Hash :
050b124d
Author :
Date :
2019-06-30T03:26:18
Reland "Vulkan: Debug overlay" This is a reland of e54d0f90d1a165404236fd7abd1b05ddd041a686 This was reverted due to a build failure as a result of a missing virtual destructor in the widget base class. Original change's description: > Vulkan: Debug overlay > > A debug overlay system for the Vulkan backend designed with efficiency > and runtime configurability in mind. Overlay widgets are of two > fundamental types: > > - Text widgets: A single line of text with small, medium or large font. > - Graph widgets: A bar graph of data. > > Built on these, various overlay widget types are defined that gather > statistics. Five such types are defined with one widget per type as > example: > > - Count: A widget that counts something. VulkanValidationMessageCount > is an overlay widget of this type that shows the number of validation > messages received from the validation layers. > - Text: A generic text. VulkanLastValidationMessage is an overlay > widget of this type that shows the last validation message. > - PerSecond: A value that gets reset every second automatically. FPS is > an overlay widget of this type that simply gets incremented on every > swap(). > - RunningGraph: A graph of last N values. VulkanCommandGraphSize is an > overlay of this type. On every vkQueueSubmit, the number of nodes in > the command graph is accumulated. On every present(), the value is > taken as the number of nodes for the whole duration of the frame. > - RunningHistogram: A histogram of last N values. Input values are in > the [0, 1] range and they are ranked to N buckets for histogram > calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay > widget of this type. On vkQueueSubmit, the memory waste from command > buffer pool allocations is recorded in the histogram. > > Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py > processes to create an array of bits, which is processed at runtime to > create the actual font image (an image with 3 layers). > > The overlay widget layout is defined in overlay_widgets.json which > gen_overlay_widgets.py processes to generate an array of widgetss, each > of its respective type, and sets their properties, such as color and > bounding box. The json file allows widgets to align against other > widgets as well as against the framebuffer edges. > > Two compute shaders are implemented to efficiently render the UI: > > - OverlayCull: This shader creates a bitset of Text and Graph widgets > whose bounding boxes intersect a corresponding subgroup processed by > OverlayDraw. This is done only when the enabled overlay widgets are > changed (a feature that is not yet implemented) or the surface is > resized. > - OverlayDraw: Using the bitsets generated by OverlayCull, values that > are uniform for each workgroup (set to be equal to hardware subgroup > size), this shader loops over enabled widgets that can possibly > intersect the pixel being processed and renders and blends in texts > and graphs. This is done once per frame on present(). > > Currently, to enable overlay widgets an environment variable is used. > For example: > > $ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste > $ ./hello_triangle --use-angle=vulkan > > Possible future work: > > - On Android, add settings in developer options and enable widgets based > on those. > - Spawn a small server in ANGLE and write an application that sends > enable/disable commands remotely. > - Implement overlay for other backends. > > Bug: angleproject:3757 > Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: angleproject:3757 Change-Id: I47915d88b37b6f882c686c2de13fca309a10b572 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1780897 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Surface.cpp: Implements the egl::Surface class, representing a drawing surface
// such as the client area of a window, including any back buffers.
// Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3.
