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kc3-lang/angle/src/common/mathutil.h

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  • Author : Jamie Madill
    Date : 2021-04-21 20:58:12
    Hash : e0e5eb84
    Message : Fix ScanReverse on posix/32-bit. The use of the __builtin_clz intrinsic and the associated math were incorrect. Bug: angleproject:5736 Change-Id: I9627c7fc179c0e1bffeecaee39f7a88d9c62d079 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2845232 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>

  • src/common/mathutil.h
  • //
    // Copyright 2002 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // mathutil.h: Math and bit manipulation functions.
    
    #ifndef COMMON_MATHUTIL_H_
    #define COMMON_MATHUTIL_H_
    
    #include <math.h>
    #include <stdint.h>
    #include <stdlib.h>
    #include <string.h>
    #include <algorithm>
    #include <limits>
    
    #include <anglebase/numerics/safe_math.h>
    
    #include "common/debug.h"
    #include "common/platform.h"
    
    namespace angle
    {
    using base::CheckedNumeric;
    using base::IsValueInRangeForNumericType;
    }  // namespace angle
    
    namespace gl
    {
    
    const unsigned int Float32One   = 0x3F800000;
    const unsigned short Float16One = 0x3C00;
    
    template <typename T>
    inline constexpr bool isPow2(T x)
    {
        static_assert(std::is_integral<T>::value, "isPow2 must be called on an integer type.");
        return (x & (x - 1)) == 0 && (x != 0);
    }
    
    template <typename T>
    inline int log2(T x)
    {
        static_assert(std::is_integral<T>::value, "log2 must be called on an integer type.");
        int r = 0;
        while ((x >> r) > 1)
            r++;
        return r;
    }
    
    inline unsigned int ceilPow2(unsigned int x)
    {
        if (x != 0)
            x--;
        x |= x >> 1;
        x |= x >> 2;
        x |= x >> 4;
        x |= x >> 8;
        x |= x >> 16;
        x++;
    
        return x;
    }
    
    template <typename DestT, typename SrcT>
    inline DestT clampCast(SrcT value)
    {
        // For floating-point types with denormalization, min returns the minimum positive normalized
        // value. To find the value that has no values less than it, use numeric_limits::lowest.
        constexpr const long double destLo =
            static_cast<long double>(std::numeric_limits<DestT>::lowest());
        constexpr const long double destHi =
            static_cast<long double>(std::numeric_limits<DestT>::max());
        constexpr const long double srcLo =
            static_cast<long double>(std::numeric_limits<SrcT>::lowest());
        constexpr long double srcHi = static_cast<long double>(std::numeric_limits<SrcT>::max());
    
        if (destHi < srcHi)
        {
            DestT destMax = std::numeric_limits<DestT>::max();
            if (value >= static_cast<SrcT>(destMax))
            {
                return destMax;
            }
        }
    
        if (destLo > srcLo)
        {
            DestT destLow = std::numeric_limits<DestT>::lowest();
            if (value <= static_cast<SrcT>(destLow))
            {
                return destLow;
            }
        }
    
        return static_cast<DestT>(value);
    }
    
    // Specialize clampCast for bool->int conversion to avoid MSVS 2015 performance warning when the max
    // value is casted to the source type.
    template <>
    inline unsigned int clampCast(bool value)
    {
        return static_cast<unsigned int>(value);
    }
    
    template <>
    inline int clampCast(bool value)
    {
        return static_cast<int>(value);
    }
    
    template <typename T, typename MIN, typename MAX>
    inline T clamp(T x, MIN min, MAX max)
    {
        // Since NaNs fail all comparison tests, a NaN value will default to min
        return x > min ? (x > max ? max : x) : min;
    }
    
    inline float clamp01(float x)
    {
        return clamp(x, 0.0f, 1.0f);
    }
    
    template <const int n>
    inline unsigned int unorm(float x)
    {
        const unsigned int max = 0xFFFFFFFF >> (32 - n);
    
        if (x > 1)
        {
            return max;
        }
        else if (x < 0)
        {
            return 0;
        }
        else
        {
            return (unsigned int)(max * x + 0.5f);
        }
    }
    
    inline bool supportsSSE2()
    {
    #if defined(ANGLE_USE_SSE)
        static bool checked  = false;
        static bool supports = false;
    
        if (checked)
        {
            return supports;
        }
    
    #    if defined(ANGLE_PLATFORM_WINDOWS) && !defined(_M_ARM) && !defined(_M_ARM64)
        {
            int info[4];
            __cpuid(info, 0);
    
            if (info[0] >= 1)
            {
                __cpuid(info, 1);
    
                supports = (info[3] >> 26) & 1;
            }
        }
    #    endif  // defined(ANGLE_PLATFORM_WINDOWS) && !defined(_M_ARM) && !defined(_M_ARM64)
        checked = true;
        return supports;
    #else  // defined(ANGLE_USE_SSE)
        return false;
    #endif
    }
    
    template <typename destType, typename sourceType>
    destType bitCast(const sourceType &source)
    {
        size_t copySize = std::min(sizeof(destType), sizeof(sourceType));
        destType output;
        memcpy(&output, &source, copySize);
        return output;
    }
    
    // https://stackoverflow.com/a/37581284
    template <typename T>
    static constexpr double normalize(T value)
    {
        return value < 0 ? -static_cast<double>(value) / std::numeric_limits<T>::min()
                         : static_cast<double>(value) / std::numeric_limits<T>::max();
    }
    
    inline unsigned short float32ToFloat16(float fp32)
    {
        unsigned int fp32i = bitCast<unsigned int>(fp32);
        unsigned int sign  = (fp32i & 0x80000000) >> 16;
        unsigned int abs   = fp32i & 0x7FFFFFFF;
    
        if (abs > 0x7F800000)
        {  // NaN
            return 0x7FFF;
        }
        else if (abs > 0x47FFEFFF)
        {  // Infinity
            return static_cast<uint16_t>(sign | 0x7C00);
        }
        else if (abs < 0x38800000)  // Denormal
        {
            unsigned int mantissa = (abs & 0x007FFFFF) | 0x00800000;
            int e                 = 113 - (abs >> 23);
    
