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kc3-lang/angle/src/libGLESv2/egl_ext_stubs.cpp

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  • Author : Xiaoxuan Liu
    Date : 2020-12-04 15:15:49
    Hash : 108b759e
    Message : EGL: Update EGL headers/xml The new EGL headers introduced 'EGL_NO_X11' which we could use for ANGLE vulkan display/headless backend. Changes in CL: 1. Updated include/EGL/egl*.h and scripts/egl.xml based on latest EGL repo: https://github.com/KhronosGroup/EGL-Registry Note: local modifications to the file were preserved in eglext.h, search keyword 'eglext_angle.h' for detail 2. run scripts to update entry_points/loader scripts/generate_entry_points.py scripts/generate_loader.py scripts/run_code_generation.py 3. Update ANGLE code on API 'eglSwapBuffersWithDamage' 4. Format with 'git cl format' Bug: angleproject:5260 Change-Id: I70ed0dccecf0426929ef8b4775605554d66c5724 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2576314 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>

  • src/libGLESv2/egl_ext_stubs.cpp
  • //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // egl_ext_stubs.cpp: Stubs for EXT extension entry points.
    //
    
    #include "libGLESv2/egl_ext_stubs_autogen.h"
    
    #include "libANGLE/Device.h"
    #include "libANGLE/Display.h"
    #include "libANGLE/EGLSync.h"
    #include "libANGLE/Surface.h"
    #include "libANGLE/Thread.h"
    #include "libANGLE/queryutils.h"
    #include "libANGLE/validationEGL.h"
    #include "libGLESv2/global_state.h"
    
    namespace egl
    {
    EGLint ClientWaitSyncKHR(Thread *thread,
                             Display *display,
                             Sync *syncObject,
                             EGLint flags,
                             EGLTimeKHR timeout)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglClientWaitSync",
                             GetDisplayIfValid(display), EGL_FALSE);
        gl::Context *currentContext = thread->getContext();
        EGLint syncStatus           = EGL_FALSE;
        ANGLE_EGL_TRY_RETURN(
            thread, syncObject->clientWait(display, currentContext, flags, timeout, &syncStatus),
            "eglClientWaitSync", GetSyncIfValid(display, syncObject), EGL_FALSE);
    
        thread->setSuccess();
        return syncStatus;
    }
    
    EGLImageKHR CreateImageKHR(Thread *thread,
                               Display *display,
                               gl::Context *context,
                               EGLenum target,
                               EGLClientBuffer buffer,
                               const AttributeMap &attributes)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglCreateImageKHR",
                             GetDisplayIfValid(display), EGL_NO_IMAGE);
        Image *image = nullptr;
        ANGLE_EGL_TRY_RETURN(thread, display->createImage(context, target, buffer, attributes, &image),
                             "", GetDisplayIfValid(display), EGL_NO_IMAGE);
    
        thread->setSuccess();
        return static_cast<EGLImage>(image);
    }
    
    EGLClientBuffer CreateNativeClientBufferANDROID(Thread *thread, const AttributeMap &attribMap)
    {
        EGLClientBuffer eglClientBuffer = nullptr;
        ANGLE_EGL_TRY_RETURN(thread,
                             egl::Display::CreateNativeClientBuffer(attribMap, &eglClientBuffer),
                             "eglCreateNativeClientBufferANDROID", nullptr, nullptr);
    
        thread->setSuccess();
        return eglClientBuffer;
    }
    
    EGLSurface CreatePlatformPixmapSurfaceEXT(Thread *thread,
                                              Display *display,
                                              Config *configPacked,
                                              void *native_pixmap,
                                              const AttributeMap &attributes)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglCreatePlatformPixmapSurfaceEXT",
                             GetDisplayIfValid(display), EGL_NO_SURFACE);
        thread->setError(EGL_BAD_DISPLAY, "eglCreatePlatformPixmapSurfaceEXT",
                         GetDisplayIfValid(display), "CreatePlatformPixmapSurfaceEXT unimplemented.");
        return EGL_NO_SURFACE;
    }
    