#include "libANGLE/Surface.h"
#include <EGL/eglext.h>
#include "libANGLE/Config.h"
#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/Texture.h"
#include "libANGLE/Thread.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/EGLImplFactory.h"
#include "libANGLE/trace.h"
namespace egl
{
SurfaceState::SurfaceState(const egl::Config *configIn, const AttributeMap &attributesIn)
: label(nullptr), config(configIn), attributes(attributesIn), timestampsEnabled(false)
{}
SurfaceState::~SurfaceState() = default;
Surface::Surface(EGLint surfaceType,
const egl::Config *config,
const AttributeMap &attributes,
EGLenum buftype)
: FramebufferAttachmentObject(),
mState(config, attributes),
mImplementation(nullptr),
mRefCount(0),
mDestroyed(false),
mType(surfaceType),
mBuftype(buftype),
mPostSubBufferRequested(false),
mLargestPbuffer(false),
mGLColorspace(EGL_GL_COLORSPACE_LINEAR),
mVGAlphaFormat(EGL_VG_ALPHA_FORMAT_NONPRE),
mVGColorspace(EGL_VG_COLORSPACE_sRGB),
mMipmapTexture(false),
mMipmapLevel(0),
mHorizontalResolution(EGL_UNKNOWN),
mVerticalResolution(EGL_UNKNOWN),
mMultisampleResolve(EGL_MULTISAMPLE_RESOLVE_DEFAULT),
mFixedSize(false),
mFixedWidth(0),
mFixedHeight(0),
mTextureFormat(TextureFormat::NoTexture),
mTextureTarget(EGL_NO_TEXTURE),
// FIXME: Determine actual pixel aspect ratio
mPixelAspectRatio(static_cast<EGLint>(1.0 * EGL_DISPLAY_SCALING)),
mRenderBuffer(EGL_BACK_BUFFER),
mSwapBehavior(EGL_NONE),
mOrientation(0),
mTexture(nullptr),
mColorFormat(config->renderTargetFormat),
mDSFormat(config->depthStencilFormat),
mInitState(gl::InitState::Initialized)
{
mPostSubBufferRequested =
(attributes.get(EGL_POST_SUB_BUFFER_SUPPORTED_NV, EGL_FALSE) == EGL_TRUE);
mFlexibleSurfaceCompatibilityRequested =
(attributes.get(EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE, EGL_FALSE) == EGL_TRUE);
if (mType == EGL_PBUFFER_BIT)
{
mLargestPbuffer = (attributes.get(EGL_LARGEST_PBUFFER, EGL_FALSE) == EGL_TRUE);
}
mGLColorspace =
static_cast<EGLenum>(attributes.get(EGL_GL_COLORSPACE, EGL_GL_COLORSPACE_LINEAR));
mVGAlphaFormat =
static_cast<EGLenum>(attributes.get(EGL_VG_ALPHA_FORMAT, EGL_VG_ALPHA_FORMAT_NONPRE));
mVGColorspace = static_cast<EGLenum>(attributes.get(EGL_VG_COLORSPACE, EGL_VG_COLORSPACE_sRGB));
mMipmapTexture = (attributes.get(EGL_MIPMAP_TEXTURE, EGL_FALSE) == EGL_TRUE);
mDirectComposition = (attributes.get(EGL_DIRECT_COMPOSITION_ANGLE, EGL_FALSE) == EGL_TRUE);
mRobustResourceInitialization =
(attributes.get(EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE, EGL_FALSE) == EGL_TRUE);
if (mRobustResourceInitialization)
{
mInitState = gl::InitState::MayNeedInit;
}
mFixedSize = (attributes.get(EGL_FIXED_SIZE_ANGLE, EGL_FALSE) == EGL_TRUE);
if (mFixedSize)
{
mFixedWidth = static_cast<size_t>(attributes.get(EGL_WIDTH, 0));
mFixedHeight = static_cast<size_t>(attributes.get(EGL_HEIGHT, 0));
}
if (mType != EGL_WINDOW_BIT)
{
mTextureFormat = attributes.getAsPackedEnum(EGL_TEXTURE_FORMAT, TextureFormat::NoTexture);
mTextureTarget = static_cast<EGLenum>(attributes.get(EGL_TEXTURE_TARGET, EGL_NO_TEXTURE));
}
mOrientation = static_cast<EGLint>(attributes.get(EGL_SURFACE_ORIENTATION_ANGLE, 0));
}
Surface::~Surface() {}
rx::FramebufferAttachmentObjectImpl *Surface::getAttachmentImpl() const
{
return mImplementation;
}
Error Surface::destroyImpl(const Display *display)
{
if (mImplementation)
{
mImplementation->destroy(display);
}
ASSERT(!mTexture);
SafeDelete(mImplementation);
delete this;
return NoError();
}
void Surface::postSwap(const gl::Context *context)
{
if (mRobustResourceInitialization && mSwapBehavior != EGL_BUFFER_PRESERVED)
{
mInitState = gl::InitState::MayNeedInit;
onStateChange(angle::SubjectMessage::SubjectChanged);
}
context->onPostSwap();
}
Error Surface::initialize(const Display *display)
{
ANGLE_TRY(mImplementation->initialize(display));
// Initialized here since impl is nullptr in the constructor.
