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    Commit

  • Hash : eb10d0ab
    Author : angle-autoroll
    Date : 2020-11-13T10:01:07

    Roll SwiftShader from 4ed9d3498dcf to e4c1a25cc679 (16 revisions)
    
    https://swiftshader.googlesource.com/SwiftShader.git/+log/4ed9d3498dcf..e4c1a25cc679
    
    2020-11-13 capn@google.com Use LLVM JIT for MemorySanitizer GN builds
    2020-11-12 srisser@google.com Update vulkan headers to 1.2.160
    2020-11-12 swiftshader.regress@gmail.com Regres: Update test lists @ 4804ac87
    2020-11-12 zzyiwei@google.com Disable VK_KHR_external_memory_fd for Android build
    2020-11-12 natsu@google.com Handle image properties from external device memory
    2020-11-12 capn@google.com Fix conditionally enabling Reactor MSan instrumentation
    2020-11-12 capn@google.com Implement MemorySanitizer instrumentation of Reactor routines
    2020-11-11 nicolascapens@google.com Fix backslash interpreted as part of URL
    2020-11-11 srisser@google.com Implement VK_KHR_shader_float_controls
    2020-11-11 amaiorano@google.com Subzero: clang-format crosstest, pnacl-llvm, runtime, and unittest
    2020-11-11 amaiorano@google.com Subzero: clang-format src
    2020-11-11 capn@google.com Fix LLVM host triple for ORCv2 JIT
    2020-11-11 srisser@google.com Add SPIR-V tools dependency to BUILD.gn files
    2020-11-11 natsu@google.com Fix Android build
    2020-11-11 amaiorano@google.com Add a unit test for bug fixed by swiftshader-cl/50008
    2020-11-10 srisser@google.com Track SPIR-V version in VkConfig.hpp
    
    If this roll has caused a breakage, revert this CL and stop the roller
    using the controls here:
    https://autoroll.skia.org/r/swiftshader-angle-autoroll
    Please CC timvp@google.com on the revert to ensure that a human
    is aware of the problem.
    
    To report a problem with the AutoRoller itself, please file a bug:
    https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
    
    Documentation for the AutoRoller is here:
    https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
    
    Bug: angleproject:4482
    Tbr: timvp@google.com
    Change-Id: I691bca1adfb2dbd6e8dbf264a75c8cf6611f3037
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2537655
    Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
    Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg_l thodg
    Tags

  • README.md

  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

    Level of OpenGL ES support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    OpenGL ES 2.0 complete complete complete complete complete complete
    OpenGL ES 3.0 complete complete complete complete in progress
    OpenGL ES 3.1 incomplete complete complete complete
    OpenGL ES 3.2 in progress in progress in progress

    Platform support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    Windows complete complete complete complete complete
    Linux complete complete
    Mac OS X complete in progress
    iOS planned
    Chrome OS complete planned
    Android complete complete
    GGP (Stadia) complete
    Fuchsia in progress

    ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

    ANGLE has received the following certifications with the Vulkan backend:

    • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
    • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
    • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

    ANGLE also provides an implementation of the EGL 1.4 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle

    Building

    View the Dev setup instructions.

    Contributing