            if (e < 24)
            {
                abs = mantissa >> e;
            }
            else
            {
                abs = 0;
            }
    
            return static_cast<unsigned short>(sign | (abs + 0x00000FFF + ((abs >> 13) & 1)) >> 13);
        }
        else
        {
            return static_cast<unsigned short>(
                sign | (abs + 0xC8000000 + 0x00000FFF + ((abs >> 13) & 1)) >> 13);
        }
    }
    
    float float16ToFloat32(unsigned short h);
    
    unsigned int convertRGBFloatsTo999E5(float red, float green, float blue);
    void convert999E5toRGBFloats(unsigned int input, float *red, float *green, float *blue);
    
    inline unsigned short float32ToFloat11(float fp32)
    {
        const unsigned int float32MantissaMask     = 0x7FFFFF;
        const unsigned int float32ExponentMask     = 0x7F800000;
        const unsigned int float32SignMask         = 0x80000000;
        const unsigned int float32ValueMask        = ~float32SignMask;
        const unsigned int float32ExponentFirstBit = 23;
        const unsigned int float32ExponentBias     = 127;
    
        const unsigned short float11Max          = 0x7BF;
        const unsigned short float11MantissaMask = 0x3F;
        const unsigned short float11ExponentMask = 0x7C0;
        const unsigned short float11BitMask      = 0x7FF;
        const unsigned int float11ExponentBias   = 14;
    
        const unsigned int float32Maxfloat11       = 0x477E0000;
        const unsigned int float32MinNormfloat11   = 0x38800000;
        const unsigned int float32MinDenormfloat11 = 0x35000080;
    
        const unsigned int float32Bits = bitCast<unsigned int>(fp32);
        const bool float32Sign         = (float32Bits & float32SignMask) == float32SignMask;
    
        unsigned int float32Val = float32Bits & float32ValueMask;
    
        if ((float32Val & float32ExponentMask) == float32ExponentMask)
        {
            // INF or NAN
            if ((float32Val & float32MantissaMask) != 0)
            {
                return float11ExponentMask |
                       (((float32Val >> 17) | (float32Val >> 11) | (float32Val >> 6) | (float32Val)) &
                        float11MantissaMask);
            }
            else if (float32Sign)
            {
                // -INF is clamped to 0 since float11 is positive only
                return 0;
            }
            else
            {
                return float11ExponentMask;
            }
        }
        else if (float32Sign)
        {
            // float11 is positive only, so clamp to zero
            return 0;
        }
        else if (float32Val > float32Maxfloat11)
        {
            // The number is too large to be represented as a float11, set to max
            return float11Max;
        }
        else if (float32Val < float32MinDenormfloat11)
        {
            // The number is too small to be represented as a denormalized float11, set to 0
            return 0;
        }
        else
        {
            if (float32Val < float32MinNormfloat11)
            {
                // The number is too small to be represented as a normalized float11
                // Convert it to a denormalized value.
                const unsigned int shift = (float32ExponentBias - float11ExponentBias) -
                                           (float32Val >> float32ExponentFirstBit);
                float32Val =
                    ((1 << float32ExponentFirstBit) | (float32Val & float32MantissaMask)) >> shift;
            }
            else
            {
                // Rebias the exponent to represent the value as a normalized float11
                float32Val += 0xC8000000;
            }
    
            return ((float32Val + 0xFFFF + ((float32Val >> 17) & 1)) >> 17) & float11BitMask;
        }
    }
    
    inline unsigned short float32ToFloat10(float fp32)
    {
        const unsigned int float32MantissaMask     = 0x7FFFFF;
        const unsigned int float32ExponentMask     = 0x7F800000;
        const unsigned int float32SignMask         = 0x80000000;
        const unsigned int float32ValueMask        = ~float32SignMask;
        const unsigned int float32ExponentFirstBit = 23;
        const unsigned int float32ExponentBias     = 127;
    
        const unsigned short float10Max          = 0x3DF;
        const unsigned short float10MantissaMask = 0x1F;
        const unsigned short float10ExponentMask = 0x3E0;
        const unsigned short float10BitMask      = 0x3FF;
        const unsigned int float10ExponentBias   = 14;
    
        const unsigned int float32Maxfloat10       = 0x477C0000;
        const unsigned int float32MinNormfloat10   = 0x38800000;
        const unsigned int float32MinDenormfloat10 = 0x35800040;
    
        const unsigned int float32Bits = bitCast<unsigned int>(fp32);
        const bool float32Sign         = (float32Bits & float32SignMask) == float32SignMask;
    
        unsigned int float32Val = float32Bits & float32ValueMask;
    
        if ((float32Val & float32ExponentMask) == float32ExponentMask)
        {
            // INF or NAN
            if ((float32Val & float32MantissaMask) != 0)
            {
                return float10ExponentMask |
                       (((float32Val >> 18) | (float32Val >> 13) | (float32Val >> 3) | (float32Val)) &
                        float10MantissaMask);
            }
            else if (float32Sign)
            {
                // -INF is clamped to 0 since float10 is positive only
                return 0;
            }
            else
            {
                return float10ExponentMask;
            }
        }
        else if (float32Sign)
        {
            // float10 is positive only, so clamp to zero
            return 0;
        }
        else if (float32Val > float32Maxfloat10)
        {
            // The number is too large to be represented as a float10, set to max
            return float10Max;
        }
        else if (float32Val < float32MinDenormfloat10)
        {
            // The number is too small to be represented as a denormalized float10, set to 0
            return 0;
        }
        else
        {
            if (float32Val < float32MinNormfloat10)
            {
                // The number is too small to be represented as a normalized float10
                // Convert it to a denormalized value.
                const unsigned int shift = (float32ExponentBias - float10ExponentBias) -
                                           (float32Val >> float32ExponentFirstBit);
                float32Val =
                    ((1 << float32ExponentFirstBit) | (float32Val & float32MantissaMask)) >> shift;
            }
            else
            {
                // Rebias the exponent to represent the value as a normalized float10
                float32Val += 0xC8000000;
            }
    
            return ((float32Val + 0x1FFFF + ((float32Val >> 18) & 1)) >> 18) & float10BitMask;
        }
    }
    