// Must happen after implementation initialize for Android.
mSwapBehavior = mImplementation->getSwapBehavior();
if (mBuftype == EGL_IOSURFACE_ANGLE)
{
GLenum internalFormat =
static_cast<GLenum>(mState.attributes.get(EGL_TEXTURE_INTERNAL_FORMAT_ANGLE));
GLenum type = static_cast<GLenum>(mState.attributes.get(EGL_TEXTURE_TYPE_ANGLE));
mColorFormat = gl::Format(internalFormat, type);
}
if (mBuftype == EGL_D3D_TEXTURE_ANGLE)
{
const angle::Format *colorFormat = mImplementation->getD3DTextureColorFormat();
ASSERT(colorFormat != nullptr);
GLenum internalFormat = colorFormat->fboImplementationInternalFormat;
mColorFormat = gl::Format(internalFormat, colorFormat->componentType);
mGLColorspace = EGL_GL_COLORSPACE_LINEAR;
if (mColorFormat.info->colorEncoding == GL_SRGB)
{
mGLColorspace = EGL_GL_COLORSPACE_SRGB;
}
}
if (mType == EGL_WINDOW_BIT && display->getExtensions().getFrameTimestamps)
{
mState.supportedCompositorTimings = mImplementation->getSupportedCompositorTimings();
mState.supportedTimestamps = mImplementation->getSupportedTimestamps();
}
return NoError();
}
Error Surface::makeCurrent(const gl::Context *context)
{
ANGLE_TRY(mImplementation->makeCurrent(context));
mRefCount++;
return NoError();
}
Error Surface::unMakeCurrent(const gl::Context *context)
{
ANGLE_TRY(mImplementation->unMakeCurrent(context));
return releaseRef(context->getDisplay());
}
Error Surface::releaseRef(const Display *display)
{
ASSERT(mRefCount > 0);
mRefCount--;
if (mRefCount == 0 && mDestroyed)
{
ASSERT(display);
return destroyImpl(display);
}
return NoError();
}
Error Surface::onDestroy(const Display *display)
{
mDestroyed = true;
if (mRefCount == 0)
{
return destroyImpl(display);
}
return NoError();
}
void Surface::setLabel(EGLLabelKHR label)
{
mState.label = label;
}
EGLLabelKHR Surface::getLabel() const
{
return mState.label;
}
EGLint Surface::getType() const
{
return mType;
}
Error Surface::swap(const gl::Context *context)
{
ANGLE_TRACE_EVENT0("gpu.angle", "egl::Surface::swap");
context->getState().getOverlay()->onSwap();
ANGLE_TRY(mImplementation->swap(context));
postSwap(context);
return NoError();
}
Error Surface::swapWithDamage(const gl::Context *context, EGLint *rects, EGLint n_rects)
{
context->getState().getOverlay()->onSwap();
ANGLE_TRY(mImplementation->swapWithDamage(context, rects, n_rects));
postSwap(context);
return NoError();
}
Error Surface::postSubBuffer(const gl::Context *context,
EGLint x,
EGLint y,
EGLint width,
EGLint height)
{
if (width == 0 || height == 0)
{
return egl::NoError();
}
context->getState().getOverlay()->onSwap();
ANGLE_TRY(mImplementation->postSubBuffer(context, x, y, width, height));
postSwap(context);
return NoError();
}
Error Surface::setPresentationTime(EGLnsecsANDROID time)
{
return mImplementation->setPresentationTime(time);
}
Error Surface::querySurfacePointerANGLE(EGLint attribute, void **value)
{
return mImplementation->querySurfacePointerANGLE(attribute, value);
}
EGLint Surface::isPostSubBufferSupported() const
{
return mPostSubBufferRequested && mImplementation->isPostSubBufferSupported();
}
void Surface::setSwapInterval(EGLint interval)
{
mImplementation->setSwapInterval(interval);
