Hash :
82826be0
Author :
Date :
2023-01-06T11:20:14
Reland "Make ANGLE program version only dependent on data that matters"
This is a reland of commit 61728827d2e5ecce685578bc54bb2c744b65fc9a
Changes made on top of previous commit
1. In src/program_serialize_data_version.py,
fix the script error on Windows: anglebug.com/7918.
2. In BUILD.gn, replace the 'write_file' with
'response_file_content'. See
https://gn.googlesource.com/gn/+/main/docs/reference.md#var_response_file_contents
3. In scripts/generate_android.bp.py, add code to
handle the special GN build flag {{response_file_name}}.
The code writes the list defined in srcs
(identified by $(in) in Android blueprint) into a
temp file named 'gn_response_file', and replaces the
{{response_file_name}} with 'gn_response_file'.
Original change's description
> Changes made on top of original commit
> 1. Enable execution permission on python script
> program_serialize_data_version.py
> 2. Remove unused list in libGLESv2.gni
> 3. In angle/BUILD.gn, change file path from
> "relative to angle_root", to "relative to root_build_dir",
> so that inside the script program_serialize_data_version.py,
> we don't have to find the absolute path of the code files for
> hashing.
> Original change's description
> > This change introduces a new variable ANGLE_PROGRAM_VERSION
> > to track the version of ANGLE source files that affect shader
> > program serialization/deserialization. This change include more
> > source files than necessary, to serve the purpose of a conservative
> > jumping off point. We will narrow down the list of files for
> > ANGLE_PROGRAM_VERSION hash generation in the future.
> > Add a new script program_serialize_data_version.py that will
> > be triggered during the build when the related source files changed.
> > The script will generate a hash and the hash size from the related
> > source files. In program serialization/deserialization and cache
> > key generation, we will use this hash value instead of the entire
> > ANGLE git hash. When the hash value changed, we know that the
> > related source files changed, and we should invalidate the program
> > cache and re-generate the blob cache / program binary.
> > Bug: angleproject:4981
> > Change-Id: I2fb609416738d459d3289190c232c2d797ba58e3
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4072215
> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Cody Northrop <cnorthrop@google.com>
> > Reviewed-by: Jamie Madill <jmadill@chromium.org>
> > Commit-Queue: Yuxin Hu <yuxinhu@google.com>
> Bug: angleproject:4981
> Change-Id: Iaa9eb0ab33439197bc30d03064fc245ea7ef1ea8
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4113445
> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
> Reviewed-by: Cody Northrop <cnorthrop@google.com>
> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Bug: angleproject:4981
Change-Id: Ib5bba199be6d08a1e19807026df0e7b747dbc8a9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4144078
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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# Copyright 2022 The ANGLE Project Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
import("../../../../gni/angle.gni")
declare_args() {
angle_enable_gl_null = true
}
gl_backend_sources = [
"BlitGL.cpp",
"BlitGL.h",
"BufferGL.cpp",
"BufferGL.h",
"ClearMultiviewGL.cpp",
"ClearMultiviewGL.h",
"CompilerGL.cpp",
"CompilerGL.h",
"ContextGL.cpp",
"ContextGL.h",
"DispatchTableGL_autogen.cpp",
"DispatchTableGL_autogen.h",
"DisplayGL.cpp",
"DisplayGL.h",
"FenceNVGL.cpp",
"FenceNVGL.h",
"FramebufferGL.cpp",
"FramebufferGL.h",
"FunctionsGL.cpp",
"FunctionsGL.h",
"ImageGL.cpp",
"ImageGL.h",