    inline float float11ToFloat32(unsigned short fp11)
    {
        unsigned short exponent = (fp11 >> 6) & 0x1F;
        unsigned short mantissa = fp11 & 0x3F;
    
        if (exponent == 0x1F)
        {
            // INF or NAN
            return bitCast<float>(0x7f800000 | (mantissa << 17));
        }
        else
        {
            if (exponent != 0)
            {
                // normalized
            }
            else if (mantissa != 0)
            {
                // The value is denormalized
                exponent = 1;
    
                do
                {
                    exponent--;
                    mantissa <<= 1;
                } while ((mantissa & 0x40) == 0);
    
                mantissa = mantissa & 0x3F;
            }
            else  // The value is zero
            {
                exponent = static_cast<unsigned short>(-112);
            }
    
            return bitCast<float>(((exponent + 112) << 23) | (mantissa << 17));
        }
    }
    
    inline float float10ToFloat32(unsigned short fp10)
    {
        unsigned short exponent = (fp10 >> 5) & 0x1F;
        unsigned short mantissa = fp10 & 0x1F;
    
        if (exponent == 0x1F)
        {
            // INF or NAN
            return bitCast<float>(0x7f800000 | (mantissa << 17));
        }
        else
        {
            if (exponent != 0)
            {
                // normalized
            }
            else if (mantissa != 0)
            {
                // The value is denormalized
                exponent = 1;
    
                do
                {
                    exponent--;
                    mantissa <<= 1;
                } while ((mantissa & 0x20) == 0);
    
                mantissa = mantissa & 0x1F;
            }
            else  // The value is zero
            {
                exponent = static_cast<unsigned short>(-112);
            }
    
            return bitCast<float>(((exponent + 112) << 23) | (mantissa << 18));
        }
    }
    
    // Convers to and from float and 16.16 fixed point format.
    
    inline float ConvertFixedToFloat(uint32_t fixedInput)
    {
        return static_cast<float>(fixedInput) / 65536.0f;
    }
    
    inline uint32_t ConvertFloatToFixed(float floatInput)
    {
        static constexpr uint32_t kHighest = 32767 * 65536 + 65535;
        static constexpr uint32_t kLowest  = static_cast<uint32_t>(-32768 * 65536 + 65535);
    
        if (floatInput > 32767.65535)
        {
            return kHighest;
        }
        else if (floatInput < -32768.65535)
        {
            return kLowest;
        }
        else
        {
            return static_cast<uint32_t>(floatInput * 65536);
        }
    }
    
    template <typename T>
    inline float normalizedToFloat(T input)
    {
        static_assert(std::numeric_limits<T>::is_integer, "T must be an integer.");
    
        if (sizeof(T) > 2)
        {
            // float has only a 23 bit mantissa, so we need to do the calculation in double precision
            constexpr double inverseMax = 1.0 / std::numeric_limits<T>::max();
            return static_cast<float>(input * inverseMax);
        }
        else
        {
            constexpr float inverseMax = 1.0f / std::numeric_limits<T>::max();
            return input * inverseMax;
        }
    }
    
    template <unsigned int inputBitCount, typename T>
    inline float normalizedToFloat(T input)
    {
        static_assert(std::numeric_limits<T>::is_integer, "T must be an integer.");
        static_assert(inputBitCount < (sizeof(T) * 8), "T must have more bits than inputBitCount.");
        ASSERT((input & ~((1 << inputBitCount) - 1)) == 0);
    
        if (inputBitCount > 23)
        {
            // float has only a 23 bit mantissa, so we need to do the calculation in double precision
            constexpr double inverseMax = 1.0 / ((1 << inputBitCount) - 1);
            return static_cast<float>(input * inverseMax);
        }
        else
        {
            constexpr float inverseMax = 1.0f / ((1 << inputBitCount) - 1);
            return input * inverseMax;
        }
    }
    
    template <typename T>
    inline T floatToNormalized(float input)
    {
        if (sizeof(T) > 2)
        {
            // float has only a 23 bit mantissa, so we need to do the calculation in double precision
            return static_cast<T>(std::numeric_limits<T>::max() * static_cast<double>(input) + 0.5);
        }
        else
        {
            return static_cast<T>(std::numeric_limits<T>::max() * input + 0.5f);
        }
    }
    
    template <unsigned int outputBitCount, typename T>
    inline T floatToNormalized(float input)
    {
        static_assert(outputBitCount < (sizeof(T) * 8), "T must have more bits than outputBitCount.");
    
        if (outputBitCount > 23)
        {
            // float has only a 23 bit mantissa, so we need to do the calculation in double precision
            return static_cast<T>(((1 << outputBitCount) - 1) * static_cast<double>(input) + 0.5);
        }
        else
        {
            return static_cast<T>(((1 << outputBitCount) - 1) * input + 0.5f);
        }
    }
    
    template <unsigned int inputBitCount, unsigned int inputBitStart, typename T>
    inline T getShiftedData(T input)
    {
        static_assert(inputBitCount + inputBitStart <= (sizeof(T) * 8),
                      "T must have at least as many bits as inputBitCount + inputBitStart.");
        const T mask = (1 << inputBitCount) - 1;
        return (input >> inputBitStart) & mask;
    }
    
    template <unsigned int inputBitCount, unsigned int inputBitStart, typename T>
    inline T shiftData(T input)
    {
        static_assert(inputBitCount + inputBitStart <= (sizeof(T) * 8),
                      "T must have at least as many bits as inputBitCount + inputBitStart.");
        const T mask = (1 << inputBitCount) - 1;
        return (input & mask) << inputBitStart;
    }
    
    inline unsigned int CountLeadingZeros(uint32_t x)
    {
        // Use binary search to find the amount of leading zeros.
        unsigned int zeros = 32u;
        uint32_t y;
    
        y = x >> 16u;
        if (y != 0)
        {
            zeros = zeros - 16u;
            x     = y;
        }
        y = x >> 8u;
        if (y != 0)
        {
            zeros = zeros - 8u;
            x     = y;
        }
        y = x >> 4u;
        if (y != 0)
        {
            zeros = zeros - 4u;
            x     = y;
        }
        y = x >> 2u;
        if (y != 0)
        {
            zeros = zeros - 2u;
            x     = y;
        }
        y = x >> 1u;
        if (y != 0)
        {
            return zeros - 2u;
        }
        return zeros - x;
    }
    
