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  • Hash : 802abe01
    Author : Martin Radev
    Date : 2016-08-04T17:48:32

    Add compute shader compilation support in the glsl compiler
    
    Support is added for compute shader compilation. There is a small
    extension to the parser so that 'local_size_x = ', 'local_size_y = '
    and 'local_size_z = ' are supported as layout qualifiers.
    
    A few shader compilation tests are added and one which checks the AST
    whether the layout qualifiers are properly parsed.
    
    BUG=angleproject:1442
    
    TEST=angle_unittests
    TEST=angle_end2end_tests
    
    Change-Id: I67283797d1cf13fa4ac47faa2a6e66d93a2db867
    Reviewed-on: https://chromium-review.googlesource.com/362300
    Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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