Hash :
4c4c8e72
Author :
Date :
2016-08-04T12:25:34
Add compute program compilation and linking support Compute shaders can be now compiled and linked to create programs. Some tests are added to verify successful and unsuccessful compute shader linking. The patch also replaces std::array<int, 3> with a custom struct WorkGroupSize. BUG=angleproject:1442 TEST=angle_end2end_tests TEST=angle_unittests Change-Id: I4ab0ac05755d0167a6d2a798f8d7f1516cf54d84 Reviewed-on: https://chromium-review.googlesource.com/366740 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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//
// Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef LIBANGLE_UNIFORM_H_
#define LIBANGLE_UNIFORM_H_
#include <string>
#include <vector>
#include "angle_gl.h"
#include "common/debug.h"
#include "common/MemoryBuffer.h"
#include "compiler/translator/blocklayout.h"
#include "libANGLE/angletypes.h"
namespace gl
{
// Helper struct representing a single shader uniform
struct LinkedUniform : public sh::Uniform
{
LinkedUniform();
LinkedUniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize, const int blockIndex, const sh::BlockMemberInfo &blockInfo);
LinkedUniform(const sh::Uniform &uniform);
LinkedUniform(const LinkedUniform &uniform);
LinkedUniform &operator=(const LinkedUniform &uniform);
~LinkedUniform();
size_t dataSize() const;
uint8_t *data();
const uint8_t *data() const;
bool isSampler() const;
bool isInDefaultBlock() const;
bool isField() const;
size_t getElementSize() const;
uint8_t *getDataPtrToElement(size_t elementIndex);
const uint8_t *getDataPtrToElement(size_t elementIndex) const;
int blockIndex;
sh::BlockMemberInfo blockInfo;
private:
mutable rx::MemoryBuffer mLazyData;
};
// Helper struct representing a single shader uniform block
struct UniformBlock
{
UniformBlock();
UniformBlock(const std::string &nameIn, bool isArrayIn, unsigned int arrayElementIn);
UniformBlock(const UniformBlock &other) = default;
UniformBlock &operator=(const UniformBlock &other) = default;
std::string nameWithArrayIndex() const;
std::string name;
bool isArray;
unsigned int arrayElement;
unsigned int dataSize;
bool vertexStaticUse;
bool fragmentStaticUse;
bool computeStaticUse;
std::vector<unsigned int> memberUniformIndexes;
};
}
#endif // LIBANGLE_UNIFORM_H_