    inline unsigned char average(unsigned char a, unsigned char b)
    {
        return ((a ^ b) >> 1) + (a & b);
    }
    
    inline signed char average(signed char a, signed char b)
    {
        return ((short)a + (short)b) / 2;
    }
    
    inline unsigned short average(unsigned short a, unsigned short b)
    {
        return ((a ^ b) >> 1) + (a & b);
    }
    
    inline signed short average(signed short a, signed short b)
    {
        return ((int)a + (int)b) / 2;
    }
    
    inline unsigned int average(unsigned int a, unsigned int b)
    {
        return ((a ^ b) >> 1) + (a & b);
    }
    
    inline int average(int a, int b)
    {
        long long average = (static_cast<long long>(a) + static_cast<long long>(b)) / 2ll;
        return static_cast<int>(average);
    }
    
    inline float average(float a, float b)
    {
        return (a + b) * 0.5f;
    }
    
    inline unsigned short averageHalfFloat(unsigned short a, unsigned short b)
    {
        return float32ToFloat16((float16ToFloat32(a) + float16ToFloat32(b)) * 0.5f);
    }
    
    inline unsigned int averageFloat11(unsigned int a, unsigned int b)
    {
        return float32ToFloat11((float11ToFloat32(static_cast<unsigned short>(a)) +
                                 float11ToFloat32(static_cast<unsigned short>(b))) *
                                0.5f);
    }
    
    inline unsigned int averageFloat10(unsigned int a, unsigned int b)
    {
        return float32ToFloat10((float10ToFloat32(static_cast<unsigned short>(a)) +
                                 float10ToFloat32(static_cast<unsigned short>(b))) *
                                0.5f);
    }
    
    template <typename T>
    class Range
    {
      public:
        Range() {}
        Range(T lo, T hi) : mLow(lo), mHigh(hi) {}
    
        T length() const { return (empty() ? 0 : (mHigh - mLow)); }
    
        bool intersects(Range<T> other)
        {
            if (mLow <= other.mLow)
            {
                return other.mLow < mHigh;
            }
            else
            {
                return mLow < other.mHigh;
            }
        }
    
        // Assumes that end is non-inclusive.. for example, extending to 5 will make "end" 6.
        void extend(T value)
        {
            mLow  = value < mLow ? value : mLow;
            mHigh = value >= mHigh ? (value + 1) : mHigh;
        }
    
        bool empty() const { return mHigh <= mLow; }
    
        bool contains(T value) const { return value >= mLow && value < mHigh; }
    
        class Iterator final
        {
          public:
            Iterator(T value) : mCurrent(value) {}
    
            Iterator &operator++()
            {
                mCurrent++;
                return *this;
            }
            bool operator==(const Iterator &other) const { return mCurrent == other.mCurrent; }
            bool operator!=(const Iterator &other) const { return mCurrent != other.mCurrent; }
            T operator*() const { return mCurrent; }
    
          private:
            T mCurrent;
        };
    
        Iterator begin() const { return Iterator(mLow); }
    
        Iterator end() const { return Iterator(mHigh); }
    
        T low() const { return mLow; }
        T high() const { return mHigh; }
    
        void invalidate()
        {
            mLow  = std::numeric_limits<T>::max();
            mHigh = std::numeric_limits<T>::min();
        }
    
      private:
        T mLow;
        T mHigh;
    };
    
    typedef Range<int> RangeI;
    typedef Range<unsigned int> RangeUI;
    
    struct IndexRange
    {
        struct Undefined
        {};
        IndexRange(Undefined) {}
        IndexRange() : IndexRange(0, 0, 0) {}
        IndexRange(size_t start_, size_t end_, size_t vertexIndexCount_)
            : start(start_), end(end_), vertexIndexCount(vertexIndexCount_)
        {
            ASSERT(start <= end);
        }
    
        // Number of vertices in the range.
        size_t vertexCount() const { return (end - start) + 1; }
    
        // Inclusive range of indices that are not primitive restart
        size_t start;
        size_t end;
    
        // Number of non-primitive restart indices
        size_t vertexIndexCount;
    };
    
    // Combine a floating-point value representing a mantissa (x) and an integer exponent (exp) into a
    // floating-point value. As in GLSL ldexp() built-in.
    inline float Ldexp(float x, int exp)
    {
        if (exp > 128)
        {
            return std::numeric_limits<float>::infinity();
        }
        if (exp < -126)
        {
            return 0.0f;
        }
        double result = static_cast<double>(x) * std::pow(2.0, static_cast<double>(exp));
        return static_cast<float>(result);
    }
    
    // First, both normalized floating-point values are converted into 16-bit integer values.
    // Then, the results are packed into the returned 32-bit unsigned integer.
    // The first float value will be written to the least significant bits of the output;
    // the last float value will be written to the most significant bits.
    // The conversion of each value to fixed point is done as follows :
    // packSnorm2x16 : round(clamp(c, -1, +1) * 32767.0)
    inline uint32_t packSnorm2x16(float f1, float f2)
    {
        int16_t leastSignificantBits = static_cast<int16_t>(roundf(clamp(f1, -1.0f, 1.0f) * 32767.0f));
        int16_t mostSignificantBits  = static_cast<int16_t>(roundf(clamp(f2, -1.0f, 1.0f) * 32767.0f));
        return static_cast<uint32_t>(mostSignificantBits) << 16 |
               (static_cast<uint32_t>(leastSignificantBits) & 0xFFFF);
    }
    
    // First, unpacks a single 32-bit unsigned integer u into a pair of 16-bit unsigned integers. Then,
    // each component is converted to a normalized floating-point value to generate the returned two
    // float values. The first float value will be extracted from the least significant bits of the
    // input; the last float value will be extracted from the most-significant bits. The conversion for
    // unpacked fixed-point value to floating point is done as follows: unpackSnorm2x16 : clamp(f /
    // 32767.0, -1, +1)
    inline void unpackSnorm2x16(uint32_t u, float *f1, float *f2)
    {
        int16_t leastSignificantBits = static_cast<int16_t>(u & 0xFFFF);
        int16_t mostSignificantBits  = static_cast<int16_t>(u >> 16);
        *f1 = clamp(static_cast<float>(leastSignificantBits) / 32767.0f, -1.0f, 1.0f);
        *f2 = clamp(static_cast<float>(mostSignificantBits) / 32767.0f, -1.0f, 1.0f);
    }
    
