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  • Hash : a1d5d102
    Author : Matthew Denton
    Date : 2025-07-22T02:15:43

    WGSL: Allow matrices as in/out vars in shaders
    
    WGSL only supports scalars and vectors in in/out vars in shaders,
    matrices will need to be broken into column vectors and then
    put back together at the beginning (or end) of the shader.
    
    Arrays also need to be split, which will be done in another CL.
    
    Bug: angleproject:42267100
    Change-Id: If1ba28c1b687ae0a3a5a554479f0ff0b5d9df39c
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6777201
    Commit-Queue: Matthew Denton <mpdenton@chromium.org>
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Liza Burakova <liza@chromium.org>
    

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