Hash :
70ecc80f
Author :
Date :
2023-06-14T11:12:52
Metal: Store MSL in shared pointers to immutable strings The translated metal shader source is quite large and we store copies in both ProgramMtl and mtl::LibraryCache. Instead, store the source in shared_ptrs to immutable strings. This has a nice side effect of simplifying the cache keys for mtl::Library cache and avoiding string copies. This saves about 4% GPU process memory. Since these strings are rarely accessed, the overhead of shared_ptr is not a concern. Bug: chromium:1329376 Change-Id: I507529ff1e25cc6aafead272fc9bb6ab0b8dbe88 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4614361 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2023 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// mtl_library_cache.mm:
// Defines classes for caching of mtl libraries
//
#include "libANGLE/renderer/metal/mtl_library_cache.h"
#include <stdio.h>
#include <limits>
#include "common/MemoryBuffer.h"
#include "common/angleutils.h"
#include "common/hash_utils.h"
#include "common/mathutil.h"
#include "common/string_utils.h"
#include "common/system_utils.h"
#include "libANGLE/histogram_macros.h"
#include "libANGLE/renderer/metal/ContextMtl.h"
#include "libANGLE/renderer/metal/mtl_context_device.h"
#include "libANGLE/renderer/metal/process.h"
#include "platform/PlatformMethods.h"
namespace rx
{
namespace mtl
{
AutoObjCPtr<id<MTLLibrary>> LibraryCache::get(const std::shared_ptr<const std::string> &source,
const std::map<std::string, std::string> ¯os,
bool enableFastMath)
{
ASSERT(source != nullptr);
LibraryCache::LibraryCacheEntry &entry =
getCacheEntry(LibraryKey(source, macros, enableFastMath));
// Try to lock the entry and return the library if it exists. If we can't lock then it means
// another thread is currently compiling.
std::unique_lock<std::mutex> entryLockGuard(entry.lock, std::try_to_lock);
if (entryLockGuard)
{
return entry.library;
}
else
{
return nil;
}
}
namespace
{
// Reads a metallib file at the specified path.
angle::MemoryBuffer ReadMetallibFromFile(const std::string &path)
{
// TODO: optimize this to avoid the unnecessary strings.
std::string metallib;
if (!angle::ReadFileToString(path, &metallib))
{
FATAL() << "Failed reading back metallib";
}
angle::MemoryBuffer buffer;
if (!buffer.resize(metallib.size()))
{
FATAL() << "Failed to resize metallib buffer";
}
memcpy(buffer.data(), metallib.data(), metallib.size());
return buffer;
}
// Generates a key for the BlobCache based on the specified params.
egl::BlobCacheKey GenerateBlobCacheKeyForShaderLibrary(
const std::shared_ptr<const std::string> &source,
const std::map<std::string, std::string> ¯os,
bool enableFastMath)
{
angle::base::SecureHashAlgorithm sha1;
sha1.Update(source->c_str(), source->size());
const size_t macro_count = macros.size();
sha1.Update(¯o_count, sizeof(size_t));
for (const auto ¯o : macros)
{
sha1.Update(macro.first.c_str(), macro.first.size());
sha1.Update(macro.second.c_str(), macro.second.size());
}
sha1.Update(&enableFastMath, sizeof(bool));
sha1.Final();
return sha1.DigestAsArray();
}
// Returns a new MTLLibrary from the specified data.
AutoObjCPtr<id<MTLLibrary>> NewMetalLibraryFromMetallib(ContextMtl *context,
const uint8_t *data,
size_t size)
{
ANGLE_MTL_OBJC_SCOPE
{
// Copy the data as the life of the BlobCache is not necessarily the same as that of the
// metallibrary.
