Hash :
54d4bfe5
Author :
Date :
2021-09-28T17:27:57
Update ANGLE Metal to Webkit at Sept 29 2021
This commit merges changes from Webkit into ANGLE upstream.
The following commits were used:
Current:
https://git.webkit.org/?p=WebKit.git;a=commit;h=e01d0bda8f4b7dc2fd834b92802d15d8c15735f
Previous:
https://git.webkit.org/?p=WebKit.git;a=commit;h=492f078198748e8ff248eea0bb979cf79e5f5adfj
The following commits were merged in from the Webkit Repository:
(Hashes from git://git.webkit.org/WebKit-https.git)
03ea44c78ce5665d4ec9add271260121cbc7bc6c
Problems with drawElements in some conditions
https://bugs.webkit.org/show_bug.cgi?id=230107
c8dc8e0c4d1109d39a62eb197b45e95132380290
ANGLE Metal: single-component swizzles do not compile
https://bugs.webkit.org/show_bug.cgi?id=230472
7285dbaaf5af15877d6c332b30ef7a4d67225460
webgl-compressed-texture-s3tc-srgb.html fails on Intel+AMD Metal
https://bugs.webkit.org/show_bug.cgi?id=229941
4c72f92967ecd2a095666fef431384c4f5f60fb4
fragcolor-fragdata-invariant.html fails
https://bugs.webkit.org/show_bug.cgi?id=223317
cd943145467f54e5928793c0dd3dfa2313c007dd
ANGLE Metal index buffer restart range cache could be maintained..
https://bugs.webkit.org/show_bug.cgi?id=227451
f075ff77e592eabd54dd659a8e13617cc5faedc8
ANGLE Metal infinities and NaNs generated with incorrect syntax
https://bugs.webkit.org/show_bug.cgi?id=229439
5862073269122f4b2d43d96d3922757557755e86
[Metal ANGLE] Fix over-autorelease of
rx::DisplayMtl::getMetalDeviceMatchingAttribute()...
<https://webkit.org/b/229128>
85f797ad31db048cb82cbafd428ef77f0b839312 ANGLE Cocoa compiles....
https://bugs.webkit.org/show_bug.cgi?id=228987
a67918ba279ad4842b6ae84a79c3f1c0cdc35ace Avoid infinite recursion...
https://bugs.webkit.org/show_bug.cgi?id=228978
d341f67de0033adcf1ec6373ace6a54b06c4a031
Cherry-pick ANGLE: Revise WebGL's shaderSource validation
https://bugs.webkit.org/show_bug.cgi?id=228951
1e2714d981e97de8234ba055570dfdf56e8b6944
3.5 MB system-wide footprint impact due to thread-locals...
https://bugs.webkit.org/show_bug.cgi?id=228240
d32e5cca34081997d32504b0b56c18b9703ff3be
Build Default Metal library offline
https://bugs.webkit.org/show_bug.cgi?id=227333
33702279faccfd4c8d1c8a6d549925f9ca9a4e8f
WebGL2 demo doesn't work due to failing compilation....
https://bugs.webkit.org/show_bug.cgi?id=226865
0a075885d242db38c4e435a6597173dc3b082173
rAF driven WebGL submits excessive amount of GPU work...
https://bugs.webkit.org/show_bug.cgi?id=227059
f38a92b3e7c17efda269caa7066e7ffe2f828e72
WebGL shader link error in iOS 15 beta: "Internal error..."
https://bugs.webkit.org/show_bug.cgi?id=227723
98d48f011d561531470d97f26a022767b5452fb7
REGRESSION (r279466): [Big Sur] webgl/1.0.3/conformance &...
https://bugs.webkit.org/show_bug.cgi?id=227596
Bug: angleproject:6471
Change-Id: I07166d0dc4b5c3579d98353485b3245b81c7b882
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3194322
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FeaturesMtl.h: Optional features for the Metal renderer.
//
#ifndef ANGLE_PLATFORM_FEATURESMTL_H_
#define ANGLE_PLATFORM_FEATURESMTL_H_
#include "platform/Feature.h"
namespace angle
{
struct FeaturesMtl : FeatureSetBase
{
// BaseVertex/Instanced draw support:
Feature hasBaseVertexInstancedDraw = {
"has_base_vertex_instanced_draw", FeatureCategory::MetalFeatures,
"The renderer supports base vertex instanced draw", &members};
// Support depth texture filtering
Feature hasDepthTextureFiltering = {
"has_depth_texture_filtering", FeatureCategory::MetalFeatures,
"The renderer supports depth texture's filtering other than nearest", &members};
// Support explicit memory barrier
Feature hasExplicitMemBarrier = {"has_explicit_mem_barrier_mtl", FeatureCategory::MetalFeatures,
"The renderer supports explicit memory barrier", &members};
// Some renderer can break render pass cheaply, i.e. desktop class GPUs.
