eglQueryContext(display, context, EGL_CONTEXT_CLIENT_TYPE, &val));
EXPECT_EQ(eglGetError(), EGL_NOT_INITIALIZED);
}
ANGLE_INSTANTIATE_TEST(EGLDisplayTest,
WithNoFixture(ES2_D3D9()),
WithNoFixture(ES2_D3D11()),
WithNoFixture(ES2_OPENGL()),
WithNoFixture(ES2_VULKAN()),
WithNoFixture(ES3_D3D11()),
WithNoFixture(ES3_OPENGL()),
WithNoFixture(ES3_VULKAN()));