• Show log

    Commit

  • Hash : 5646a7cc
    Author : Jonah Ryan-Davis
    Date : 2019-04-12T16:42:56

    Uniform buffers not dirtied for gl_VertexID workaround on D3D11.
    
    Related to:
    https://chromium-review.googlesource.com/c/angle/angle/+/1520988
    The program uniform buffers were dirtied for this edge case, but it
    should have been the driver uniform buffers. This CL fixes this and adds
    a tests case which catches this.
    
    Bug: 945903
    Change-Id: I6142771e200513ed0251fc97cec68d371d39ec1a
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565059
    Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
    Reviewed-by: Shrek Shao <shrekshao@google.com>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
    Tags