Hash :
b5ad5035
Author :
Date :
2025-03-05T18:01:42
Manual roll vulkan-deps from 898a2304cea9 to 4b720a347d47 (1 revision) Manual roll requested by solti@google.com https://chromium.googlesource.com/vulkan-deps.git/+log/898a2304cea9..4b720a347d47 Also rolling transitive DEPS: https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers/+log/8496ed5028cee8c5e5f18cc791766f6b454609fb..5f8c82f68a9e1a63f3b9effceb928d7068873813 If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vulkan-deps-angle-autoroll Please CC angle-team@google.com,solti@google.com on the revert to ensure that a human is aware of the problem. To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: b/399867824 Bug: b/400986108 Tbr: solti@google.com Change-Id: I205de362c25692700f8bf092003b2882028b6740 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6325931 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Solti Ho <solti@google.com> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
This folder contains shared back-end-specific implementation files. The classes
and types in renderer are not specified by GLES. They instead are common to
all the various ANGLE implementations.
See renderer_utils.h for various cross back-end utilties.
The ANGLE format class, angle::Format, works as a union
between GLES and all the various back-end formats. It can represent any type
of format in ANGLE. e.g. Formats in Vulkan that don’t exist in GLES, or DXGI
formats that don’t exist in GLES, or Windows/Android surface configs that
don’t exist anywhere else.
The glInternalFormat member of angle::Format represents the “closest” GL
format for an ANGLE format. For formats that don’t exist in GLES this will
not be exactly what the format represents.
The back-ends also define their own format tables. See the Vulkan Format table docs and the [D3D11 format table docs][D23D11FormatDocs].
DXGI formats are used in both the GL and D3D11 back-end. Therefore the generated info table lives in this common shared location.
The DXGI info table is generated by gen_dxgi_format_table.py
and sources data from dxgi_format_data.json. The
main purpose of the table is to convert from a DXGI format to an ANGLE
format, where the ANGLE format should have all the necessary information.