    EGLSurface CreatePlatformWindowSurfaceEXT(Thread *thread,
                                              Display *display,
                                              Config *configPacked,
                                              void *native_window,
                                              const AttributeMap &attributes)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglCreatePlatformWindowSurfaceEXT",
                             GetDisplayIfValid(display), EGL_NO_SURFACE);
        thread->setError(EGL_BAD_DISPLAY, "eglCreatePlatformWindowSurfaceEXT",
                         GetDisplayIfValid(display), "CreatePlatformWindowSurfaceEXT unimplemented.");
        return EGL_NO_SURFACE;
    }
    
    EGLStreamKHR CreateStreamKHR(Thread *thread, Display *display, const AttributeMap &attributes)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglCreateStreamKHR",
                             GetDisplayIfValid(display), EGL_NO_STREAM_KHR);
        Stream *stream;
        ANGLE_EGL_TRY_RETURN(thread, display->createStream(attributes, &stream), "eglCreateStreamKHR",
                             GetDisplayIfValid(display), EGL_NO_STREAM_KHR);
    
        thread->setSuccess();
        return static_cast<EGLStreamKHR>(stream);
    }
    
    EGLSyncKHR CreateSyncKHR(Thread *thread,
                             Display *display,
                             EGLenum type,
                             const AttributeMap &attributes)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglCreateSyncKHR",
                             GetDisplayIfValid(display), EGL_NO_SYNC);
        egl::Sync *syncObject = nullptr;
        ANGLE_EGL_TRY_RETURN(thread,
                             display->createSync(thread->getContext(), type, attributes, &syncObject),
                             "eglCreateSyncKHR", GetDisplayIfValid(display), EGL_NO_SYNC);
    
        thread->setSuccess();
        return static_cast<EGLSync>(syncObject);
    }
    
    EGLint DebugMessageControlKHR(Thread *thread,
                                  EGLDEBUGPROCKHR callback,
                                  const AttributeMap &attributes)
    {
        Debug *debug = GetDebug();
        debug->setCallback(callback, attributes);
    
        thread->setSuccess();
        return EGL_SUCCESS;
    }
    
    EGLBoolean DestroyImageKHR(Thread *thread, Display *display, Image *img)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglDestroyImageKHR",
                             GetDisplayIfValid(display), EGL_FALSE);
        display->destroyImage(img);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean DestroyStreamKHR(Thread *thread, Display *display, Stream *streamObject)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglDestroyStreamKHR",
                             GetDisplayIfValid(display), EGL_FALSE);
        display->destroyStream(streamObject);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean DestroySyncKHR(Thread *thread, Display *display, Sync *syncObject)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglDestroySync",
                             GetDisplayIfValid(display), EGL_FALSE);
        display->destroySync(syncObject);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLint DupNativeFenceFDANDROID(Thread *thread, Display *display, Sync *syncObject)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglDupNativeFenceFDANDROID",
                             GetDisplayIfValid(display), EGL_NO_NATIVE_FENCE_FD_ANDROID);
        EGLint result = EGL_NO_NATIVE_FENCE_FD_ANDROID;
        ANGLE_EGL_TRY_RETURN(thread, syncObject->dupNativeFenceFD(display, &result),
                             "eglDupNativeFenceFDANDROID", GetSyncIfValid(display, syncObject),
                             EGL_NO_NATIVE_FENCE_FD_ANDROID);
    
        thread->setSuccess();
        return result;
    }
    
    EGLClientBuffer GetNativeClientBufferANDROID(Thread *thread, const struct AHardwareBuffer *buffer)
    {
        thread->setSuccess();
        return egl::Display::GetNativeClientBuffer(buffer);
    }
    
    EGLDisplay GetPlatformDisplayEXT(Thread *thread,
                                     EGLenum platform,
                                     void *native_display,
                                     const AttributeMap &attribMap)
    {
        if (platform == EGL_PLATFORM_ANGLE_ANGLE)
        {
            return egl::Display::GetDisplayFromNativeDisplay(
                gl::bitCast<EGLNativeDisplayType>(native_display), attribMap);
        }
        else if (platform == EGL_PLATFORM_DEVICE_EXT)
        {
            Device *eglDevice = static_cast<Device *>(native_display);
            return egl::Display::GetDisplayFromDevice(eglDevice, attribMap);
        }
        else
        {
            UNREACHABLE();
            return EGL_NO_DISPLAY;
        }
    }
    
