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kc3-lang/angle/extensions/ANGLE_multi_draw.txt

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  • Author : Jonah Ryan-Davis
    Date : 2019-02-08 10:07:21
    Hash : 2b0553ce
    Message : Implement EXT_instanced_arrays Bug: angleproject:3015 Change-Id: Ib01cc5e0df6db27981cb843a6bd386de5d10c2db Reviewed-on: https://chromium-review.googlesource.com/c/1452740 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • extensions/ANGLE_multi_draw.txt
  • Name
    
        ANGLE_multi_draw
    
    Name Strings
    
        GL_ANGLE_multi_draw
    
    Contributors
    
        Austin Eng, Google Inc.
        Kai Ninomiya, Google Inc.
        Kenneth Russell, Google Inc.
        Contributors to the EXT_multi_draw_arrays specification
        Contributors to the ARB_shader_draw_parameters specification
    
    Contact
    
        Austin Eng (enga 'at' google.com)
    
    Status
    
        Incomplete
    
    Version
    
        Last Modified Date: October 24, 2018
        Author Revision: 1
    
    Number
    
        OpenGL ES Extension XX
    
    Dependencies
    
        OpenGL ES 2.0 is required.
    
        This extension is written against the OpenGL ES 2.0 specification,
        the OpenGL ES 3.0 specification, and the OpenGL ES Shading Language 3.0
        specification.
    
        The presence of the GL_ANGLE_instanced_arrays or GL_EXT_instanced_arrays 
        extensions affects the definition of this extension.
    
    Overview
    
        This extension exposes the Multi* draw call variants in
        EXT_multi_draw_arrays functionality in addition to the vertex shader builtin
        gl_DrawID exposed by ARB_shader_draw_parameters for OpenGL.
    
        These functions behave identically to the standard functions
        DrawArrays() and DrawElements() except they handle multiple lists of
        vertices in one call. Their main purpose is to allow one function call
        to render more than one primitive such as triangle strip, triangle fan,
        etc.
    
        Additionally, this extension adds a further built-in variable, gl_DrawID
        to the shading language. This variable contains the index of the draw
        currently being processed by a Multi* variant of a drawing command.
    
    IP Status
    
        No known IP claims.
    
    New Procedures and Functions
    
        void MultiDrawArraysANGLE(enum mode,
                                  const GLint* firsts,
                                  const GLsizei* counts,
                                  const GLsizei drawcount);
    
        void MultiDrawElementsANGLE(enum mode,
                                    const GLint* counts,
                                    GLenum type,
                                    const GLvoid* const* indices,
                                    const GLsizei drawcount);
    
        void MultiDrawArraysInstancedANGLE(enum mode,
                                           const GLint* firsts,
                                           const GLsizei* counts,
                                           const GLsizei* instanceCounts,
                                           const GLsizei drawcount);
    
        void MultiDrawElementsInstancedANGLE(enum mode,
                                             const GLint* counts,
                                             GLenum type,
                                             const GLvoid* const* indices,
                                             const GLsizei* instanceCounts,
                                             const GLsizei drawcount);
    
    New Tokens
    
        None.
    
    Additions to Chapter 2 of the OpenGL ES 2.0 Specification
    
        Section 2.8 Vertex Arrays:
    
        The command
    
          void MultiDrawArraysANGLE(GLenum mode,
                  const GLint* firsts,
                  const GLsizei *counts,
                  GLsizei drawcount)
    
        Behaves identically to DrawArrays except that a list of arrays is
        specified instead. The number of lists is specified in the drawcount
        parameter. It has the same effect as:
    
          for(i=0; i<drawcount; i++) {
            if (*(counts+i)>0) DrawArrays(mode, *(firsts+i), *(counts+i));
          }
    
        The index of the draw (<i> in the above pseudo-code) may be read by
        a vertex shader as <gl_DrawID>.
    