    // First, both normalized floating-point values are converted into 16-bit integer values.
    // Then, the results are packed into the returned 32-bit unsigned integer.
    // The first float value will be written to the least significant bits of the output;
    // the last float value will be written to the most significant bits.
    // The conversion of each value to fixed point is done as follows:
    // packUnorm2x16 : round(clamp(c, 0, +1) * 65535.0)
    inline uint32_t packUnorm2x16(float f1, float f2)
    {
        uint16_t leastSignificantBits = static_cast<uint16_t>(roundf(clamp(f1, 0.0f, 1.0f) * 65535.0f));
        uint16_t mostSignificantBits  = static_cast<uint16_t>(roundf(clamp(f2, 0.0f, 1.0f) * 65535.0f));
        return static_cast<uint32_t>(mostSignificantBits) << 16 |
               static_cast<uint32_t>(leastSignificantBits);
    }
    
    // First, unpacks a single 32-bit unsigned integer u into a pair of 16-bit unsigned integers. Then,
    // each component is converted to a normalized floating-point value to generate the returned two
    // float values. The first float value will be extracted from the least significant bits of the
    // input; the last float value will be extracted from the most-significant bits. The conversion for
    // unpacked fixed-point value to floating point is done as follows: unpackUnorm2x16 : f / 65535.0
    inline void unpackUnorm2x16(uint32_t u, float *f1, float *f2)
    {
        uint16_t leastSignificantBits = static_cast<uint16_t>(u & 0xFFFF);
        uint16_t mostSignificantBits  = static_cast<uint16_t>(u >> 16);
        *f1                           = static_cast<float>(leastSignificantBits) / 65535.0f;
        *f2                           = static_cast<float>(mostSignificantBits) / 65535.0f;
    }
    
    // Helper functions intended to be used only here.
    namespace priv
    {
    
    inline uint8_t ToPackedUnorm8(float f)
    {
        return static_cast<uint8_t>(roundf(clamp(f, 0.0f, 1.0f) * 255.0f));
    }
    
    inline int8_t ToPackedSnorm8(float f)
    {
        return static_cast<int8_t>(roundf(clamp(f, -1.0f, 1.0f) * 127.0f));
    }
    
    }  // namespace priv
    
    // Packs 4 normalized unsigned floating-point values to a single 32-bit unsigned integer. Works
    // similarly to packUnorm2x16. The floats are clamped to the range 0.0 to 1.0, and written to the
    // unsigned integer starting from the least significant bits.
    inline uint32_t PackUnorm4x8(float f1, float f2, float f3, float f4)
    {
        uint8_t bits[4];
        bits[0]         = priv::ToPackedUnorm8(f1);
        bits[1]         = priv::ToPackedUnorm8(f2);
        bits[2]         = priv::ToPackedUnorm8(f3);
        bits[3]         = priv::ToPackedUnorm8(f4);
        uint32_t result = 0u;
        for (int i = 0; i < 4; ++i)
        {
            int shift = i * 8;
            result |= (static_cast<uint32_t>(bits[i]) << shift);
        }
        return result;
    }
    
    // Unpacks 4 normalized unsigned floating-point values from a single 32-bit unsigned integer into f.
    // Works similarly to unpackUnorm2x16. The floats are unpacked starting from the least significant
    // bits.
    inline void UnpackUnorm4x8(uint32_t u, float *f)
    {
        for (int i = 0; i < 4; ++i)
        {
            int shift    = i * 8;
            uint8_t bits = static_cast<uint8_t>((u >> shift) & 0xFF);
            f[i]         = static_cast<float>(bits) / 255.0f;
        }
    }
    
    // Packs 4 normalized signed floating-point values to a single 32-bit unsigned integer. The floats
    // are clamped to the range -1.0 to 1.0, and written to the unsigned integer starting from the least
    // significant bits.
    inline uint32_t PackSnorm4x8(float f1, float f2, float f3, float f4)
    {
        int8_t bits[4];
        bits[0]         = priv::ToPackedSnorm8(f1);
        bits[1]         = priv::ToPackedSnorm8(f2);
        bits[2]         = priv::ToPackedSnorm8(f3);
        bits[3]         = priv::ToPackedSnorm8(f4);
        uint32_t result = 0u;
        for (int i = 0; i < 4; ++i)
        {
            int shift = i * 8;
            result |= ((static_cast<uint32_t>(bits[i]) & 0xFF) << shift);
        }
        return result;
    }
    
    // Unpacks 4 normalized signed floating-point values from a single 32-bit unsigned integer into f.
    // Works similarly to unpackSnorm2x16. The floats are unpacked starting from the least significant
    // bits, and clamped to the range -1.0 to 1.0.
    inline void UnpackSnorm4x8(uint32_t u, float *f)
    {
        for (int i = 0; i < 4; ++i)
        {
            int shift   = i * 8;
            int8_t bits = static_cast<int8_t>((u >> shift) & 0xFF);
            f[i]        = clamp(static_cast<float>(bits) / 127.0f, -1.0f, 1.0f);
        }
    }
    
    // Returns an unsigned integer obtained by converting the two floating-point values to the 16-bit
    // floating-point representation found in the OpenGL ES Specification, and then packing these
    // two 16-bit integers into a 32-bit unsigned integer.
    // f1: The 16 least-significant bits of the result;
    // f2: The 16 most-significant bits.
    inline uint32_t packHalf2x16(float f1, float f2)
    {
        uint16_t leastSignificantBits = static_cast<uint16_t>(float32ToFloat16(f1));
        uint16_t mostSignificantBits  = static_cast<uint16_t>(float32ToFloat16(f2));
        return static_cast<uint32_t>(mostSignificantBits) << 16 |
               static_cast<uint32_t>(leastSignificantBits);
    }
    
