Hash :
a0d048a4
Author :
Date :
2020-08-27T12:03:02
Vulkan: Fool-proof usage of GL and VK level indices Using boxed types, this change allows the compiler to catch errors when a level index in one space (e.g. GL) is mistakenly used in another space (e.g. VK). This change uncovered a number of bugs due to such mistakes which are fixed. Mistakes are still possible when the index is explicitly extracted, for example to be given to a Vulkan command, or when it's created, for example when retrieved from gl::ImageIndex::getLevelIndex. Future work can include using gl::LevelIndex in gl::ImageIndex directly to alleviate the latter at least. Bug: angleproject:4880 Change-Id: I6427c68c3bc096f771402f51c8554d8171758aa9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2380232 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ImageVk.cpp:
// Implements the class methods for ImageVk.
//
#include "libANGLE/renderer/vulkan/ImageVk.h"
#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "libANGLE/renderer/vulkan/DisplayVk.h"
#include "libANGLE/renderer/vulkan/RenderbufferVk.h"
#include "libANGLE/renderer/vulkan/TextureVk.h"
#include "libANGLE/renderer/vulkan/vk_utils.h"
namespace rx
{
ImageVk::ImageVk(const egl::ImageState &state, const gl::Context *context)
: ImageImpl(state), mImageLevel(0), mOwnsImage(false), mImage(nullptr), mContext(context)
{}
ImageVk::~ImageVk() {}
void ImageVk::onDestroy(const egl::Display *display)
{
DisplayVk *displayVk = vk::GetImpl(display);
RendererVk *renderer = displayVk->getRenderer();
if (mImage != nullptr && mOwnsImage)
{
mImage->releaseImage(renderer);
mImage->releaseStagingBuffer(renderer);
SafeDelete(mImage);
}
else if (egl::IsExternalImageTarget(mState.target))
{
ASSERT(mState.source != nullptr);
ExternalImageSiblingVk *externalImageSibling =
GetImplAs<ExternalImageSiblingVk>(GetAs<egl::ExternalImageSibling>(mState.source));
externalImageSibling->release(renderer);
mImage = nullptr;
}
}
egl::Error ImageVk::initialize(const egl::Display *display)
{
if (egl::IsTextureTarget(mState.target))
{
TextureVk *textureVk = GetImplAs<TextureVk>(GetAs<gl::Texture>(mState.source));
// Make sure the texture has created its backing storage
ASSERT(mContext != nullptr);
ContextVk *contextVk = vk::GetImpl(mContext);
ANGLE_TRY(ResultToEGL(
textureVk->ensureImageInitialized(contextVk, ImageMipLevels::EnabledLevels)));
mImage = &textureVk->getImage();
// The staging buffer for a texture source should already be initialized
mOwnsImage = false;
mImageTextureType = mState.imageIndex.getType();
mImageLevel = gl::LevelIndex(mState.imageIndex.getLevelIndex());
mImageLayer = mState.imageIndex.hasLayer() ? mState.imageIndex.getLayerIndex() : 0;
}
else
{
RendererVk *renderer = nullptr;
if (egl::IsRenderbufferTarget(mState.target))
{
RenderbufferVk *renderbufferVk =
GetImplAs<RenderbufferVk>(GetAs<gl::Renderbuffer>(mState.source));
mImage = renderbufferVk->getImage();
ASSERT(mContext != nullptr);
renderer = vk::GetImpl(mContext)->getRenderer();
}
else if (egl::IsExternalImageTarget(mState.target))
{
const ExternalImageSiblingVk *externalImageSibling =
GetImplAs<ExternalImageSiblingVk>(GetAs<egl::ExternalImageSibling>(mState.source));
mImage = externalImageSibling->getImage();
ASSERT(mContext == nullptr);
renderer = vk::GetImpl(display)->getRenderer();
}
else
{
UNREACHABLE();
return egl::EglBadAccess();
}
// start with some reasonable alignment that's safe for the case where intendedFormatID is
// FormatID::NONE
size_t alignment = mImage->getFormat().getValidImageCopyBufferAlignment();
// Make sure a staging buffer is ready to use to upload data
mImage->initStagingBuffer(renderer, alignment, vk::kStagingBufferFlags,
vk::kStagingBufferSize);
mOwnsImage = false;
mImageTextureType = gl::TextureType::_2D;
mImageLevel = gl::LevelIndex(0);
mImageLayer = 0;
}
// mContext is no longer needed, make sure it's not used by accident.
mContext = nullptr;
return egl::NoError();
}
angle::Result ImageVk::orphan(const gl::Context *context, egl::ImageSibling *sibling)
{
if (sibling == mState.source)
{
if (egl::IsTextureTarget(mState.target))
{
TextureVk *textureVk = GetImplAs<TextureVk>(GetAs<gl::Texture>(mState.source));
ASSERT(mImage == &textureVk->getImage());
textureVk->releaseOwnershipOfImage(context);
mOwnsImage = true;
}
else if (egl::IsRenderbufferTarget(mState.target))
{
RenderbufferVk *renderbufferVk =
GetImplAs<RenderbufferVk>(GetAs<gl::Renderbuffer>(mState.source));
ASSERT(mImage == renderbufferVk->getImage());
renderbufferVk->releaseOwnershipOfImage(context);
mOwnsImage = true;
}
else
{
ANGLE_VK_UNREACHABLE(vk::GetImpl(context));
return angle::Result::Stop;
}
}
// Grab a fence from the releasing context to know when the image is no longer used
ASSERT(context != nullptr);
ContextVk *contextVk = vk::GetImpl(context);
// Flush the context to make sure the fence has been submitted.
ANGLE_TRY(contextVk->flushImpl(nullptr));
return angle::Result::Continue;
}
} // namespace rx