Hash :
dc9743fb
Author :
Date :
2020-07-14T11:33:29
Add buffer serialization capability Serializes buffers' states stored on CPU. Gets buffers contents on GPU by mapping buffers to CPU's address space, then copy their data. Unmap buffers after finish. Since this feature is for tests only, it is only implemented for the Vulkan backend. Adds buffer serialization to serializeContext method so that capture replay regresssion testing now compares the states of buffers too. Bug: angleproject:4817 Change-Id: Ic9b529701014d5ba8420023a021cd5ea381bd9a1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2295950 Commit-Queue: Manh Nguyen <nguyenmh@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// BufferImpl.h: Defines the abstract rx::BufferImpl class.
#ifndef LIBANGLE_RENDERER_BUFFERIMPL_H_
#define LIBANGLE_RENDERER_BUFFERIMPL_H_
#include "common/PackedEnums.h"
#include "common/angleutils.h"
#include "common/mathutil.h"
#include "libANGLE/Error.h"
#include "libANGLE/Observer.h"
#include <stdint.h>
namespace gl
{
class BufferState;
class Context;
} // namespace gl
namespace rx
{
// We use two set of Subject messages. The CONTENTS_CHANGED message is signaled whenever data
// changes, to trigger re-translation or other events. Some buffers only need to be updated when the
// underlying driver object changes - this is notified via the STORAGE_CHANGED message.
class BufferImpl : public angle::Subject
{
public:
BufferImpl(const gl::BufferState &state) : mState(state) {}
~BufferImpl() override {}
virtual void destroy(const gl::Context *context) {}
virtual angle::Result setData(const gl::Context *context,
gl::BufferBinding target,
const void *data,
size_t size,
gl::BufferUsage usage) = 0;
virtual angle::Result setSubData(const gl::Context *context,
gl::BufferBinding target,
const void *data,
size_t size,
size_t offset) = 0;
virtual angle::Result copySubData(const gl::Context *context,
BufferImpl *source,
GLintptr sourceOffset,
GLintptr destOffset,
GLsizeiptr size) = 0;
virtual angle::Result map(const gl::Context *context, GLenum access, void **mapPtr) = 0;
virtual angle::Result mapRange(const gl::Context *context,
size_t offset,
size_t length,
GLbitfield access,
void **mapPtr) = 0;
virtual angle::Result unmap(const gl::Context *context, GLboolean *result) = 0;
virtual angle::Result getIndexRange(const gl::Context *context,
gl::DrawElementsType type,
size_t offset,
size_t count,
bool primitiveRestartEnabled,
gl::IndexRange *outRange) = 0;
virtual angle::Result getSubData(const gl::Context *context,
GLintptr offset,
GLsizeiptr size,
void *outData);
// Override if accurate native memory size information is available
virtual GLint64 getMemorySize() const;
virtual void onDataChanged() {}
protected:
const gl::BufferState &mState;
};
inline GLint64 BufferImpl::getMemorySize() const
{
return 0;
}
} // namespace rx
#endif // LIBANGLE_RENDERER_BUFFERIMPL_H_