    // Returns two floating-point values obtained by unpacking a 32-bit unsigned integer into a pair of
    // 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL
    // ES Specification, and converting them to 32-bit floating-point values. The first float value is
    // obtained from the 16 least-significant bits of u; the second component is obtained from the 16
    // most-significant bits of u.
    inline void unpackHalf2x16(uint32_t u, float *f1, float *f2)
    {
        uint16_t leastSignificantBits = static_cast<uint16_t>(u & 0xFFFF);
        uint16_t mostSignificantBits  = static_cast<uint16_t>(u >> 16);
    
        *f1 = float16ToFloat32(leastSignificantBits);
        *f2 = float16ToFloat32(mostSignificantBits);
    }
    
    inline uint8_t sRGBToLinear(uint8_t srgbValue)
    {
        float value = srgbValue / 255.0f;
        if (value <= 0.04045f)
        {
            value = value / 12.92f;
        }
        else
        {
            value = std::pow((value + 0.055f) / 1.055f, 2.4f);
        }
        return static_cast<uint8_t>(clamp(value * 255.0f + 0.5f, 0.0f, 255.0f));
    }
    
    inline uint8_t linearToSRGB(uint8_t linearValue)
    {
        float value = linearValue / 255.0f;
        if (value <= 0.0f)
        {
            value = 0.0f;
        }
        else if (value < 0.0031308f)
        {
            value = value * 12.92f;
        }
        else if (value < 1.0f)
        {
            value = std::pow(value, 0.41666f) * 1.055f - 0.055f;
        }
        else
        {
            value = 1.0f;
        }
        return static_cast<uint8_t>(clamp(value * 255.0f + 0.5f, 0.0f, 255.0f));
    }
    
    // Reverse the order of the bits.
    inline uint32_t BitfieldReverse(uint32_t value)
    {
        // TODO(oetuaho@nvidia.com): Optimize this if needed. There don't seem to be compiler intrinsics
        // for this, and right now it's not used in performance-critical paths.
        uint32_t result = 0u;
        for (size_t j = 0u; j < 32u; ++j)
        {
            result |= (((value >> j) & 1u) << (31u - j));
        }
        return result;
    }
    
    // Count the 1 bits.
    #if defined(_MSC_VER) && !defined(__clang__)
    #    if defined(_M_IX86) || defined(_M_X64)
    namespace priv
    {
    // Check POPCNT instruction support and cache the result.
    // https://docs.microsoft.com/en-us/cpp/intrinsics/popcnt16-popcnt-popcnt64#remarks
    static const bool kHasPopcnt = [] {
        int info[4];
        __cpuid(&info[0], 1);
        return static_cast<bool>(info[2] & 0x800000);
    }();
    }  // namespace priv
    
    // Polyfills for x86/x64 CPUs without POPCNT.
    // https://graphics.stanford.edu/~seander/bithacks.html#CountBitsSetParallel
    inline int BitCountPolyfill(uint32_t bits)
    {
        bits = bits - ((bits >> 1) & 0x55555555);
        bits = (bits & 0x33333333) + ((bits >> 2) & 0x33333333);
        bits = ((bits + (bits >> 4) & 0x0F0F0F0F) * 0x01010101) >> 24;
        return static_cast<int>(bits);
    }
    
    inline int BitCountPolyfill(uint64_t bits)
    {
        bits = bits - ((bits >> 1) & 0x5555555555555555ull);
        bits = (bits & 0x3333333333333333ull) + ((bits >> 2) & 0x3333333333333333ull);
        bits = ((bits + (bits >> 4) & 0x0F0F0F0F0F0F0F0Full) * 0x0101010101010101ull) >> 56;
        return static_cast<int>(bits);
    }
    
    inline int BitCount(uint32_t bits)
    {
        if (priv::kHasPopcnt)
        {
            return static_cast<int>(__popcnt(bits));
        }
        return BitCountPolyfill(bits);
    }
    
    inline int BitCount(uint64_t bits)
    {
        if (priv::kHasPopcnt)
        {
    #        if defined(_M_X64)
            return static_cast<int>(__popcnt64(bits));
    #        else   // x86
            return static_cast<int>(__popcnt(static_cast<uint32_t>(bits >> 32)) +
                                    __popcnt(static_cast<uint32_t>(bits)));
    #        endif  // defined(_M_X64)
        }
        return BitCountPolyfill(bits);
    }
    
    #    elif defined(_M_ARM) || defined(_M_ARM64)
    
    // MSVC's _CountOneBits* intrinsics are not defined for ARM64, moreover they do not use dedicated
    // NEON instructions.
    
    inline int BitCount(uint32_t bits)
    {
        // cast bits to 8x8 datatype and use VCNT on it
        const uint8x8_t vsum = vcnt_u8(vcreate_u8(static_cast<uint64_t>(bits)));
    
        // pairwise sums: 8x8 -> 16x4 -> 32x2
        return static_cast<int>(vget_lane_u32(vpaddl_u16(vpaddl_u8(vsum)), 0));
    }
    
    inline int BitCount(uint64_t bits)
    {
        // cast bits to 8x8 datatype and use VCNT on it
        const uint8x8_t vsum = vcnt_u8(vcreate_u8(bits));
    
        // pairwise sums: 8x8 -> 16x4 -> 32x2 -> 64x1
        return static_cast<int>(vget_lane_u64(vpaddl_u32(vpaddl_u16(vpaddl_u8(vsum))), 0));
    }
    #    endif  // defined(_M_IX86) || defined(_M_X64)
    #endif      // defined(_MSC_VER) && !defined(__clang__)
    
    #if defined(ANGLE_PLATFORM_POSIX) || defined(__clang__)
    inline int BitCount(uint32_t bits)
    {
        return __builtin_popcount(bits);
    }
    
    inline int BitCount(uint64_t bits)
    {
        return __builtin_popcountll(bits);
    }
    #endif  // defined(ANGLE_PLATFORM_POSIX) || defined(__clang__)
    
    inline int BitCount(uint8_t bits)
    {
        return BitCount(static_cast<uint32_t>(bits));
    }
    
    inline int BitCount(uint16_t bits)
    {
        return BitCount(static_cast<uint32_t>(bits));
    }
    
