Hash :
ea0e1af4
Author :
Date :
2010-03-22T19:33:14
Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work. 1. Added include/GLSLANG which includes compiler API 2. Deleted src/include and moved the header files to the same directory as the corresponding source files 3. Modied include path to be relative to src/. I have only fixed paths for files I moved. We should fix it for all new files at least. It is much easier to see where an included file is coming from. I noticed that a few libGLESv2 source files include headers from libEGL project, which seems wrong. I think we should address this issue. Next step: move compiler source files to compiler/frontend and create two new projects compiler/glsl_backend and compiler/hlsl_backend. Review URL: http://codereview.appspot.com/662042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@62 736b8ea6-26fd-11df-bfd4-992fa37f6226
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef _INITIALIZE_INCLUDED_
#define _INITIALIZE_INCLUDED_
#include "GLSLANG/ResourceLimits.h"
#include "Common.h"
#include "ShHandle.h"
#include "SymbolTable.h"
typedef TVector<TString> TBuiltInStrings;
class TBuiltIns {
public:
POOL_ALLOCATOR_NEW_DELETE(GlobalPoolAllocator)
void initialize();
void initialize(const TBuiltInResource& resources);
TBuiltInStrings* getBuiltInStrings() { return builtInStrings; }
protected:
TBuiltInStrings builtInStrings[EShLangCount];
};
void IdentifyBuiltIns(EShLanguage, TSymbolTable&);
void IdentifyBuiltIns(EShLanguage, TSymbolTable&, const TBuiltInResource &resources);
bool GenerateBuiltInSymbolTable(const TBuiltInResource* resources, TInfoSink&, TSymbolTable*, EShLanguage language = EShLangCount);
bool InitializeSymbolTable(TBuiltInStrings* BuiltInStrings, EShLanguage language, TInfoSink& infoSink, const TBuiltInResource *resources, TSymbolTable*);
const char* GetPreprocessorBuiltinString();
extern "C" int InitPreprocessor(void);
extern "C" int FinalizePreprocessor(void);
#endif // _INITIALIZE_INCLUDED_