Hash :
cb127d3d
Author :
Date :
2013-07-15T17:26:18
Create the HLSL shadow texture function. TRAC #23394 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Nicolas Capens
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef _BASICTYPES_INCLUDED_
#define _BASICTYPES_INCLUDED_
#include <assert.h>
//
// Precision qualifiers
//
enum TPrecision
{
// These need to be kept sorted
EbpUndefined,
EbpLow,
EbpMedium,
EbpHigh
};
inline const char* getPrecisionString(TPrecision p)
{
switch(p)
{
case EbpHigh: return "highp"; break;
case EbpMedium: return "mediump"; break;
case EbpLow: return "lowp"; break;
default: return "mediump"; break; // Safest fallback
}
}
//
// Basic type. Arrays, vectors, etc., are orthogonal to this.
//
enum TBasicType
{
EbtVoid,
EbtFloat,
EbtInt,
EbtUInt,
EbtBool,
EbtGuardSamplerBegin, // non type: see implementation of IsSampler()
EbtSampler2D,
EbtSampler3D,
EbtSamplerCube,
EbtSampler2DArray,
EbtSamplerExternalOES, // Only valid if OES_EGL_image_external exists.
EbtSampler2DRect, // Only valid if GL_ARB_texture_rectangle exists.
EbtISampler2D,
EbtISampler3D,
EbtISamplerCube,
EbtISampler2DArray,
EbtUSampler2D,
EbtUSampler3D,
EbtUSamplerCube,
EbtUSampler2DArray,
EbtSampler2DShadow,
EbtSamplerCubeShadow,
EbtSampler2DArrayShadow,
EbtGuardSamplerEnd, // non type: see implementation of IsSampler()
EbtStruct,
EbtInterfaceBlock,
EbtAddress, // should be deprecated??
EbtInvariant // used as a type when qualifying a previously declared variable as being invariant
};
inline const char* getBasicString(TBasicType t)
{
switch (t)
{
case EbtVoid: return "void"; break;
case EbtFloat: return "float"; break;
case EbtInt: return "int"; break;
case EbtUInt: return "uint"; break;
case EbtBool: return "bool"; break;
case EbtSampler2D: return "sampler2D"; break;
case EbtSampler3D: return "sampler3D"; break;
case EbtSamplerCube: return "samplerCube"; break;
case EbtSamplerExternalOES: return "samplerExternalOES"; break;
case EbtSampler2DRect: return "sampler2DRect"; break;
case EbtSampler2DArray: return "sampler2DArray"; break;
case EbtISampler2D: return "isampler2D"; break;
case EbtISampler3D: return "isampler3D"; break;
case EbtISamplerCube: return "isamplerCube"; break;
case EbtISampler2DArray: return "isampler2DArray"; break;
case EbtUSampler2D: return "usampler2D"; break;
case EbtUSampler3D: return "usampler3D"; break;
case EbtUSamplerCube: return "usamplerCube"; break;
case EbtUSampler2DArray: return "usampler2DArray"; break;
case EbtSampler2DShadow: return "sampler2DShadow"; break;
case EbtSamplerCubeShadow: return "samplerCubeShadow"; break;
case EbtSampler2DArrayShadow: return "sampler2DArrayShadow"; break;
case EbtStruct: return "structure"; break;
case EbtInterfaceBlock: return "interface block"; break;
default: return "unknown type";
}
}
inline bool IsSampler(TBasicType type)
{
return type > EbtGuardSamplerBegin && type < EbtGuardSamplerEnd;
}
inline bool IsIntegerSampler(TBasicType type)
{
switch (type)
{
case EbtISampler2D:
case EbtISampler3D:
case EbtISamplerCube:
case EbtISampler2DArray:
case EbtUSampler2D:
case EbtUSampler3D:
case EbtUSamplerCube:
case EbtUSampler2DArray:
return true;
case EbtSampler2D:
case EbtSampler3D:
