Hash :
a0a98ff4
Author :
Date :
2013-04-13T03:38:52
Alter the precompiled header to import prototypes for the gl extension functions, for internal use. TRAC #22704 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2127 736b8ea6-26fd-11df-bfd4-992fa37f6226
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//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// precompiled.h: Precompiled header file for libGLESv2.
#define GL_APICALL
#include <GLES3/gl3.h>
#include <GLES3/gl3ext.h>
#include <GLES2/gl2.h>
#define GL_GLEXT_PROTOTYPES
#include <GLES2/gl2ext.h>
#define EGLAPI
#include <EGL/egl.h>
#include <assert.h>
#include <cstddef>
#include <float.h>
#include <stdint.h>
#include <intrin.h>
#include <math.h>
#include <stdarg.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <algorithm> // for std::min and std::max
#include <limits>
#include <map>
#include <set>
#include <sstream>
#include <string>
#include <unordered_map>
#include <vector>
#include <d3d9.h>
#include <D3D11.h>
#include <dxgi.h>
#include <D3Dcompiler.h>
#ifdef _MSC_VER
#include <hash_map>
#endif