    #if defined(ANGLE_PLATFORM_WINDOWS)
    // Return the index of the least significant bit set. Indexing is such that bit 0 is the least
    // significant bit. Implemented for different bit widths on different platforms.
    inline unsigned long ScanForward(uint32_t bits)
    {
        ASSERT(bits != 0u);
        unsigned long firstBitIndex = 0ul;
        unsigned char ret           = _BitScanForward(&firstBitIndex, bits);
        ASSERT(ret != 0u);
        return firstBitIndex;
    }
    
    inline unsigned long ScanForward(uint64_t bits)
    {
        ASSERT(bits != 0u);
        unsigned long firstBitIndex = 0ul;
    #    if defined(ANGLE_IS_64_BIT_CPU)
        unsigned char ret = _BitScanForward64(&firstBitIndex, bits);
    #    else
        unsigned char ret;
        if (static_cast<uint32_t>(bits) == 0)
        {
            ret = _BitScanForward(&firstBitIndex, static_cast<uint32_t>(bits >> 32));
            firstBitIndex += 32ul;
        }
        else
        {
            ret = _BitScanForward(&firstBitIndex, static_cast<uint32_t>(bits));
        }
    #    endif  // defined(ANGLE_IS_64_BIT_CPU)
        ASSERT(ret != 0u);
        return firstBitIndex;
    }
    
    // Return the index of the most significant bit set. Indexing is such that bit 0 is the least
    // significant bit.
    inline unsigned long ScanReverse(uint32_t bits)
    {
        ASSERT(bits != 0u);
        unsigned long lastBitIndex = 0ul;
        unsigned char ret          = _BitScanReverse(&lastBitIndex, bits);
        ASSERT(ret != 0u);
        return lastBitIndex;
    }
    
    inline unsigned long ScanReverse(uint64_t bits)
    {
        ASSERT(bits != 0u);
        unsigned long lastBitIndex = 0ul;
    #    if defined(ANGLE_IS_64_BIT_CPU)
        unsigned char ret = _BitScanReverse64(&lastBitIndex, bits);
    #    else
        unsigned char ret;
        if (static_cast<uint32_t>(bits >> 32) == 0)
        {
            ret = _BitScanReverse(&lastBitIndex, static_cast<uint32_t>(bits));
        }
        else
        {
            ret = _BitScanReverse(&lastBitIndex, static_cast<uint32_t>(bits >> 32));
            lastBitIndex += 32ul;
        }
    #    endif  // defined(ANGLE_IS_64_BIT_CPU)
        ASSERT(ret != 0u);
        return lastBitIndex;
    }
    #endif  // defined(ANGLE_PLATFORM_WINDOWS)
    
    #if defined(ANGLE_PLATFORM_POSIX)
    inline unsigned long ScanForward(uint32_t bits)
    {
        ASSERT(bits != 0u);
        return static_cast<unsigned long>(__builtin_ctz(bits));
    }
    
    inline unsigned long ScanForward(uint64_t bits)
    {
        ASSERT(bits != 0u);
    #    if defined(ANGLE_IS_64_BIT_CPU)
        return static_cast<unsigned long>(__builtin_ctzll(bits));
    #    else
        return static_cast<unsigned long>(static_cast<uint32_t>(bits) == 0
                                              ? __builtin_ctz(static_cast<uint32_t>(bits >> 32)) + 32
                                              : __builtin_ctz(static_cast<uint32_t>(bits)));
    #    endif  // defined(ANGLE_IS_64_BIT_CPU)
    }
    
    inline unsigned long ScanReverse(uint32_t bits)
    {
        ASSERT(bits != 0u);
        return static_cast<unsigned long>(sizeof(uint32_t) * CHAR_BIT - 1 - __builtin_clz(bits));
    }
    
    inline unsigned long ScanReverse(uint64_t bits)
    {
        ASSERT(bits != 0u);
    #    if defined(ANGLE_IS_64_BIT_CPU)
        return static_cast<unsigned long>(sizeof(uint64_t) * CHAR_BIT - 1 - __builtin_clzll(bits));
    #    else
        if (static_cast<uint32_t>(bits >> 32) == 0)
        {
            return sizeof(uint32_t) * CHAR_BIT - 1 - __builtin_clz(static_cast<uint32_t>(bits));
        }
        else
        {
            return sizeof(uint32_t) * CHAR_BIT - 1 - __builtin_clz(static_cast<uint32_t>(bits >> 32)) +
                   32;
        }
    #    endif  // defined(ANGLE_IS_64_BIT_CPU)
    }
    #endif  // defined(ANGLE_PLATFORM_POSIX)
    
    inline unsigned long ScanForward(uint8_t bits)
    {
        return ScanForward(static_cast<uint32_t>(bits));
    }
    
    inline unsigned long ScanForward(uint16_t bits)
    {
        return ScanForward(static_cast<uint32_t>(bits));
    }
    
    inline unsigned long ScanReverse(uint8_t bits)
    {
        return ScanReverse(static_cast<uint32_t>(bits));
    }
    
    inline unsigned long ScanReverse(uint16_t bits)
    {
        return ScanReverse(static_cast<uint32_t>(bits));
    }
    
    // Returns -1 on 0, otherwise the index of the least significant 1 bit as in GLSL.
    template <typename T>
    int FindLSB(T bits)
    {
        static_assert(std::is_integral<T>::value, "must be integral type.");
        if (bits == 0u)
        {
            return -1;
        }
        else
        {
            return static_cast<int>(ScanForward(bits));
        }
    }
    
    // Returns -1 on 0, otherwise the index of the most significant 1 bit as in GLSL.
    template <typename T>
    int FindMSB(T bits)
    {
        static_assert(std::is_integral<T>::value, "must be integral type.");
        if (bits == 0u)
        {
            return -1;
        }
        else
        {
            return static_cast<int>(ScanReverse(bits));
        }
    }
    
    // Returns whether the argument is Not a Number.
    // IEEE 754 single precision NaN representation: Exponent(8 bits) - 255, Mantissa(23 bits) -
    // non-zero.
    inline bool isNaN(float f)
    {
        // Exponent mask: ((1u << 8) - 1u) << 23 = 0x7f800000u
        // Mantissa mask: ((1u << 23) - 1u) = 0x7fffffu
        return ((bitCast<uint32_t>(f) & 0x7f800000u) == 0x7f800000u) &&
               (bitCast<uint32_t>(f) & 0x7fffffu);
    }
    
