Hash :
91976352
Author :
Date :
2022-06-21T15:41:02
Use C++17 attributes instead of custom macros Bug: angleproject:6747 Change-Id: Iad6c7cd8a18d028e01da49b647c5d01af11e0522 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3718999 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51
//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Regardless of the shader type, the following AST transformations are applied:
// - Add declaration of View_ID_OVR.
// - Replace every occurrence of gl_ViewID_OVR with ViewID_OVR, mark ViewID_OVR as internal and
// declare it as a flat varying.
//
// If the shader type is a vertex shader, the following AST transformations are applied:
// - Replace every occurrence of gl_InstanceID with InstanceID, mark InstanceID as internal and set
// its qualifier to EvqTemporary.
// - Add initializers of ViewID_OVR and InstanceID to the beginning of the body of main. The pass
// should be executed before any variables get collected so that usage of gl_InstanceID is recorded.
// - If the output is ESSL or GLSL and the SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER option is
// enabled, the expression
// "if (multiviewBaseViewLayerIndex < 0) {
// gl_ViewportIndex = int(ViewID_OVR);
// } else {
// gl_Layer = int(ViewID_OVR) + multiviewBaseViewLayerIndex;
// }"
// is added after ViewID and InstanceID are initialized. Also, MultiviewRenderPath is added as a
// uniform.
//
#ifndef COMPILER_TRANSLATOR_TREEOPS_DECLAREANDINITBUILTINSFORINSTANCEDMULTIVIEW_H_
#define COMPILER_TRANSLATOR_TREEOPS_DECLAREANDINITBUILTINSFORINSTANCEDMULTIVIEW_H_
#include "GLSLANG/ShaderLang.h"
#include "angle_gl.h"
#include "common/angleutils.h"
namespace sh
{
class TCompiler;
class TIntermBlock;
class TSymbolTable;
[[nodiscard]] bool DeclareAndInitBuiltinsForInstancedMultiview(TCompiler *compiler,
TIntermBlock *root,
unsigned numberOfViews,
GLenum shaderType,
ShCompileOptions compileOptions,
ShShaderOutput shaderOutput,
TSymbolTable *symbolTable);
} // namespace sh
#endif // COMPILER_TRANSLATOR_TREEOPS_DECLAREANDINITBUILTINSFORINSTANCEDMULTIVIEW_H_