case EbtSamplerCube:
case EbtSamplerExternalOES:
case EbtSampler2DRect:
case EbtSampler2DArray:
case EbtSampler2DShadow:
case EbtSamplerCubeShadow:
case EbtSampler2DArrayShadow:
return false;
default:
assert(!IsSampler(type));
}
return false;
}
inline bool IsSampler2D(TBasicType type)
{
switch (type)
{
case EbtSampler2D:
case EbtISampler2D:
case EbtUSampler2D:
case EbtSampler2DArray:
case EbtISampler2DArray:
case EbtUSampler2DArray:
case EbtSampler2DRect:
case EbtSamplerExternalOES:
case EbtSampler2DShadow:
case EbtSampler2DArrayShadow:
return true;
case EbtSampler3D:
case EbtISampler3D:
case EbtUSampler3D:
case EbtISamplerCube:
case EbtUSamplerCube:
case EbtSamplerCube:
case EbtSamplerCubeShadow:
return false;
default:
assert(!IsSampler(type));
}
return false;
}
inline bool IsSamplerCube(TBasicType type)
{
switch (type)
{
case EbtSamplerCube:
case EbtISamplerCube:
case EbtUSamplerCube:
case EbtSamplerCubeShadow:
return true;
case EbtSampler2D:
case EbtSampler3D:
case EbtSamplerExternalOES:
case EbtSampler2DRect:
case EbtSampler2DArray:
case EbtISampler2D:
case EbtISampler3D:
case EbtISampler2DArray:
case EbtUSampler2D:
case EbtUSampler3D:
case EbtUSampler2DArray:
case EbtSampler2DShadow:
case EbtSampler2DArrayShadow:
return false;
default:
assert(!IsSampler(type));
}
return false;
}
inline bool IsSampler3D(TBasicType type)
{
switch (type)
{
case EbtSampler3D:
case EbtISampler3D:
case EbtUSampler3D:
return true;
case EbtSampler2D:
case EbtSamplerCube:
case EbtSamplerExternalOES:
case EbtSampler2DRect:
case EbtSampler2DArray:
case EbtISampler2D:
case EbtISamplerCube:
case EbtISampler2DArray:
case EbtUSampler2D:
case EbtUSamplerCube:
case EbtUSampler2DArray:
case EbtSampler2DShadow:
case EbtSamplerCubeShadow:
case EbtSampler2DArrayShadow:
return false;
default:
assert(!IsSampler(type));
}
return false;
}
inline bool IsSamplerArray(TBasicType type)
{
switch (type)
{
case EbtSampler2DArray:
case EbtISampler2DArray:
case EbtUSampler2DArray:
case EbtSampler2DArrayShadow:
return true;
case EbtSampler2D:
case EbtISampler2D:
case EbtUSampler2D:
case EbtSampler2DRect:
case EbtSamplerExternalOES:
case EbtSampler3D:
case EbtISampler3D:
case EbtUSampler3D:
case EbtISamplerCube:
case EbtUSamplerCube:
case EbtSamplerCube:
case EbtSampler2DShadow:
case EbtSamplerCubeShadow:
return false;
default:
assert(!IsSampler(type));
}
return false;
}
inline bool IsShadowSampler(TBasicType type)
{
switch (type)
{
case EbtSampler2DShadow:
case EbtSamplerCubeShadow:
case EbtSampler2DArrayShadow:
return true;
case EbtISampler2D:
case EbtISampler3D:
case EbtISamplerCube:
case EbtISampler2DArray:
case EbtUSampler2D:
case EbtUSampler3D:
case EbtUSamplerCube:
case EbtUSampler2DArray:
case EbtSampler2D:
case EbtSampler3D:
case EbtSamplerCube:
case EbtSamplerExternalOES:
case EbtSampler2DRect:
case EbtSampler2DArray:
return false;
default:
assert(!IsSampler(type));
}
return false;
}
//
// Qualifiers and built-ins. These are mainly used to see what can be read
// or written, and by the machine dependent translator to know which registers
// to allocate variables in. Since built-ins tend to go to different registers
// than varying or uniform, it makes sense they are peers, not sub-classes.
