Hash :
a76b6836
Author :
Date :
2020-09-17T22:40:42
Vulkan: Support MSRTT depth/stencil resolve VK_KHR_depth_stencil_resolve is used by this change to resolve depth/stencil multisampled-render-to-texture renderbuffers. This extension is not widely supported yet. If it's not present, the depth/stencil resolve operation is silently ignored and the renderbuffer acts as a normal multisampled one. This is not correct, but our primary user (Chrome), and most applications don't care for the resolved depth/stencil data. In fact, it's recommended for the depth/stencil attachment to be invalidated after rendering. Exposing EXT_multisampled_render_to_texture even in the absence of depth/stencil resolve allows the majority of the applications to still take advantage of MSRTT color attachments. Bug: angleproject:4836 Change-Id: I6ba4187344a0c9330d2c77bdc5e2c6fc5483c299 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2417645 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderbufferVk.cpp:
// Implements the class methods for RenderbufferVk.
//
#include "libANGLE/renderer/vulkan/RenderbufferVk.h"
#include "libANGLE/Context.h"
#include "libANGLE/Image.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "libANGLE/renderer/vulkan/ImageVk.h"
#include "libANGLE/renderer/vulkan/RendererVk.h"
namespace rx
{
namespace
{
angle::SubjectIndex kRenderbufferImageSubjectIndex = 0;
} // namespace
RenderbufferVk::RenderbufferVk(const gl::RenderbufferState &state)
: RenderbufferImpl(state),
mOwnsImage(false),
mImage(nullptr),
mImageObserverBinding(this, kRenderbufferImageSubjectIndex)
{}
RenderbufferVk::~RenderbufferVk() {}
void RenderbufferVk::onDestroy(const gl::Context *context)
{
ContextVk *contextVk = vk::GetImpl(context);
releaseAndDeleteImage(contextVk);
}
angle::Result RenderbufferVk::setStorageImpl(const gl::Context *context,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height,
gl::MultisamplingMode mode)
{
ContextVk *contextVk = vk::GetImpl(context);
RendererVk *renderer = contextVk->getRenderer();
const vk::Format &vkFormat = renderer->getFormat(internalformat);
if (!mOwnsImage)
{
releaseAndDeleteImage(contextVk);
}
if (mImage != nullptr && mImage->valid())
{
// Check against the state if we need to recreate the storage.
if (internalformat != mState.getFormat().info->internalFormat ||
width != mState.getWidth() || height != mState.getHeight() ||
samples != mState.getSamples() || mode != mState.getMultisamplingMode())
{
releaseImage(contextVk);
}
}
if ((mImage != nullptr && mImage->valid()) || width == 0 || height == 0)
{
return angle::Result::Continue;
}
if (mImage == nullptr)
{
mImage = new vk::ImageHelper();
mOwnsImage = true;
mImageObserverBinding.bind(mImage);
mImageViews.init(renderer);
}
const angle::Format &textureFormat = vkFormat.actualImageFormat();
const bool isDepthStencilFormat = textureFormat.hasDepthOrStencilBits();
ASSERT(textureFormat.redBits > 0 || isDepthStencilFormat);
// TODO(syoussefi): Currently not supported for depth/stencil images if
// VK_KHR_depth_stencil_resolve is not supported. Chromium only uses this for depth/stencil
// buffers and doesn't attempt to read from it. http://anglebug.com/5065
const bool isRenderToTexture =
mode == gl::MultisamplingMode::MultisampledRenderToTexture &&
(!isDepthStencilFormat || renderer->getFeatures().supportsDepthStencilResolve.enabled);
const VkImageUsageFlags usage =
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
VK_IMAGE_USAGE_SAMPLED_BIT |
(isDepthStencilFormat ? VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
: VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) |
(isRenderToTexture ? VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT : 0);
const uint32_t imageSamples = isRenderToTexture ? 1 : samples;
VkExtent3D extents = {static_cast<uint32_t>(width), static_cast<uint32_t>(height), 1u};
ANGLE_TRY(mImage->init(contextVk, gl::TextureType::_2D, extents, vkFormat, imageSamples, usage,
gl::LevelIndex(0), gl::LevelIndex(0), 1, 1));
VkMemoryPropertyFlags flags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
ANGLE_TRY(mImage->initMemory(contextVk, renderer->getMemoryProperties(), flags));
// If multisampled render to texture, an implicit multisampled image is created which is used as
// the color or depth/stencil attachment. At the end of the render pass, this image is
// automatically resolved into |mImage| and its contents are discarded.