    EGLBoolean GetSyncAttribKHR(Thread *thread,
                                Display *display,
                                Sync *syncObject,
                                EGLint attribute,
                                EGLint *value)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglGetSyncAttrib",
                             GetDisplayIfValid(display), EGL_FALSE);
        ANGLE_EGL_TRY_RETURN(thread, GetSyncAttrib(display, syncObject, attribute, value),
                             "eglGetSyncAttrib", GetSyncIfValid(display, syncObject), EGL_FALSE);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLint LabelObjectKHR(Thread *thread,
                          Display *display,
                          ObjectType objectTypePacked,
                          EGLObjectKHR object,
                          EGLLabelKHR label)
    {
        LabeledObject *labeledObject =
            GetLabeledObjectIfValid(thread, display, objectTypePacked, object);
        ASSERT(labeledObject != nullptr);
        labeledObject->setLabel(label);
    
        thread->setSuccess();
        return EGL_SUCCESS;
    }
    
    EGLBoolean PostSubBufferNV(Thread *thread,
                               Display *display,
                               Surface *eglSurface,
                               EGLint x,
                               EGLint y,
                               EGLint width,
                               EGLint height)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglPostSubBufferNV",
                             GetDisplayIfValid(display), EGL_FALSE);
        Error error = eglSurface->postSubBuffer(thread->getContext(), x, y, width, height);
        if (error.isError())
        {
            thread->setError(error, "eglPostSubBufferNV", GetSurfaceIfValid(display, eglSurface));
            return EGL_FALSE;
        }
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean PresentationTimeANDROID(Thread *thread,
                                       Display *display,
                                       Surface *eglSurface,
                                       EGLnsecsANDROID time)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglPresentationTimeANDROID",
                             GetDisplayIfValid(display), EGL_FALSE);
        ANGLE_EGL_TRY_RETURN(thread, eglSurface->setPresentationTime(time),
                             "eglPresentationTimeANDROID", GetSurfaceIfValid(display, eglSurface),
                             EGL_FALSE);
    
        return EGL_TRUE;
    }
    
    EGLBoolean GetCompositorTimingSupportedANDROID(Thread *thread,
                                                   Display *display,
                                                   Surface *eglSurface,
                                                   CompositorTiming nameInternal)
    {
        thread->setSuccess();
        return eglSurface->getSupportedCompositorTimings().test(nameInternal);
    }
    
    EGLBoolean GetCompositorTimingANDROID(Thread *thread,
                                          Display *display,
                                          Surface *eglSurface,
                                          EGLint numTimestamps,
                                          const EGLint *names,
                                          EGLnsecsANDROID *values)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglGetCompositorTimingANDROIDD",
                             GetDisplayIfValid(display), EGL_FALSE);
        ANGLE_EGL_TRY_RETURN(thread, eglSurface->getCompositorTiming(numTimestamps, names, values),
                             "eglGetCompositorTimingANDROIDD", GetSurfaceIfValid(display, eglSurface),
                             EGL_FALSE);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean GetNextFrameIdANDROID(Thread *thread,
                                     Display *display,
                                     Surface *eglSurface,
                                     EGLuint64KHR *frameId)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglGetNextFrameIdANDROID",
                             GetDisplayIfValid(display), EGL_FALSE);
        ANGLE_EGL_TRY_RETURN(thread, eglSurface->getNextFrameId(frameId), "eglGetNextFrameIdANDROID",
                             GetSurfaceIfValid(display, eglSurface), EGL_FALSE);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean GetFrameTimestampSupportedANDROID(Thread *thread,
                                                 Display *display,
                                                 Surface *eglSurface,
                                                 Timestamp timestampInternal)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglQueryTimestampSupportedANDROID",
                             GetDisplayIfValid(display), EGL_FALSE);
        thread->setSuccess();
        return eglSurface->getSupportedTimestamps().test(timestampInternal);
    }
    
