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kc3-lang/kc3/window/sdl2/types.h

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  • window/sdl2/types.h
  • /* kc3
     * Copyright from 2022 to 2025 kmx.io <contact@kmx.io>
     *
     * Permission is hereby granted to use this software granted the above
     * copyright notice and this permission paragraph are included in all
     * copies and substantial portions of this software.
     *
     * THIS SOFTWARE IS PROVIDED "AS-IS" WITHOUT ANY GUARANTEE OF
     * PURPOSE AND PERFORMANCE. IN NO EVENT WHATSOEVER SHALL THE
     * AUTHOR BE CONSIDERED LIABLE FOR THE USE AND PERFORMANCE OF
     * THIS SOFTWARE.
     */
    /** @file types.h
     *  @brief Module KC3.Window.SDL2
     *
     *  Struct for all GUI window SDL2 graphics operations.
     */
    #ifndef LIBKC3_WINDOW_SDL2_TYPES_H
    #define LIBKC3_WINDOW_SDL2_TYPES_H
    
    #if defined(WIN32) || defined(WIN64)
    # include <windef.h>
    #endif
    
    #include <SDL.h>
    #include <png.h>
    #include "../../gl/types.h"
    #include <SDL_opengl.h>
    #include "../types.h"
    
    typedef struct window_sdl2 s_window_sdl2;
    
    /* return false to break event loop */
    typedef bool (*f_window_sdl2_button) (s_window_sdl2 *window,
                                          u8 button, s64 x, s64 y);
    
    /* return false to break event loop */
    typedef bool (*f_window_sdl2_key) (s_window_sdl2 *window,
                                       SDL_Keysym *keysym);
    
    /* return false to break event loop */
    typedef bool (*f_window_sdl2_load) (s_window_sdl2 *window);
    
    /* return false to break event loop */
    typedef bool (*f_window_sdl2_motion) (s_window_sdl2 *window, s64 x,
                                          s64 y);
    
    /* return false to break event loop */
    typedef bool (*f_window_sdl2_render) (s_window_sdl2 *window);
    
    /* return false to break event loop */
    typedef bool (*f_window_sdl2_resize) (s_window_sdl2 *window,
                                          u64 w, u64 h);
    
    typedef bool (*f_window_sdl2_sequence_load) (s_sequence *seq,
                                                 s_window_sdl2 *window);
    
    typedef bool (*f_window_sdl2_sequence_render) (s_sequence *seq,
                                                   s_window_sdl2 *window,
                                                   void *context);
    
    typedef void (*f_window_sdl2_unload) (s_window_sdl2 *window);
    
    /* Subtype of s_window, see window/types.h . */
    struct window_sdl2 {
      s64                  x;
      s64                  y;
      u64                  w;
      u64                  h;
      u64                  pixel_w;
      u64                  pixel_h;
      bool                 fullscreen;
      f_window_sdl2_button button;
      f_window_sdl2_key    key;
      f_window_sdl2_load   load;
      f_window_sdl2_motion motion;
      f_window_sdl2_render render;
      SDL_Window          *sdl_window;
      f_window_sdl2_resize resize;
      s_sequence          *seq;
      s_sequence          *sequence;
      u32                  sequence_count;
      u32                  sequence_pos;
      s_tag                tag; // TODO: move sequence to tag
      const char          *title;
      f_window_sdl2_unload unload;
      float dpi;
      float dpi_w;
      float dpi_h;
      SDL_GLContext       *context;
    };
    
    /* 2 */
    
    struct sdl2_sprite {
      s_gl_object object;
      s_str path;
      s_str real_path;
      u64 total_w;
      u64 total_h;
      u64 dim_x;
      u64 dim_y;
      u64 frame_count;
      u64 w;
      u64 h;
      u64 tex_w;
      u64 tex_h;
      GLuint *texture;
    };
    
    #endif /* LIBKC3_WINDOW_SDL2_TYPES_H */