if (isRenderToTexture)
{
mMultisampledImageViews.init(renderer);
ANGLE_TRY(mMultisampledImage.initImplicitMultisampledRenderToTexture(
contextVk, renderer->getMemoryProperties(), gl::TextureType::_2D, samples, *mImage));
mRenderTarget.init(&mMultisampledImage, &mMultisampledImageViews, mImage, &mImageViews,
gl::LevelIndex(0), 0, RenderTargetTransience::MultisampledTransient);
}
else
{
mRenderTarget.init(mImage, &mImageViews, nullptr, nullptr, gl::LevelIndex(0), 0,
RenderTargetTransience::Default);
}
return angle::Result::Continue;
}
angle::Result RenderbufferVk::setStorage(const gl::Context *context,
GLenum internalformat,
GLsizei width,
GLsizei height)
{
return setStorageImpl(context, 1, internalformat, width, height,
gl::MultisamplingMode::Regular);
}
angle::Result RenderbufferVk::setStorageMultisample(const gl::Context *context,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height,
gl::MultisamplingMode mode)
{
return setStorageImpl(context, samples, internalformat, width, height, mode);
}
angle::Result RenderbufferVk::setStorageEGLImageTarget(const gl::Context *context,
egl::Image *image)
{
ContextVk *contextVk = vk::GetImpl(context);
RendererVk *renderer = contextVk->getRenderer();
releaseAndDeleteImage(contextVk);
ImageVk *imageVk = vk::GetImpl(image);
mImage = imageVk->getImage();
mOwnsImage = false;
mImageObserverBinding.bind(mImage);
mImageViews.init(renderer);
const vk::Format &vkFormat = renderer->getFormat(image->getFormat().info->sizedInternalFormat);
const angle::Format &textureFormat = vkFormat.actualImageFormat();
VkImageAspectFlags aspect = vk::GetFormatAspectFlags(textureFormat);
// Transfer the image to this queue if needed
uint32_t rendererQueueFamilyIndex = contextVk->getRenderer()->getQueueFamilyIndex();
if (mImage->isQueueChangeNeccesary(rendererQueueFamilyIndex))
{
vk::CommandBuffer &commandBuffer = contextVk->getOutsideRenderPassCommandBuffer();
mImage->changeLayoutAndQueue(aspect, vk::ImageLayout::ColorAttachment,
rendererQueueFamilyIndex, &commandBuffer);
}
gl::TextureType viewType = imageVk->getImageTextureType();
if (imageVk->getImageTextureType() == gl::TextureType::CubeMap)
{
viewType = vk::Get2DTextureType(imageVk->getImage()->getLayerCount(),
imageVk->getImage()->getSamples());
}
mRenderTarget.init(mImage, &mImageViews, nullptr, nullptr, imageVk->getImageLevel(),
imageVk->getImageLayer(), RenderTargetTransience::Default);
return angle::Result::Continue;
}
angle::Result RenderbufferVk::getAttachmentRenderTarget(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex,
GLsizei samples,
FramebufferAttachmentRenderTarget **rtOut)
{
ASSERT(mImage && mImage->valid());
*rtOut = &mRenderTarget;
return angle::Result::Continue;
}
angle::Result RenderbufferVk::initializeContents(const gl::Context *context,
const gl::ImageIndex &imageIndex)
{
// Note: stageSubresourceRobustClear only uses the intended format to count channels.
mImage->stageRobustResourceClear(imageIndex);
return mImage->flushAllStagedUpdates(vk::GetImpl(context));
}
void RenderbufferVk::releaseOwnershipOfImage(const gl::Context *context)
{
ContextVk *contextVk = vk::GetImpl(context);
mOwnsImage = false;
releaseAndDeleteImage(contextVk);
}
void RenderbufferVk::releaseAndDeleteImage(ContextVk *contextVk)
{
releaseImage(contextVk);
SafeDelete(mImage);
mImageObserverBinding.bind(nullptr);
}
void RenderbufferVk::releaseImage(ContextVk *contextVk)
{
RendererVk *renderer = contextVk->getRenderer();
if (mImage && mOwnsImage)
{
mImage->releaseImage(renderer);
mImage->releaseStagingBuffer(renderer);
}
else
{
mImage = nullptr;
mImageObserverBinding.bind(nullptr);
}
mImageViews.release(renderer);
if (mMultisampledImage.valid())
{
mMultisampledImage.releaseImage(renderer);
}
mMultisampledImageViews.release(renderer);
}
const gl::InternalFormat &RenderbufferVk::getImplementationSizedFormat() const
{
GLenum internalFormat = mImage->getFormat().actualImageFormat().glInternalFormat;
return gl::GetSizedInternalFormatInfo(internalFormat);
}
GLenum RenderbufferVk::getColorReadFormat(const gl::Context *context)
{
const gl::InternalFormat &sizedFormat = getImplementationSizedFormat();
return sizedFormat.format;
}
GLenum RenderbufferVk::getColorReadType(const gl::Context *context)
{
const gl::InternalFormat &sizedFormat = getImplementationSizedFormat();
return sizedFormat.type;
}
angle::Result RenderbufferVk::getRenderbufferImage(const gl::Context *context,
const gl::PixelPackState &packState,
gl::Buffer *packBuffer,
GLenum format,
GLenum type,
void *pixels)
{
// Storage not defined.
if (!mImage || !mImage->valid())
{
return angle::Result::Continue;
}
ContextVk *contextVk = vk::GetImpl(context);
ANGLE_TRY(mImage->flushAllStagedUpdates(contextVk));
gl::MaybeOverrideLuminance(format, type, getColorReadFormat(context),
getColorReadType(context));
return mImage->readPixelsForGetImage(contextVk, packState, packBuffer, gl::LevelIndex(0), 0,
format, type, pixels);
}
void RenderbufferVk::onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message)
{
ASSERT(index == kRenderbufferImageSubjectIndex &&
message == angle::SubjectMessage::SubjectChanged);
// Forward the notification to the parent class that the staging buffer changed.
onStateChange(angle::SubjectMessage::SubjectChanged);
}
} // namespace rx