    EGLBoolean GetFrameTimestampsANDROID(Thread *thread,
                                         Display *display,
                                         Surface *eglSurface,
                                         EGLuint64KHR frameId,
                                         EGLint numTimestamps,
                                         const EGLint *timestamps,
                                         EGLnsecsANDROID *values)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglGetFrameTimestampsANDROID",
                             GetDisplayIfValid(display), EGL_FALSE);
        ANGLE_EGL_TRY_RETURN(
            thread, eglSurface->getFrameTimestamps(frameId, numTimestamps, timestamps, values),
            "eglGetFrameTimestampsANDROID", GetSurfaceIfValid(display, eglSurface), EGL_FALSE);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean QueryDebugKHR(Thread *thread, EGLint attribute, EGLAttrib *value)
    {
        Debug *debug = GetDebug();
        switch (attribute)
        {
            case EGL_DEBUG_MSG_CRITICAL_KHR:
            case EGL_DEBUG_MSG_ERROR_KHR:
            case EGL_DEBUG_MSG_WARN_KHR:
            case EGL_DEBUG_MSG_INFO_KHR:
                *value = debug->isMessageTypeEnabled(FromEGLenum<MessageType>(attribute)) ? EGL_TRUE
                                                                                          : EGL_FALSE;
                break;
            case EGL_DEBUG_CALLBACK_KHR:
                *value = reinterpret_cast<EGLAttrib>(debug->getCallback());
                break;
    
            default:
                UNREACHABLE();
        }
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean QueryDeviceAttribEXT(Thread *thread, Device *dev, EGLint attribute, EGLAttrib *value)
    {
        ANGLE_EGL_TRY_RETURN(thread, dev->getAttribute(attribute, value), "eglQueryDeviceAttribEXT",
                             GetDeviceIfValid(dev), EGL_FALSE);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    const char *QueryDeviceStringEXT(Thread *thread, Device *dev, EGLint name)
    {
        egl::Display *owningDisplay = dev->getOwningDisplay();
        ANGLE_EGL_TRY_RETURN(thread, owningDisplay->prepareForCall(), "eglQueryDeviceStringEXT",
                             GetDisplayIfValid(owningDisplay), EGL_FALSE);
        const char *result;
        switch (name)
        {
            case EGL_EXTENSIONS:
                result = dev->getExtensionString().c_str();
                break;
            default:
                thread->setError(EglBadDevice(), "eglQueryDeviceStringEXT", GetDeviceIfValid(dev));
                return nullptr;
        }
    
        thread->setSuccess();
        return result;
    }
    
    EGLBoolean QueryDisplayAttribEXT(Thread *thread,
                                     Display *display,
                                     EGLint attribute,
                                     EGLAttrib *value)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglQueryDisplayAttribEXT",
                             GetDisplayIfValid(display), EGL_FALSE);
        *value = display->queryAttrib(attribute);
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean QueryStreamKHR(Thread *thread,
                              Display *display,
                              Stream *streamObject,
                              EGLenum attribute,
                              EGLint *value)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglQueryStreamKHR",
                             GetDisplayIfValid(display), EGL_FALSE);
        switch (attribute)
        {
            case EGL_STREAM_STATE_KHR:
                *value = streamObject->getState();
                break;
            case EGL_CONSUMER_LATENCY_USEC_KHR:
                *value = streamObject->getConsumerLatency();
                break;
            case EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR:
                *value = streamObject->getConsumerAcquireTimeout();
                break;
            default:
                UNREACHABLE();
        }
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean QueryStreamu64KHR(Thread *thread,
                                 Display *display,
                                 Stream *streamObject,
                                 EGLenum attribute,
                                 EGLuint64KHR *value)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglQueryStreamu64KHR",
                             GetDisplayIfValid(display), EGL_FALSE);
        switch (attribute)
        {
            case EGL_PRODUCER_FRAME_KHR:
                *value = streamObject->getProducerFrame();
                break;
            case EGL_CONSUMER_FRAME_KHR:
                *value = streamObject->getConsumerFrame();
                break;
            default:
                UNREACHABLE();
        }
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean QuerySurfacePointerANGLE(Thread *thread,
                                        Display *display,
                                        Surface *eglSurface,
                                        EGLint attribute,
                                        void **value)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglQuerySurfacePointerANGLE",
                             GetDisplayIfValid(display), EGL_FALSE);
        Error error = eglSurface->querySurfacePointerANGLE(attribute, value);
        if (error.isError())
        {
            thread->setError(error, "eglQuerySurfacePointerANGLE",
                             GetSurfaceIfValid(display, eglSurface));
            return EGL_FALSE;
        }
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    void SetBlobCacheFuncsANDROID(Thread *thread,
                                  Display *display,
                                  EGLSetBlobFuncANDROID set,
                                  EGLGetBlobFuncANDROID get)
    {
        ANGLE_EGL_TRY(thread, display->prepareForCall(), "eglSetBlobCacheFuncsANDROID",
                      GetDisplayIfValid(display));
        thread->setSuccess();
        display->setBlobCacheFuncs(set, get);
    }
    
