Hash :
275e6f4f
Author :
Date :
2024-02-02T16:46:14
D3D: Add multiplanar support to d3d11 glTexSubImage2D Add multiplanar format support to Angle's D3D11 glTexSubImage2D. This is needed with multiplanar shared images, where we write all planes of a d3d shared image through WritePixelsYUV in raster decoder and need to do this via an intermediate texture for d3d11. This change checks for multiplanar format supported by Image11 and then goes through TextureD3D::commitRegion and performs copyTexture and then copySubResource. Added necessary test that tests for full texture copy and a subregion copy and reads back and verifies. Bug: chromium:40262482 Change-Id: I74c9978e62339375f6623f7f0a609bcb16c4b970 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5263039 Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Saifuddin Hitawala <hitawala@chromium.org>
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//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureStorage.h: Defines the abstract rx::TextureStorage class.
#ifndef LIBANGLE_RENDERER_D3D_TEXTURESTORAGE_H_
#define LIBANGLE_RENDERER_D3D_TEXTURESTORAGE_H_
#include "common/debug.h"
#include "libANGLE/angletypes.h"
#include <GLES2/gl2.h>
#include <stdint.h>
namespace gl
{
class Context;
class ImageIndex;
struct Box;
struct PixelUnpackState;
} // namespace gl
namespace angle
{
class Subject;
} // namespace angle
namespace rx
{
class SwapChainD3D;
class RenderTargetD3D;
class ImageD3D;
// Dirty bit messages from TextureStorage
constexpr size_t kTextureStorageObserverMessageIndex = 0;
class TextureStorage : public angle::Subject
{
public:
TextureStorage(const std::string &label) : mKHRDebugLabel(label) {}
~TextureStorage() override {}
virtual angle::Result onDestroy(const gl::Context *context);
virtual int getTopLevel() const = 0;
virtual bool isRenderTarget() const = 0;
virtual bool isUnorderedAccess() const = 0;
virtual bool isManaged() const = 0;
virtual bool supportsNativeMipmapFunction() const = 0;
virtual int getLevelCount() const = 0;
virtual bool isMultiplanar(const gl::Context *context) = 0;
virtual angle::Result findRenderTarget(const gl::Context *context,
const gl::ImageIndex &index,
GLsizei samples,
RenderTargetD3D **outRT) const = 0;
virtual angle::Result getRenderTarget(const gl::Context *context,
const gl::ImageIndex &index,
GLsizei samples,
RenderTargetD3D **outRT) = 0;
virtual angle::Result generateMipmap(const gl::Context *context,
const gl::ImageIndex &sourceIndex,
const gl::ImageIndex &destIndex) = 0;
virtual angle::Result copyToStorage(const gl::Context *context,
TextureStorage *destStorage) = 0;
virtual angle::Result setData(const gl::Context *context,
const gl::ImageIndex &index,
ImageD3D *image,
const gl::Box *destBox,
GLenum type,
const gl::PixelUnpackState &unpack,
const uint8_t *pixelData) = 0;
// This is a no-op for most implementations of TextureStorage. Some (e.g. TextureStorage11_2D)
// might override it.
virtual angle::Result useLevelZeroWorkaroundTexture(const gl::Context *context,
bool useLevelZeroTexture);
virtual void invalidateTextures() {}
// RenderToTexture methods
virtual angle::Result releaseMultisampledTexStorageForLevel(size_t level);
virtual angle::Result resolveTexture(const gl::Context *context);
virtual GLsizei getRenderToTextureSamples() const;
// Called by outer object when label has changed via KHR_debug extension
void setLabel(const std::string &newLabel);
protected:
virtual void onLabelUpdate() {}
const angle::Subject *mSubject;
std::string mKHRDebugLabel;
};
inline angle::Result TextureStorage::onDestroy(const gl::Context *context)
{
return angle::Result::Continue;
}
inline angle::Result TextureStorage::useLevelZeroWorkaroundTexture(const gl::Context *context,
bool useLevelZeroTexture)
{
return angle::Result::Continue;
}
inline angle::Result TextureStorage::releaseMultisampledTexStorageForLevel(size_t level)
{
return angle::Result::Continue;
}
inline angle::Result TextureStorage::resolveTexture(const gl::Context *context)
{
return angle::Result::Continue;
}
inline GLsizei TextureStorage::getRenderToTextureSamples() const
{
return 0;
}
inline void TextureStorage::setLabel(const std::string &newLabel)
{
mKHRDebugLabel = newLabel;
onLabelUpdate();
}
using TexStoragePointer = angle::UniqueObjectPointer<TextureStorage, gl::Context>;
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_TEXTURESTORAGE_H_