        The command
    
          void MultiDrawElementsANGLE(GLenum mode,
                    GLsizei* counts,
                    GLenum type,
                    const GLvoid* const* indices,
                    GLsizei drawcount)
    
        Behaves identically to DrawElements except that a list of arrays is
        specified instead. The number of lists is specified in the drawcount
        parameter. It has the same effect as:
    
          for(i=0; i<drawcount; i++) {
              if (*(counts+i)>0) {
                  DrawElements(mode, *(counts+i), type, *(indices+i));
              }
          }
    
        The index of the draw (<i> in the above pseudo-code) may be read by
        a vertex shader as <gl_DrawID>.
    
    Additions to Chapter 2 of the OpenGL ES 3.0 Specification
    
        Section 2.9.3 Drawing Commands:
    
        The command
    
          void MultiDrawArraysInstancedANGLE(
                  GLenum mode,
                  const GLint* firsts,
                  const GLsizei *counts,
                  const GLsizei* instanceCounts,
                  GLsizei drawcount)
    
        Behaves identically to DrawArraysInstanced except that a list of arrays is
        specified instead. The number of lists is specified in the drawcount
        parameter. It has the same effect as:
    
          for(i=0; i<drawcount; i++) {
            if (*(counts+i)>0) DrawArraysInstanced(mode, *(firsts+i), *(counts+i),
                  *(instanceCounts+1));
          }
    
        The index of the draw (<i> in the above pseudo-code) may be read by
        a vertex shader as <gl_DrawID>.
    
        The command
    
          void MultiDrawElementsInstancedANGLE(
                    GLenum mode,
                    GLsizei* counts,
                    GLenum type,
                    const GLvoid* const* indices,
                    const GLsizei* instanceCounts,
                    GLsizei drawcount)
    
        Behaves identically to DrawElementsInstanced except that a list of arrays is
        specified instead. The number of lists is specified in the drawcount
        parameter. It has the same effect as:
    
          for(i=0; i<drawcount; i++) {
              if (*(counts+i)>0) {
                  DrawElementsInstanced(mode, *(counts+i), type,
                                        *(indices+i), *(instanceCounts+1));
              }
          }
    
        The index of the draw (<i> in the above pseudo-code) may be read by
        a vertex shader as <gl_DrawID>.
    
    Errors
    
        The error INVALID_VALUE is generated by the new functions if <drawcount>
        is less than 0.
    
        MultiDrawArraysANGLE, MultiDrawElementsANGLE,
        MultiDrawArraysInstancedANGLE, and MultiDrawElementsInstancedANGLE generate
        the same errors as DrawArrays, DrawElements, DrawArraysInstanced,
        and DrawElementsInstanced, respectively, for any draw <i> where an error
        is generated. If any call would produce an error, no drawing is performed.
    
    Modifications to the OpenGL ES Shading Language Specification, Version 3.00
    
        Including the following line in a shader can be used to control the
        language featured described in this extension:
    
          #extension GL_ANGLE_multi_draw : <behavior>
    
        where <behavior> is as specified in section 3.5.
    
        A new preprocessor #define is added to the OpenGL ES Shading Language:
    
          #define GL_ANGLE_multi_draw 1
    
    Dependencies on GL_ANGLE_instanced_arrays
    
        If GL_ANGLE_instanced_arrays or GL_EXT_instanced_arrays is enabled, 
        append the lanuage in "Additions to Chapter 2 of the OpenGL ES 3.0
        Specification, Section 2.9.3 Drawing Commands" to the language in 
        "Additions to Chapter 2 of the OpenGL ES 2.0 Specification, Section 
        2.8 Vertex Arrays".
    
        If GL_ANGLE_instanced_arrays or GL_EXT_instanced_arrays is not enabled
        and the context is less than a OpenGL ES 3.0 context, the error 
        INVALID_OPERATION is generated by any call to the functions 
        MultiDrawArraysInstancedANGLE and MultiDrawElementsInstancedANGLE.
    
    Issues
        None
    
    Revision History
    
        Rev.    Date    Author       Changes
        ----  --------  ----------   --------------------------------------------
        1     10/24/18   Austin Eng  First revision.
        2     10/25/18   Austin Eng  Second revision. Add instanced variants