    EGLBoolean SignalSyncKHR(Thread *thread, Display *display, Sync *syncObject, EGLenum mode)
    {
        gl::Context *currentContext = thread->getContext();
        ANGLE_EGL_TRY_RETURN(thread, syncObject->signal(display, currentContext, mode),
                             "eglSignalSyncKHR", GetSyncIfValid(display, syncObject), EGL_FALSE);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean StreamAttribKHR(Thread *thread,
                               Display *display,
                               Stream *streamObject,
                               EGLenum attribute,
                               EGLint value)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglStreamAttribKHR",
                             GetDisplayIfValid(display), EGL_FALSE);
        switch (attribute)
        {
            case EGL_CONSUMER_LATENCY_USEC_KHR:
                streamObject->setConsumerLatency(value);
                break;
            case EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR:
                streamObject->setConsumerAcquireTimeout(value);
                break;
            default:
                UNREACHABLE();
        }
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean StreamConsumerAcquireKHR(Thread *thread, Display *display, Stream *streamObject)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglStreamConsumerAcquireKHR",
                             GetDisplayIfValid(display), EGL_FALSE);
        ANGLE_EGL_TRY_RETURN(thread, streamObject->consumerAcquire(thread->getContext()),
                             "eglStreamConsumerAcquireKHR", GetStreamIfValid(display, streamObject),
                             EGL_FALSE);
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean StreamConsumerGLTextureExternalKHR(Thread *thread,
                                                  Display *display,
                                                  Stream *streamObject)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglStreamConsumerGLTextureExternalKHR",
                             GetDisplayIfValid(display), EGL_FALSE);
        ANGLE_EGL_TRY_RETURN(
            thread, streamObject->createConsumerGLTextureExternal(AttributeMap(), thread->getContext()),
            "eglStreamConsumerGLTextureExternalKHR", GetStreamIfValid(display, streamObject),
            EGL_FALSE);
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean StreamConsumerGLTextureExternalAttribsNV(Thread *thread,
                                                        Display *display,
                                                        Stream *streamObject,
                                                        const AttributeMap &attributes)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(),
                             "eglStreamConsumerGLTextureExternalAttribsNV", GetDisplayIfValid(display),
                             EGL_FALSE);
    
        gl::Context *context = gl::GetValidGlobalContext();
        ANGLE_EGL_TRY_RETURN(thread, streamObject->createConsumerGLTextureExternal(attributes, context),
                             "eglStreamConsumerGLTextureExternalAttribsNV",
                             GetStreamIfValid(display, streamObject), EGL_FALSE);
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean StreamConsumerReleaseKHR(Thread *thread, Display *display, Stream *streamObject)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglStreamConsumerReleaseKHR",
                             GetDisplayIfValid(display), EGL_FALSE);
    