}
void Surface::setMipmapLevel(EGLint level)
{
// Level is set but ignored
UNIMPLEMENTED();
mMipmapLevel = level;
}
void Surface::setMultisampleResolve(EGLenum resolve)
{
// Behaviour is set but ignored
UNIMPLEMENTED();
mMultisampleResolve = resolve;
}
void Surface::setSwapBehavior(EGLenum behavior)
{
// Behaviour is set but ignored
UNIMPLEMENTED();
mSwapBehavior = behavior;
}
void Surface::setFixedWidth(EGLint width)
{
mFixedWidth = width;
mImplementation->setFixedWidth(width);
}
void Surface::setFixedHeight(EGLint height)
{
mFixedHeight = height;
mImplementation->setFixedHeight(height);
}
const Config *Surface::getConfig() const
{
return mState.config;
}
EGLint Surface::getPixelAspectRatio() const
{
return mPixelAspectRatio;
}
EGLenum Surface::getRenderBuffer() const
{
return mRenderBuffer;
}
EGLenum Surface::getSwapBehavior() const
{
return mSwapBehavior;
}
TextureFormat Surface::getTextureFormat() const
{
return mTextureFormat;
}
EGLenum Surface::getTextureTarget() const
{
return mTextureTarget;
}
bool Surface::getLargestPbuffer() const
{
return mLargestPbuffer;
}
EGLenum Surface::getGLColorspace() const
{
return mGLColorspace;
}
EGLenum Surface::getVGAlphaFormat() const
{
return mVGAlphaFormat;
}
EGLenum Surface::getVGColorspace() const
{
return mVGColorspace;
}
bool Surface::getMipmapTexture() const
{
return mMipmapTexture;
}
EGLint Surface::getMipmapLevel() const
{
return mMipmapLevel;
}
EGLint Surface::getHorizontalResolution() const
{
return mHorizontalResolution;
}
EGLint Surface::getVerticalResolution() const
{
return mVerticalResolution;
}
EGLenum Surface::getMultisampleResolve() const
{
return mMultisampleResolve;
}
EGLint Surface::isFixedSize() const
{
return mFixedSize;
}
EGLint Surface::getWidth() const
{
return mFixedSize ? static_cast<EGLint>(mFixedWidth) : mImplementation->getWidth();
}
EGLint Surface::getHeight() const
{
return mFixedSize ? static_cast<EGLint>(mFixedHeight) : mImplementation->getHeight();
}
Error Surface::bindTexImage(gl::Context *context, gl::Texture *texture, EGLint buffer)
{
ASSERT(!mTexture);
ANGLE_TRY(mImplementation->bindTexImage(context, texture, buffer));
if (texture->bindTexImageFromSurface(context, this) == angle::Result::Stop)
{
return Error(EGL_BAD_SURFACE);
}
mTexture = texture;
mRefCount++;
return NoError();
}
Error Surface::releaseTexImage(const gl::Context *context, EGLint buffer)
{
ASSERT(context);
ANGLE_TRY(mImplementation->releaseTexImage(context, buffer));
ASSERT(mTexture);
ANGLE_TRY(ResultToEGL(mTexture->releaseTexImageFromSurface(context)));
return releaseTexImageFromTexture(context);
}
Error Surface::getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc)
{
return mImplementation->getSyncValues(ust, msc, sbc);
}
Error Surface::releaseTexImageFromTexture(const gl::Context *context)
{
ASSERT(mTexture);
mTexture = nullptr;
return releaseRef(context->getDisplay());
}
gl::Extents Surface::getAttachmentSize(const gl::ImageIndex & /*target*/) const
{
return gl::Extents(getWidth(), getHeight(), 1);
}
gl::Format Surface::getAttachmentFormat(GLenum binding, const gl::ImageIndex &target) const
{
