Hash :
e684b58a
Author :
Date :
2013-05-30T00:07:42
Add support for querying number of active uniform blocks/block name max length from a program object. TRAC #22858 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2311 736b8ea6-26fd-11df-bfd4-992fa37f6226
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//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Program.h: Defines the gl::Program class. Implements GL program objects
// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
#ifndef LIBGLESV2_PROGRAM_H_
#define LIBGLESV2_PROGRAM_H_
#include <string>
#include <set>
#include "common/angleutils.h"
#include "common/RefCountObject.h"
#include "libGLESv2/Constants.h"
namespace rx
{
class Renderer;
}
namespace gl
{
class ResourceManager;
class FragmentShader;
class VertexShader;
class ProgramBinary;
class Shader;
extern const char * const g_fakepath;
class AttributeBindings
{
public:
AttributeBindings();
~AttributeBindings();
void bindAttributeLocation(GLuint index, const char *name);
int getAttributeBinding(const std::string &name) const;
private:
std::set<std::string> mAttributeBinding[MAX_VERTEX_ATTRIBS];
};
class InfoLog
{
public:
InfoLog();
~InfoLog();
int getLength() const;
void getLog(GLsizei bufSize, GLsizei *length, char *infoLog);
void appendSanitized(const char *message);
void append(const char *info, ...);
void reset();
private:
DISALLOW_COPY_AND_ASSIGN(InfoLog);
char *mInfoLog;
};
class Program
{
public:
Program(rx::Renderer *renderer, ResourceManager *manager, GLuint handle);
~Program();
bool attachShader(Shader *shader);
bool detachShader(Shader *shader);
int getAttachedShadersCount() const;
void bindAttributeLocation(GLuint index, const char *name);
bool link();
bool isLinked();
bool setProgramBinary(const void *binary, GLsizei length);
ProgramBinary *getProgramBinary();
int getInfoLogLength() const;
void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog);
void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders);
void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GLint getActiveAttributeCount();
GLint getActiveAttributeMaxLength();
void getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
GLint getActiveUniformCount();
GLint getActiveUniformMaxLength();
GLint getActiveUniformBlockCount();
GLint getActiveUniformBlockMaxLength();
void bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding);
GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const;
void addRef();
void release();
unsigned int getRefCount() const;
void flagForDeletion();
bool isFlaggedForDeletion() const;
void validate();
bool isValidated() const;
GLint getProgramBinaryLength() const;
private:
DISALLOW_COPY_AND_ASSIGN(Program);
void unlink(bool destroy = false);
void resetUniformBlockBindings();
FragmentShader *mFragmentShader;
VertexShader *mVertexShader;
AttributeBindings mAttributeBindings;
GLuint mUniformBlockBindings[IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS];
BindingPointer<ProgramBinary> mProgramBinary;
bool mLinked;
bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
unsigned int mRefCount;
ResourceManager *mResourceManager;
rx::Renderer *mRenderer;
const GLuint mHandle;
InfoLog mInfoLog;
};
}
#endif // LIBGLESV2_PROGRAM_H_