        gl::Context *context = gl::GetValidGlobalContext();
        ANGLE_EGL_TRY_RETURN(thread, streamObject->consumerRelease(context),
                             "eglStreamConsumerReleaseKHR", GetStreamIfValid(display, streamObject),
                             EGL_FALSE);
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean SwapBuffersWithDamageKHR(Thread *thread,
                                        Display *display,
                                        Surface *eglSurface,
                                        const EGLint *rects,
                                        EGLint n_rects)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglSwapBuffersWithDamageEXT",
                             GetDisplayIfValid(display), EGL_FALSE);
        ANGLE_EGL_TRY_RETURN(thread, eglSurface->swapWithDamage(thread->getContext(), rects, n_rects),
                             "eglSwapBuffersWithDamageEXT", GetSurfaceIfValid(display, eglSurface),
                             EGL_FALSE);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLint WaitSyncKHR(Thread *thread, Display *display, Sync *syncObject, EGLint flags)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglWaitSync",
                             GetDisplayIfValid(display), EGL_FALSE);
        gl::Context *currentContext = thread->getContext();
        ANGLE_EGL_TRY_RETURN(thread, syncObject->serverWait(display, currentContext, flags),
                             "eglWaitSync", GetSyncIfValid(display, syncObject), EGL_FALSE);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLDeviceEXT CreateDeviceANGLE(Thread *thread,
                                   EGLint device_type,
                                   void *native_device,
                                   const EGLAttrib *attrib_list)
    {
        Device *device = nullptr;
        ANGLE_EGL_TRY_RETURN(thread, Device::CreateDevice(device_type, native_device, &device),
                             "eglCreateDeviceANGLE", GetThreadIfValid(thread), EGL_NO_DEVICE_EXT);
    
        thread->setSuccess();
        return device;
    }
    
    EGLBoolean ReleaseDeviceANGLE(Thread *thread, Device *dev)
    {
        SafeDelete(dev);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean CreateStreamProducerD3DTextureANGLE(Thread *thread,
                                                   Display *display,
                                                   Stream *streamObject,
                                                   const AttributeMap &attributes)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(),
                             "eglCreateStreamProducerD3DTextureANGLE", GetDisplayIfValid(display),
                             EGL_FALSE);
        ANGLE_EGL_TRY_RETURN(thread, streamObject->createProducerD3D11Texture(attributes),
                             "eglCreateStreamProducerD3DTextureANGLE",
                             GetStreamIfValid(display, streamObject), EGL_FALSE);
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean StreamPostD3DTextureANGLE(Thread *thread,
                                         Display *display,
                                         Stream *streamObject,
                                         void *texture,
                                         const AttributeMap &attributes)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglStreamPostD3DTextureANGLE",
                             GetDisplayIfValid(display), EGL_FALSE);
        ANGLE_EGL_TRY_RETURN(thread, streamObject->postD3D11Texture(texture, attributes),
                             "eglStreamPostD3DTextureANGLE", GetStreamIfValid(display, streamObject),
                             EGL_FALSE);
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean GetMscRateANGLE(Thread *thread,
                               Display *display,
                               Surface *eglSurface,
                               EGLint *numerator,
                               EGLint *denominator)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglGetMscRateANGLE",
                             GetDisplayIfValid(display), EGL_FALSE);
        ANGLE_EGL_TRY_RETURN(thread, eglSurface->getMscRate(numerator, denominator),
                             "eglGetMscRateANGLE", GetSurfaceIfValid(display, eglSurface), EGL_FALSE);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean GetSyncValuesCHROMIUM(Thread *thread,
                                     Display *display,
                                     Surface *eglSurface,
                                     EGLuint64KHR *ust,
                                     EGLuint64KHR *msc,
                                     EGLuint64KHR *sbc)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglGetSyncValuesCHROMIUM",
                             GetDisplayIfValid(display), EGL_FALSE);
        ANGLE_EGL_TRY_RETURN(thread, eglSurface->getSyncValues(ust, msc, sbc),
                             "eglGetSyncValuesCHROMIUM", GetSurfaceIfValid(display, eglSurface),
                             EGL_FALSE);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLint ProgramCacheGetAttribANGLE(Thread *thread, Display *display, EGLenum attrib)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglProgramCacheGetAttribANGLE",
                             GetDisplayIfValid(display), 0);
        thread->setSuccess();
        return display->programCacheGetAttrib(attrib);
    }
    