return (binding == GL_BACK ? mColorFormat : mDSFormat);
}
GLsizei Surface::getAttachmentSamples(const gl::ImageIndex &target) const
{
return getConfig()->samples;
}
bool Surface::isRenderable(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex) const
{
return true;
}
GLuint Surface::getId() const
{
UNREACHABLE();
return 0;
}
gl::Framebuffer *Surface::createDefaultFramebuffer(const gl::Context *context,
egl::Surface *readSurface)
{
return new gl::Framebuffer(context, this, readSurface);
}
gl::InitState Surface::initState(const gl::ImageIndex & /*imageIndex*/) const
{
return mInitState;
}
void Surface::setInitState(const gl::ImageIndex & /*imageIndex*/, gl::InitState initState)
{
mInitState = initState;
}
void Surface::setTimestampsEnabled(bool enabled)
{
mImplementation->setTimestampsEnabled(enabled);
mState.timestampsEnabled = enabled;
}
bool Surface::isTimestampsEnabled() const
{
return mState.timestampsEnabled;
}
const SupportedCompositorTiming &Surface::getSupportedCompositorTimings() const
{
return mState.supportedCompositorTimings;
}
Error Surface::getCompositorTiming(EGLint numTimestamps,
const EGLint *names,
EGLnsecsANDROID *values) const
{
return mImplementation->getCompositorTiming(numTimestamps, names, values);
}
Error Surface::getNextFrameId(EGLuint64KHR *frameId) const
{
return mImplementation->getNextFrameId(frameId);
}
const SupportedTimestamps &Surface::getSupportedTimestamps() const
{
return mState.supportedTimestamps;
}
Error Surface::getFrameTimestamps(EGLuint64KHR frameId,
EGLint numTimestamps,
const EGLint *timestamps,
EGLnsecsANDROID *values) const
{
return mImplementation->getFrameTimestamps(frameId, numTimestamps, timestamps, values);
}
WindowSurface::WindowSurface(rx::EGLImplFactory *implFactory,
const egl::Config *config,
EGLNativeWindowType window,
const AttributeMap &attribs)
: Surface(EGL_WINDOW_BIT, config, attribs)
{
mImplementation = implFactory->createWindowSurface(mState, window, attribs);
}
WindowSurface::~WindowSurface() {}
PbufferSurface::PbufferSurface(rx::EGLImplFactory *implFactory,
const Config *config,
const AttributeMap &attribs)
: Surface(EGL_PBUFFER_BIT, config, attribs)
{
mImplementation = implFactory->createPbufferSurface(mState, attribs);
}
PbufferSurface::PbufferSurface(rx::EGLImplFactory *implFactory,
const Config *config,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const AttributeMap &attribs)
: Surface(EGL_PBUFFER_BIT, config, attribs, buftype)
{
mImplementation =
implFactory->createPbufferFromClientBuffer(mState, buftype, clientBuffer, attribs);
}
PbufferSurface::~PbufferSurface() {}
PixmapSurface::PixmapSurface(rx::EGLImplFactory *implFactory,
const Config *config,
NativePixmapType nativePixmap,
const AttributeMap &attribs)
: Surface(EGL_PIXMAP_BIT, config, attribs)
{
mImplementation = implFactory->createPixmapSurface(mState, nativePixmap, attribs);
}
PixmapSurface::~PixmapSurface() {}
// SurfaceDeleter implementation.
SurfaceDeleter::SurfaceDeleter(const Display *display) : mDisplay(display) {}
SurfaceDeleter::~SurfaceDeleter() {}
void SurfaceDeleter::operator()(Surface *surface)
{
ANGLE_SWALLOW_ERR(surface->onDestroy(mDisplay));
}
} // namespace egl