"MemoryObjectGL.cpp",
"MemoryObjectGL.h",
"PLSProgramCache.cpp",
"PLSProgramCache.h",
"ProgramGL.cpp",
"ProgramGL.h",
"ProgramPipelineGL.cpp",
"ProgramPipelineGL.h",
"QueryGL.cpp",
"QueryGL.h",
"RenderbufferGL.cpp",
"RenderbufferGL.h",
"RendererGL.cpp",
"RendererGL.h",
"SamplerGL.cpp",
"SamplerGL.h",
"SemaphoreGL.cpp",
"SemaphoreGL.h",
"ShaderGL.cpp",
"ShaderGL.h",
"StateManagerGL.cpp",
"StateManagerGL.h",
"SurfaceGL.cpp",
"SurfaceGL.h",
"SyncGL.cpp",
"SyncGL.h",
"TextureGL.cpp",
"TextureGL.h",
"TransformFeedbackGL.cpp",
"TransformFeedbackGL.h",
"VertexArrayGL.cpp",
"VertexArrayGL.h",
"formatutilsgl.cpp",
"formatutilsgl.h",
"functionsgl_enums.h",
"functionsgl_typedefs.h",
"renderergl_utils.cpp",
"renderergl_utils.h",
]
if (is_win) {
gl_backend_sources += [
"../../../third_party/khronos/GL/wglext.h",
"wgl/ContextWGL.cpp",
"wgl/ContextWGL.h",
"wgl/D3DTextureSurfaceWGL.cpp",
"wgl/D3DTextureSurfaceWGL.h",
"wgl/DXGISwapChainWindowSurfaceWGL.cpp",
"wgl/DXGISwapChainWindowSurfaceWGL.h",
"wgl/DisplayWGL.cpp",
"wgl/DisplayWGL.h",
"wgl/FunctionsWGL.cpp",
"wgl/FunctionsWGL.h",
"wgl/PbufferSurfaceWGL.cpp",
"wgl/PbufferSurfaceWGL.h",
"wgl/RendererWGL.cpp",
"wgl/RendererWGL.h",
"wgl/SurfaceWGL.h",
"wgl/WindowSurfaceWGL.cpp",
"wgl/WindowSurfaceWGL.h",
"wgl/functionswgl_typedefs.h",
"wgl/wgl_utils.cpp",
"wgl/wgl_utils.h",
]
}
if (angle_use_x11) {
gl_backend_sources += [
"glx/DisplayGLX.cpp",
"glx/DisplayGLX.h",
"glx/FunctionsGLX.cpp",
"glx/FunctionsGLX.h",
"glx/PbufferSurfaceGLX.cpp",
"glx/PbufferSurfaceGLX.h",
"glx/PixmapSurfaceGLX.cpp",
"glx/PixmapSurfaceGLX.h",
"glx/RendererGLX.cpp",
"glx/RendererGLX.h",
"glx/SurfaceGLX.h",
"glx/WindowSurfaceGLX.cpp",
"glx/WindowSurfaceGLX.h",
"glx/functionsglx_typedefs.h",
"glx/glx_utils.cpp",
"glx/glx_utils.h",
"glx/platform_glx.h",
]
}
if (is_android || is_linux || is_chromeos) {
gl_backend_sources += [
"egl/ContextEGL.cpp",
"egl/ContextEGL.h",
"egl/DeviceEGL.cpp",
"egl/DeviceEGL.h",
"egl/DisplayEGL.cpp",
"egl/DisplayEGL.h",
"egl/DmaBufImageSiblingEGL.cpp",
"egl/DmaBufImageSiblingEGL.h",
"egl/ExternalImageSiblingEGL.h",
"egl/FunctionsEGL.cpp",
"egl/FunctionsEGL.h",
"egl/FunctionsEGLDL.cpp",
"egl/FunctionsEGLDL.h",
"egl/ImageEGL.cpp",
"egl/ImageEGL.h",
"egl/PbufferSurfaceEGL.cpp",
"egl/PbufferSurfaceEGL.h",
"egl/RendererEGL.cpp",
"egl/RendererEGL.h",
"egl/SurfaceEGL.cpp",
"egl/SurfaceEGL.h",
"egl/SyncEGL.cpp",
"egl/SyncEGL.h",
"egl/WindowSurfaceEGL.cpp",
"egl/WindowSurfaceEGL.h",
"egl/egl_utils.cpp",
"egl/egl_utils.h",
"egl/functionsegl_typedefs.h",
]
}
if (is_android) {
gl_backend_sources += [
"egl/android/DisplayAndroid.cpp",
"egl/android/DisplayAndroid.h",
"egl/android/NativeBufferImageSiblingAndroid.cpp",
"egl/android/NativeBufferImageSiblingAndroid.h",
]
}
if (angle_enable_cgl) {
gl_backend_sources += [
"cgl/ContextCGL.cpp",
"cgl/ContextCGL.h",
"cgl/DeviceCGL.cpp",
"cgl/DeviceCGL.h",
"cgl/DisplayCGL.h",
"cgl/DisplayCGL.mm",
"cgl/IOSurfaceSurfaceCGL.cpp",
"cgl/IOSurfaceSurfaceCGL.h",
"cgl/PbufferSurfaceCGL.cpp",
"cgl/PbufferSurfaceCGL.h",
"cgl/RendererCGL.cpp",
"cgl/RendererCGL.h",
"cgl/WindowSurfaceCGL.h",
"cgl/WindowSurfaceCGL.mm",
]
}
if (angle_enable_eagl) {
gl_backend_sources += [
"eagl/ContextEAGL.cpp",
"eagl/ContextEAGL.h",
"eagl/DeviceEAGL.cpp",
"eagl/DeviceEAGL.h",
"eagl/DisplayEAGL.h",
"eagl/DisplayEAGL.mm",
"eagl/FunctionsEAGL.h",
"eagl/FunctionsEAGL.mm",
"eagl/IOSurfaceSurfaceEAGL.h",
"eagl/IOSurfaceSurfaceEAGL.mm",
"eagl/PbufferSurfaceEAGL.cpp",
"eagl/PbufferSurfaceEAGL.h",
"eagl/RendererEAGL.cpp",
"eagl/RendererEAGL.h",
"eagl/WindowSurfaceEAGL.h",
"eagl/WindowSurfaceEAGL.mm",
]
}
if (angle_enable_gl_null) {
gl_backend_sources += [
"null_functions.cpp",
"null_functions.h",
]
}