//
enum TQualifier
{
EvqTemporary, // For temporaries (within a function), read/write
EvqGlobal, // For globals read/write
EvqConst, // User defined constants and non-output parameters in functions
EvqAttribute, // Readonly
EvqVaryingIn, // readonly, fragment shaders only
EvqVaryingOut, // vertex shaders only read/write
EvqInvariantVaryingIn, // readonly, fragment shaders only
EvqInvariantVaryingOut, // vertex shaders only read/write
EvqUniform, // Readonly, vertex and fragment
EvqVertexInput, // Vertex shader input
EvqFragmentOutput, // Fragment shader output
// parameters
EvqIn,
EvqOut,
EvqInOut,
EvqConstReadOnly,
// built-ins written by vertex shader
EvqPosition,
EvqPointSize,
// built-ins read by fragment shader
EvqFragCoord,
EvqFrontFacing,
EvqPointCoord,
// built-ins written by fragment shader
EvqFragColor,
EvqFragData,
EvqFragDepth,
// GLSL ES 3.0 vertex output and fragment input
EvqSmooth, // Incomplete qualifier, smooth is the default
EvqFlat, // Incomplete qualifier
EvqSmoothOut = EvqSmooth,
EvqFlatOut = EvqFlat,
EvqCentroidOut, // Implies smooth
EvqSmoothIn,
EvqFlatIn,
EvqCentroidIn, // Implies smooth
// end of list
EvqLast
};
enum TLayoutMatrixPacking
{
EmpUnspecified,
EmpRowMajor,
EmpColumnMajor
};
enum TLayoutBlockStorage
{
EbsUnspecified,
EbsShared,
EbsPacked,
EbsStd140
};
struct TLayoutQualifier
{
int location;
TLayoutMatrixPacking matrixPacking;
TLayoutBlockStorage blockStorage;
static TLayoutQualifier create()
{
TLayoutQualifier layoutQualifier;
layoutQualifier.location = -1;
layoutQualifier.matrixPacking = EmpUnspecified;
layoutQualifier.blockStorage = EbsUnspecified;
return layoutQualifier;
}
bool isEmpty() const
{
return location == -1 && matrixPacking == EmpUnspecified && blockStorage == EbsUnspecified;
}
};
//
// This is just for debug print out, carried along with the definitions above.
//
inline const char* getQualifierString(TQualifier q)
{
switch(q)
{
case EvqTemporary: return "Temporary"; break;
case EvqGlobal: return "Global"; break;
case EvqConst: return "const"; break;
case EvqConstReadOnly: return "const"; break;
case EvqAttribute: return "attribute"; break;
case EvqVaryingIn: return "varying"; break;
case EvqVaryingOut: return "varying"; break;
case EvqInvariantVaryingIn: return "invariant varying"; break;
case EvqInvariantVaryingOut:return "invariant varying"; break;
case EvqUniform: return "uniform"; break;
case EvqVertexInput: return "in"; break;
case EvqFragmentOutput: return "out"; break;
case EvqIn: return "in"; break;
case EvqOut: return "out"; break;
case EvqInOut: return "inout"; break;
case EvqPosition: return "Position"; break;
case EvqPointSize: return "PointSize"; break;
case EvqFragCoord: return "FragCoord"; break;
case EvqFrontFacing: return "FrontFacing"; break;
case EvqFragColor: return "FragColor"; break;
case EvqFragData: return "FragData"; break;
case EvqFragDepth: return "FragDepth"; break;
case EvqSmoothOut: return "smooth out"; break;
case EvqCentroidOut: return "centroid out"; break;
case EvqFlatOut: return "flat out"; break;
case EvqSmoothIn: return "smooth in"; break;
case EvqCentroidIn: return "centroid in"; break;
case EvqFlatIn: return "flat in"; break;
default: return "unknown qualifier";
}
}
inline const char* getMatrixPackingString(TLayoutMatrixPacking mpq)
{
switch (mpq)
{
case EmpUnspecified: return "mp_unspecified";
case EmpRowMajor: return "row_major";
case EmpColumnMajor: return "column_major";
default: return "unknown matrix packing";
}
}
inline const char* getBlockStorageString(TLayoutBlockStorage bsq)
{
switch (bsq)
{
case EbsUnspecified: return "bs_unspecified";
case EbsShared: return "shared";
case EbsPacked: return "packed";
case EbsStd140: return "std140";
default: return "unknown block storage";
}
}
inline const char* getInterpolationString(TQualifier q)
{
switch(q)
{
case EvqSmoothOut: return "smooth"; break;
case EvqCentroidOut: return "centroid"; break;
case EvqFlatOut: return "flat"; break;
case EvqSmoothIn: return "smooth"; break;
case EvqCentroidIn: return "centroid"; break;
case EvqFlatIn: return "flat"; break;
default: return "unknown interpolation";
}
}
#endif // _BASICTYPES_INCLUDED_