IABSD.fr/ports/games/devilutionx/Makefile

Branch :


Log

Author Commit Date CI Message
7cb1984d 2021-02-25 22:26:01 use FIX_CRLF_FILES, this is so much neater I can't believe we didn't do it before!
4ce5acd8 2020-10-28 16:16:17 Update to devilutionx-1.1.0 Changelog: https://github.com/diasurgical/devilutionX/releases/tag/1.1.0 ok solene@
74fec206 2020-07-31 23:09:46 Don't do LTO. Fixes linker errors with clang-10. While here, un-workaround a workaround that was causing needless warnings. ok brynet@
5c6e6851 2020-03-16 23:50:28 Update to devilutionx-1.0.1 Changelog: https://github.com/diasurgical/devilutionX/releases/tag/1.0.1
1b139bb7 2020-01-01 18:52:50 Update to devilutionx-1.0.0 Changelog: https://github.com/diasurgical/devilutionX/releases/tag/1.0.0 ok cwen@
73ef0365 2019-11-09 22:35:19 Update devilutionx to a bit past the 0.5.0 release so that we can benefit from all the OpenBSD support being upstreamed. Note that previous saved games may no longer work. ok brynet@
c7b912d4 2019-09-22 14:35:18 DevilutionX is C++14; set COMPILER appropriately. From sparc64 bulk logs.
a087e88e 2019-09-18 13:32:16 Update to a newer checkout of devilutionx. This one has fixed support for TCP multiplayer (among additional updates). From Nam Nguyen, who did the multiplayer fixing work for upstream. ok brynet@
3dd78b1c 2019-07-19 13:42:33 Import games/devilutionx, an open source engine recreation for the Diablo 1 game. Joint effort by me, thfr@, and brynet@ ok solene@ DevilutionX is an open source recreation of the game engine used in Diablo I, an action role-playing game by Blizzard Entertainment. While this package and the game engine are open source, one still needs to provide the original game assets from Diablo I, which is not open source. You will need to purchase the original game to use this package.