auto mtl_data = dispatch_data_create(data, size, dispatch_get_main_queue(),
DISPATCH_DATA_DESTRUCTOR_DEFAULT);
NSError *nsError = nil;
return context->getMetalDevice().newLibraryWithData(mtl_data, &nsError);
}
}
} // namespace
AutoObjCPtr<id<MTLLibrary>> LibraryCache::getOrCompileShaderLibrary(
ContextMtl *context,
const std::shared_ptr<const std::string> &source,
const std::map<std::string, std::string> ¯os,
bool enableFastMath,
AutoObjCPtr<NSError *> *errorOut)
{
const angle::FeaturesMtl &features = context->getDisplay()->getFeatures();
if (!features.enableInMemoryMtlLibraryCache.enabled)
{
return CreateShaderLibrary(context->getMetalDevice(), *source, macros, enableFastMath,
errorOut);
}
ASSERT(source != nullptr);
LibraryCache::LibraryCacheEntry &entry =
getCacheEntry(LibraryKey(source, macros, enableFastMath));
// Lock this cache entry while compiling the shader. This causes other threads calling this
// function to wait and not duplicate the compilation.
std::lock_guard<std::mutex> entryLockGuard(entry.lock);
if (entry.library)
{
return entry.library;
}
if (features.printMetalShaders.enabled)
{
auto cache_key = GenerateBlobCacheKeyForShaderLibrary(source, macros, enableFastMath);
NSLog(@"Loading metal shader, key=%@ source=%s",
[NSData dataWithBytes:cache_key.data() length:cache_key.size()], source -> c_str());
}
if (features.compileMetalShaders.enabled)
{
if (features.enableParallelMtlLibraryCompilation.enabled)
{
// When enableParallelMtlLibraryCompilation is enabled, compilation happens in the
// background. Chrome's ProgramCache only saves to disk when called at certain points,
// which are not present when compiling in the background.
FATAL() << "EnableParallelMtlLibraryCompilation is not compatible with "
"compileMetalShdaders";
}
std::string metallib_filename = CompileShaderLibraryToFile(*source, macros, enableFastMath);
angle::MemoryBuffer memory_buffer = ReadMetallibFromFile(metallib_filename);
entry.library =
NewMetalLibraryFromMetallib(context, memory_buffer.data(), memory_buffer.size());
auto cache_key = GenerateBlobCacheKeyForShaderLibrary(source, macros, enableFastMath);
context->getDisplay()->getBlobCache()->put(cache_key, std::move(memory_buffer));
return entry.library;
}
if (features.loadMetalShadersFromBlobCache.enabled)
{
auto cache_key = GenerateBlobCacheKeyForShaderLibrary(source, macros, enableFastMath);
egl::BlobCache::Value value;
size_t buffer_size;
angle::ScratchBuffer scratch_buffer;
if (context->getDisplay()->getBlobCache()->get(&scratch_buffer, cache_key, &value,
&buffer_size))
{
entry.library = NewMetalLibraryFromMetallib(context, value.data(), value.size());
}
ANGLE_HISTOGRAM_BOOLEAN("GPU.ANGLE.MetalShaderInBlobCache", entry.library);
ANGLEPlatformCurrent()->recordShaderCacheUse(entry.library);
if (entry.library)
{
return entry.library;
}
}
entry.library =
CreateShaderLibrary(context->getMetalDevice(), *source, macros, enableFastMath, errorOut);
return entry.library;
}
LibraryCache::LibraryCacheEntry &LibraryCache::getCacheEntry(LibraryKey &&key)
{
// Lock while searching or adding new items to the cache.
std::lock_guard<std::mutex> cacheLockGuard(mCacheLock);
return mCache[std::move(key)];
}
LibraryCache::LibraryKey::LibraryKey(const std::shared_ptr<const std::string> &sourceIn,
const std::map<std::string, std::string> ¯osIn,
bool enableFastMathIn)
: source(sourceIn), macros(macrosIn), enableFastMath(enableFastMathIn)
{}
bool LibraryCache::LibraryKey::operator==(const LibraryKey &other) const
{
return std::tie(*source, macros, enableFastMath) ==
std::tie(*other.source, other.macros, other.enableFastMath);
}
size_t LibraryCache::LibraryKeyHasher::operator()(const LibraryKey &k) const
{
size_t hash = 0;
angle::HashCombine(hash, *k.source);
for (const auto ¯o : k.macros)
{
angle::HashCombine(hash, macro.first);
angle::HashCombine(hash, macro.second);
}
angle::HashCombine(hash, k.enableFastMath);
return hash;
}
} // namespace mtl
} // namespace rx