Feature hasCheapRenderPass = {"has_cheap_render_pass_mtl", FeatureCategory::MetalFeatures,
"The renderer can cheaply break a render pass.", &members};
// Non-uniform compute shader dispatch support, i.e. Group size is not necessarily to be fixed:
Feature hasNonUniformDispatch = {
"has_non_uniform_dispatch", FeatureCategory::MetalFeatures,
"The renderer supports non uniform compute shader dispatch's group size", &members};
// fragment stencil output support
Feature hasStencilOutput = {"has_shader_stencil_output", FeatureCategory::MetalFeatures,
"The renderer supports stencil output from fragment shader",
&members};
// Texture swizzle support:
Feature hasTextureSwizzle = {"has_texture_swizzle", FeatureCategory::MetalFeatures,
"The renderer supports texture swizzle", &members};
Feature hasDepthAutoResolve = {
"has_msaa_depth_auto_resolve", FeatureCategory::MetalFeatures,
"The renderer supports MSAA depth auto resolve at the end of render pass", &members};
Feature hasStencilAutoResolve = {
"has_msaa_stencil_auto_resolve", FeatureCategory::MetalFeatures,
"The renderer supports MSAA stencil auto resolve at the end of render pass", &members};
Feature hasEvents = {"has_mtl_events", FeatureCategory::MetalFeatures,
"The renderer supports MTL(Shared)Event", &members};
Feature allowInlineConstVertexData = {
"allow_inline_const_vertex_data", FeatureCategory::MetalFeatures,
"The renderer supports using inline constant data for small client vertex data", &members};
// On macos, separate depth & stencil buffers are not supproted. However, on iOS devices,
// they are supproted:
Feature allowSeparatedDepthStencilBuffers = {
"allow_separate_depth_stencil_buffers", FeatureCategory::MetalFeatures,
"Some Apple platforms such as iOS allows separate depth & stencil buffers, "
"whereas others such as macOS don't",
&members};
Feature allowRuntimeSamplerCompareMode = {
"allow_runtime_sampler_compare_mode", FeatureCategory::MetalFeatures,
"The renderer supports changing sampler's compare mode outside shaders", &members};
Feature allowSamplerCompareGradient = {
"allow_sampler_compare_gradient", FeatureCategory::MetalFeatures,
"The renderer supports sample_compare with gradients", &members};
Feature allowSamplerCompareLod = {"allow_sampler_compare_lod", FeatureCategory::MetalFeatures,
"The renderer supports sample_compare with lod", &members};
Feature allowBufferReadWrite = {"allow_buffer_read_write", FeatureCategory::MetalFeatures,
"The renderer supports buffer read & write in the same shader",
&members};
Feature allowMultisampleStoreAndResolve = {
"allow_msaa_store_and_resolve", FeatureCategory::MetalFeatures,
"The renderer supports MSAA store and resolve in the same pass", &members};
Feature allowGenMultipleMipsPerPass = {
"gen_multiple_mips_per_pass", FeatureCategory::MetalFeatures,
"The renderer supports generating multiple mipmaps per pass", &members};
Feature forceD24S8AsUnsupported = {"force_d24s8_as_unsupported", FeatureCategory::MetalFeatures,
"Force Depth24Stencil8 format as unsupported.", &members};
Feature forceBufferGPUStorage = {
"force_buffer_gpu_storage", FeatureCategory::MetalFeatures,
"On systems that support both buffer' memory allocation on GPU and shared memory (such as "
"macOS), force using GPU memory allocation for buffers everytime or not.",
&members};
// Whether SPIR-V should be generated directly instead of through glslang. Transitory feature
// until the work is complete.
Feature directSPIRVGeneration = {"directSPIRVGeneration", FeatureCategory::MetalFeatures,
"Direct translation to SPIR-V.", &members,
"http://anglebug.com/4889"};
// Generate Metal directly instead of generating SPIR-V and then using SPIR-V Cross. Transitory
// feature until the work is complete.
Feature directMetalGeneration = {"directMetalGeneration", FeatureCategory::MetalFeatures,
"Direct translation to Metal.", &members,
"http://anglebug.com/5505"};
Feature forceNonCSBaseMipmapGeneration = {
"force_non_cs_mipmap_gen", FeatureCategory::MetalFeatures,
"Turn this feature on to disallow Compute Shader based mipmap generation. Compute Shader "
"based mipmap generation might cause GPU hang on some older iOS devices.",
&members};
Feature emulateTransformFeedback = {
"emulate_transform_feedback", FeatureCategory::MetalFeatures,
"Turn this on to allow transform feedback in Metal using a 2-pass VS for GLES3.", &members};
// Rewrite row-major matrices as column-major
Feature rewriteRowMajorMatrices = {"rewrite_row_major_matrices", FeatureCategory::MetalFeatures,
"Rewrite row major matrices in shaders as column major.",
&members};
Feature intelExplicitBoolCastWorkaround = {
"intel_explicit_bool_cast_workaround", FeatureCategory::MetalWorkarounds,
"Insert explicit casts for float/double/unsigned/signed int on macOS 10.15 with Intel "
"driver",
&members};
Feature intelDisableFastMath = {
"intel_disable_fast_math", FeatureCategory::MetalWorkarounds,
"Disable fast math in atan and invariance cases when running below macOS 12.0", &members};
};
} // namespace angle
#endif // ANGLE_PLATFORM_FEATURESMTL_H_