Hash :
f015ae81
Author :
Date :
2021-08-02T12:47:32
Implement onLabelUpdate method. This change will implement the onLabelUpdate method by calling from every TextureStorage object. Instead of using setDebugName, introduced two new functions, setInternalName and setKHRDebugLabel, which will set the internal name and KHR label respectively that will further be sent to D3D string. Bug: chromium:1164111 Change-Id: I401ca9f6e8a2099a8807f0d7f321efe74269f9f0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3067921 Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "libANGLE/renderer/d3d/d3d11/ExternalImageSiblingImpl11.h"
#include "libANGLE/Context.h"
#include "libANGLE/Error.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/d3d/d3d11/Context11.h"
#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
namespace rx
{
ExternalImageSiblingImpl11::ExternalImageSiblingImpl11(Renderer11 *renderer,
EGLClientBuffer buffer,
const egl::AttributeMap &attribs)
: mRenderer(renderer), mBuffer(buffer), mAttribs(attribs)
{}
ExternalImageSiblingImpl11::~ExternalImageSiblingImpl11() {}
egl::Error ExternalImageSiblingImpl11::initialize(const egl::Display *display)
{
const angle::Format *angleFormat = nullptr;
ANGLE_TRY(mRenderer->getD3DTextureInfo(nullptr, static_cast<IUnknown *>(mBuffer), mAttribs,
&mWidth, &mHeight, &mSamples, &mFormat, &angleFormat,
&mArraySlice));
ID3D11Texture2D *texture =
d3d11::DynamicCastComObject<ID3D11Texture2D>(static_cast<IUnknown *>(mBuffer));
ASSERT(texture != nullptr);
// TextureHelper11 will release texture on destruction.
mTexture.set(texture, d3d11::Format::Get(angleFormat->glInternalFormat,
mRenderer->getRenderer11DeviceCaps()));
D3D11_TEXTURE2D_DESC textureDesc = {};
mTexture.getDesc(&textureDesc);
IDXGIResource *resource = d3d11::DynamicCastComObject<IDXGIResource>(mTexture.get());
ASSERT(resource != nullptr);
DXGI_USAGE resourceUsage = 0;
resource->GetUsage(&resourceUsage);
SafeRelease(resource);
mIsRenderable = (textureDesc.BindFlags & D3D11_BIND_RENDER_TARGET) &&
(resourceUsage & DXGI_USAGE_RENDER_TARGET_OUTPUT) &&
!(resourceUsage & DXGI_USAGE_READ_ONLY);
mIsTexturable = (textureDesc.BindFlags & D3D11_BIND_SHADER_RESOURCE) &&
(resourceUsage & DXGI_USAGE_SHADER_INPUT);
mIsTextureArray = (textureDesc.ArraySize > 1);
mYUV = (textureDesc.Format == DXGI_FORMAT_NV12 || textureDesc.Format == DXGI_FORMAT_P010 ||
textureDesc.Format == DXGI_FORMAT_P016);
return egl::NoError();
}
gl::Format ExternalImageSiblingImpl11::getFormat() const
{
return mFormat;
}
bool ExternalImageSiblingImpl11::isRenderable(const gl::Context *context) const
{
return mIsRenderable;
}
bool ExternalImageSiblingImpl11::isTexturable(const gl::Context *context) const
{
return mIsTexturable;
}
bool ExternalImageSiblingImpl11::isYUV() const
{
return mYUV;
}
bool ExternalImageSiblingImpl11::hasProtectedContent() const
{
return mHasProtectedContent;
}
gl::Extents ExternalImageSiblingImpl11::getSize() const
{
return gl::Extents(mWidth, mHeight, 1);
}
size_t ExternalImageSiblingImpl11::getSamples() const
{
return mSamples;
}
angle::Result ExternalImageSiblingImpl11::getAttachmentRenderTarget(
const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex,
GLsizei samples,
FramebufferAttachmentRenderTarget **rtOut)
{
ANGLE_TRY(createRenderTarget(context));
*rtOut = mRenderTarget.get();
return angle::Result::Continue;
}
angle::Result ExternalImageSiblingImpl11::initializeContents(const gl::Context *context,
const gl::ImageIndex &imageIndex)
{
UNREACHABLE();
return angle::Result::Stop;
}
angle::Result ExternalImageSiblingImpl11::createRenderTarget(const gl::Context *context)
{
if (mRenderTarget)
return angle::Result::Continue;
Context11 *context11 = GetImplAs<Context11>(context);
const d3d11::Format &formatInfo = mTexture.getFormatSet();
d3d11::RenderTargetView rtv;
if (mIsRenderable)
{
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
rtvDesc.Format = formatInfo.rtvFormat;
if (mIsTextureArray)
{
if (mSamples == 0)
{
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
rtvDesc.Texture2DArray.MipSlice = 0;
rtvDesc.Texture2DArray.FirstArraySlice = mArraySlice;
rtvDesc.Texture2DArray.ArraySize = 1;
}
else
{
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY;
rtvDesc.Texture2DMSArray.FirstArraySlice = mArraySlice;
rtvDesc.Texture2DMSArray.ArraySize = 1;
}
}
else
{
if (mSamples == 0)
{
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
rtvDesc.Texture2D.MipSlice = 0;
}
else
{
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DMS;
}
}
ANGLE_TRY(mRenderer->allocateResource(context11, rtvDesc, mTexture.get(), &rtv));
rtv.setInternalName("getAttachmentRenderTarget.RTV");
}
d3d11::SharedSRV srv;
if (mIsTexturable)
{
D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
srvDesc.Format = formatInfo.srvFormat;
if (mIsTextureArray)
{
if (mSamples == 0)
{
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
srvDesc.Texture2DArray.MostDetailedMip = 0;
srvDesc.Texture2DArray.MipLevels = 1;
srvDesc.Texture2DArray.FirstArraySlice = mArraySlice;
srvDesc.Texture2DArray.ArraySize = 1;
}
else
{
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY;
srvDesc.Texture2DArray.FirstArraySlice = mArraySlice;
srvDesc.Texture2DArray.ArraySize = 1;
}
}
else
{
if (mSamples == 0)
{
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
srvDesc.Texture2D.MostDetailedMip = 0;
srvDesc.Texture2D.MipLevels = 1;
}
else
{
srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
}
}
ANGLE_TRY(mRenderer->allocateResource(context11, srvDesc, mTexture.get(), &srv));
srv.setInternalName("getAttachmentRenderTarget.SRV");
}
d3d11::SharedSRV blitSrv = srv.makeCopy();
mRenderTarget = std::make_unique<TextureRenderTarget11>(
std::move(rtv), mTexture, std::move(srv), std::move(blitSrv), mFormat.info->internalFormat,
formatInfo, mWidth, mHeight, 1, mSamples);
return angle::Result::Continue;
}
} // namespace rx