    // Returns whether the argument is infinity.
    // IEEE 754 single precision infinity representation: Exponent(8 bits) - 255, Mantissa(23 bits) -
    // zero.
    inline bool isInf(float f)
    {
        // Exponent mask: ((1u << 8) - 1u) << 23 = 0x7f800000u
        // Mantissa mask: ((1u << 23) - 1u) = 0x7fffffu
        return ((bitCast<uint32_t>(f) & 0x7f800000u) == 0x7f800000u) &&
               !(bitCast<uint32_t>(f) & 0x7fffffu);
    }
    
    namespace priv
    {
    template <unsigned int N, unsigned int R>
    struct iSquareRoot
    {
        static constexpr unsigned int solve()
        {
            return (R * R > N)
                       ? 0
                       : ((R * R == N) ? R : static_cast<unsigned int>(iSquareRoot<N, R + 1>::value));
        }
        enum Result
        {
            value = iSquareRoot::solve()
        };
    };
    
    template <unsigned int N>
    struct iSquareRoot<N, N>
    {
        enum result
        {
            value = N
        };
    };
    
    }  // namespace priv
    
    template <unsigned int N>
    constexpr unsigned int iSquareRoot()
    {
        return priv::iSquareRoot<N, 1>::value;
    }
    
    // Sum, difference and multiplication operations for signed ints that wrap on 32-bit overflow.
    //
    // Unsigned types are defined to do arithmetic modulo 2^n in C++. For signed types, overflow
    // behavior is undefined.
    
    template <typename T>
    inline T WrappingSum(T lhs, T rhs)
    {
        uint32_t lhsUnsigned = static_cast<uint32_t>(lhs);
        uint32_t rhsUnsigned = static_cast<uint32_t>(rhs);
        return static_cast<T>(lhsUnsigned + rhsUnsigned);
    }
    
    template <typename T>
    inline T WrappingDiff(T lhs, T rhs)
    {
        uint32_t lhsUnsigned = static_cast<uint32_t>(lhs);
        uint32_t rhsUnsigned = static_cast<uint32_t>(rhs);
        return static_cast<T>(lhsUnsigned - rhsUnsigned);
    }
    
    inline int32_t WrappingMul(int32_t lhs, int32_t rhs)
    {
        int64_t lhsWide = static_cast<int64_t>(lhs);
        int64_t rhsWide = static_cast<int64_t>(rhs);
        // The multiplication is guaranteed not to overflow.
        int64_t resultWide = lhsWide * rhsWide;
        // Implement the desired wrapping behavior by masking out the high-order 32 bits.
        resultWide = resultWide & 0xffffffffll;
        // Casting to a narrower signed type is fine since the casted value is representable in the
        // narrower type.
        return static_cast<int32_t>(resultWide);
    }
    
    inline float scaleScreenDimensionToNdc(float dimensionScreen, float viewportDimension)
    {
        return 2.0f * dimensionScreen / viewportDimension;
    }
    
    inline float scaleScreenCoordinateToNdc(float coordinateScreen, float viewportDimension)
    {
        float halfShifted = coordinateScreen / viewportDimension;
        return 2.0f * (halfShifted - 0.5f);
    }
    
    }  // namespace gl
    
    namespace rx
    {
    
    template <typename T>
    T roundUp(const T value, const T alignment)
    {
        auto temp = value + alignment - static_cast<T>(1);
        return temp - temp % alignment;
    }
    
    template <typename T>
    constexpr T roundUpPow2(const T value, const T alignment)
    {
        ASSERT(gl::isPow2(alignment));
        return (value + alignment - 1) & ~(alignment - 1);
    }
    
    template <typename T>
    angle::CheckedNumeric<T> CheckedRoundUp(const T value, const T alignment)
    {
        angle::CheckedNumeric<T> checkedValue(value);
        angle::CheckedNumeric<T> checkedAlignment(alignment);
        return roundUp(checkedValue, checkedAlignment);
    }
    
    inline constexpr unsigned int UnsignedCeilDivide(unsigned int value, unsigned int divisor)
    {
        unsigned int divided = value / divisor;
        return (divided + ((value % divisor == 0) ? 0 : 1));
    }
    
    #if defined(__has_builtin)
    #    define ANGLE_HAS_BUILTIN(x) __has_builtin(x)
    #else
    #    define ANGLE_HAS_BUILTIN(x) 0
    #endif
    
    #if defined(_MSC_VER)
    
    #    define ANGLE_ROTL(x, y) _rotl(x, y)
    #    define ANGLE_ROTL64(x, y) _rotl64(x, y)
    #    define ANGLE_ROTR16(x, y) _rotr16(x, y)
    
    #elif defined(__clang__) && ANGLE_HAS_BUILTIN(__builtin_rotateleft32) && \
        ANGLE_HAS_BUILTIN(__builtin_rotateleft64) && ANGLE_HAS_BUILTIN(__builtin_rotateright16)
    
    #    define ANGLE_ROTL(x, y) __builtin_rotateleft32(x, y)
    #    define ANGLE_ROTL64(x, y) __builtin_rotateleft64(x, y)
    #    define ANGLE_ROTR16(x, y) __builtin_rotateright16(x, y)
    
    #else
    
    inline uint32_t RotL(uint32_t x, int8_t r)
    {
        return (x << r) | (x >> (32 - r));
    }
    
    inline uint64_t RotL64(uint64_t x, int8_t r)
    {
        return (x << r) | (x >> (64 - r));
    }
    
    inline uint16_t RotR16(uint16_t x, int8_t r)
    {
        return (x >> r) | (x << (16 - r));
    }
    
    #    define ANGLE_ROTL(x, y) ::rx::RotL(x, y)
    #    define ANGLE_ROTL64(x, y) ::rx::RotL64(x, y)
    #    define ANGLE_ROTR16(x, y) ::rx::RotR16(x, y)
    
    #endif  // namespace rx
    
    constexpr unsigned int Log2(unsigned int bytes)
    {
        return bytes == 1 ? 0 : (1 + Log2(bytes / 2));
    }
    }  // namespace rx
    
    #endif  // COMMON_MATHUTIL_H_