    void ProgramCacheQueryANGLE(Thread *thread,
                                Display *display,
                                EGLint index,
                                void *key,
                                EGLint *keysize,
                                void *binary,
                                EGLint *binarysize)
    {
        ANGLE_EGL_TRY(thread, display->prepareForCall(), "eglProgramCacheQueryANGLE",
                      GetDisplayIfValid(display));
        ANGLE_EGL_TRY(thread, display->programCacheQuery(index, key, keysize, binary, binarysize),
                      "eglProgramCacheQueryANGLE", GetDisplayIfValid(display));
    
        thread->setSuccess();
    }
    
    void ProgramCachePopulateANGLE(Thread *thread,
                                   Display *display,
                                   const void *key,
                                   EGLint keysize,
                                   const void *binary,
                                   EGLint binarysize)
    {
        ANGLE_EGL_TRY(thread, display->prepareForCall(), "eglProgramCachePopulateANGLE",
                      GetDisplayIfValid(display));
        ANGLE_EGL_TRY(thread, display->programCachePopulate(key, keysize, binary, binarysize),
                      "eglProgramCachePopulateANGLE", GetDisplayIfValid(display));
    
        thread->setSuccess();
    }
    
    EGLint ProgramCacheResizeANGLE(Thread *thread, Display *display, EGLint limit, EGLint mode)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglProgramCacheResizeANGLE",
                             GetDisplayIfValid(display), 0);
        thread->setSuccess();
        return display->programCacheResize(limit, mode);
    }
    
    const char *QueryStringiANGLE(Thread *thread, Display *display, EGLint name, EGLint index)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglQueryStringiANGLE",
                             GetDisplayIfValid(display), nullptr);
        thread->setSuccess();
        return display->queryStringi(name, index);
    }
    
    EGLBoolean SwapBuffersWithFrameTokenANGLE(Thread *thread,
                                              Display *display,
                                              Surface *eglSurface,
                                              EGLFrameTokenANGLE frametoken)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglSwapBuffersWithFrameTokenANGLE",
                             GetDisplayIfValid(display), EGL_FALSE);
        ANGLE_EGL_TRY_RETURN(thread, eglSurface->swapWithFrameToken(thread->getContext(), frametoken),
                             "eglSwapBuffersWithFrameTokenANGLE", GetDisplayIfValid(display),
                             EGL_FALSE);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    void ReleaseHighPowerGPUANGLE(Thread *thread, Display *display, gl::Context *context)
    {
        ANGLE_EGL_TRY(thread, display->prepareForCall(), "eglReleaseHighPowerGPUANGLE",
                      GetDisplayIfValid(display));
        ANGLE_EGL_TRY(thread, context->releaseHighPowerGPU(), "eglReleaseHighPowerGPUANGLE",
                      GetDisplayIfValid(display));
    
        thread->setSuccess();
    }
    
    void ReacquireHighPowerGPUANGLE(Thread *thread, Display *display, gl::Context *context)
    {
        ANGLE_EGL_TRY(thread, display->prepareForCall(), "eglReacquireHighPowerGPUANGLE",
                      GetDisplayIfValid(display));
        ANGLE_EGL_TRY(thread, context->reacquireHighPowerGPU(), "eglReacquireHighPowerGPUANGLE",
                      GetDisplayIfValid(display));
    
        thread->setSuccess();
    }
    
    void HandleGPUSwitchANGLE(Thread *thread, Display *display)
    {
        ANGLE_EGL_TRY(thread, display->prepareForCall(), "eglHandleGPUSwitchANGLE",
                      GetDisplayIfValid(display));
        ANGLE_EGL_TRY(thread, display->handleGPUSwitch(), "eglHandleGPUSwitchANGLE",
                      GetDisplayIfValid(display));
    
        thread->setSuccess();
    }
    
    EGLBoolean QueryDisplayAttribANGLE(Thread *thread,
                                       Display *display,
                                       EGLint attribute,
                                       EGLAttrib *value)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->prepareForCall(), "eglQueryDisplayAttribEXT",
                             GetDisplayIfValid(display), EGL_FALSE);
        *value = display->queryAttrib(attribute);
        thread->setSuccess();
        return EGL_TRUE;
    }
    }  // namespace egl