Hash :
bda75597
Author :
Date :
2016-04-18T17:25:54
Finish NV12 support via streams. The main functionality for NV12 texture support through EGL streams has been added. Updates to the compiler, texture code, and stream code were added to support binding to external D3D11 NV12 textures. An end2end test was also added to test sampling of YUV textures and converting to RGB. There is also a new script to convert BMP files to an NV12 texture ready to load into D3D11 for testing purposes. BUG=angleproject:1332 Change-Id: I39b6ec393ea338e2c843fb911acc1b36cd1158a0 Reviewed-on: https://chromium-review.googlesource.com/339454 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Ian Ewell <ewell@google.com> Reviewed-on: https://chromium-review.googlesource.com/341254 Reviewed-by: Ian Ewell <ewell@google.com>
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//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationEGL.h: Validation functions for generic EGL entry point parameters
#ifndef LIBANGLE_VALIDATIONEGL_H_
#define LIBANGLE_VALIDATIONEGL_H_
#include "libANGLE/Error.h"
#include <EGL/egl.h>
#include <EGL/eglext.h>
namespace gl
{
class Context;
}
namespace egl
{
class AttributeMap;
struct Config;
class Device;
class Display;
class Image;
class Stream;
class Surface;
// Object validation
Error ValidateDisplay(const Display *display);
Error ValidateSurface(const Display *display, Surface *surface);
Error ValidateConfig(const Display *display, const Config *config);
Error ValidateContext(const Display *display, gl::Context *context);
Error ValidateImage(const Display *display, const Image *image);
// Entry point validation
Error ValidateCreateContext(Display *display, Config *configuration, gl::Context *shareContext,
const AttributeMap& attributes);
Error ValidateCreateWindowSurface(Display *display, Config *config, EGLNativeWindowType window,
const AttributeMap& attributes);
Error ValidateCreatePbufferSurface(Display *display, Config *config, const AttributeMap& attributes);
Error ValidateCreatePbufferFromClientBuffer(Display *display, EGLenum buftype, EGLClientBuffer buffer,
Config *config, const AttributeMap& attributes);
Error ValidateCreateImageKHR(const Display *display,
gl::Context *context,
EGLenum target,
EGLClientBuffer buffer,
const AttributeMap &attributes);
Error ValidateDestroyImageKHR(const Display *display, const Image *image);
Error ValidateCreateDeviceANGLE(EGLint device_type,
void *native_device,
const EGLAttrib *attrib_list);
Error ValidateReleaseDeviceANGLE(Device *device);
Error ValidateCreateStreamKHR(const Display *display, const AttributeMap &attributes);
Error ValidateDestroyStreamKHR(const Display *display, const Stream *stream);
Error ValidateStreamAttribKHR(const Display *display,
const Stream *stream,
EGLint attribute,
EGLint value);
Error ValidateQueryStreamKHR(const Display *display,
const Stream *stream,
EGLenum attribute,
EGLint *value);
Error ValidateQueryStreamu64KHR(const Display *display,
const Stream *stream,
EGLenum attribute,
EGLuint64KHR *value);
Error ValidateStreamConsumerGLTextureExternalKHR(const Display *display,
gl::Context *context,
const Stream *stream);
Error ValidateStreamConsumerAcquireKHR(const Display *display,
gl::Context *context,
const Stream *stream);
Error ValidateStreamConsumerReleaseKHR(const Display *display,
gl::Context *context,
const Stream *stream);
Error ValidateStreamConsumerGLTextureExternalAttribsNV(const Display *display,
gl::Context *context,
const Stream *stream,
const AttributeMap &attribs);
Error ValidateCreateStreamProducerD3DTextureNV12ANGLE(const Display *display,
const Stream *stream,
const AttributeMap &attribs);
Error ValidateStreamPostD3DTextureNV12ANGLE(const Display *display,
const Stream *stream,
void *texture,
const AttributeMap &attribs);
// Other validation
Error ValidateCompatibleConfigs(const Display *display,
const Config *config1,
const Surface *surface,
const Config *config2,
EGLint surfaceType);
}
#endif // LIBANGLE_VALIDATIONEGL_H_