Hash :
defb674a
Author :
Date :
2013-06-20T11:55:51
Add a new path for querying active attributes from the shader translator, for use with layout qualifier support. TRAC #23269 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATORHLSL_H_
#define COMPILER_TRANSLATORHLSL_H_
#include "compiler/ShHandle.h"
#include "compiler/Uniform.h"
class TranslatorHLSL : public TCompiler {
public:
TranslatorHLSL(ShShaderType type, ShShaderSpec spec, ShShaderOutput output);
virtual TranslatorHLSL *getAsTranslatorHLSL() { return this; }
const sh::ActiveUniforms &getUniforms() { return mActiveUniforms; }
const sh::ActiveInterfaceBlocks &getInterfaceBlocks() const { return mActiveInterfaceBlocks; }
const sh::ActiveShaderVariables &getOutputVariables() { return mActiveOutputVariables; }
const sh::ActiveShaderVariables &getAttributes() { return mActiveAttributes; }
protected:
virtual void translate(TIntermNode* root);
sh::ActiveUniforms mActiveUniforms;
sh::ActiveInterfaceBlocks mActiveInterfaceBlocks;
sh::ActiveShaderVariables mActiveOutputVariables;
sh::ActiveShaderVariables mActiveAttributes;
ShShaderOutput mOutputType;
};
#endif // COMPILER_TRANSLATORHLSL_H_