WinRT: made SDL_GetWindowWMInfo return window data in a slightly easier-to-use format Having the window pointer available as a WinRT IInspectable should make it a bit easier to use in conjunction with WRL-based weak references.
diff --git a/include/SDL_syswm.h b/include/SDL_syswm.h
index ed8f6a9..df54eca 100644
--- a/include/SDL_syswm.h
+++ b/include/SDL_syswm.h
@@ -57,7 +57,7 @@ struct SDL_SysWMinfo;
#endif
#if defined(SDL_VIDEO_DRIVER_WINRT)
-#include <Unknwn.h>
+#include <Inspectable.h>
#endif
/* This is the structure for custom window manager events */
@@ -177,7 +177,7 @@ struct SDL_SysWMinfo
#if defined(SDL_VIDEO_DRIVER_WINRT)
struct
{
- IUnknown * window; /**< The WinRT CoreWindow */
+ IInspectable * window; /**< The WinRT CoreWindow */
} winrt;
#endif
#if defined(SDL_VIDEO_DRIVER_X11)
diff --git a/src/video/winrt/SDL_winrtvideo.cpp b/src/video/winrt/SDL_winrtvideo.cpp
index 2bd4444..c0b75c0 100644
--- a/src/video/winrt/SDL_winrtvideo.cpp
+++ b/src/video/winrt/SDL_winrtvideo.cpp
@@ -300,7 +300,7 @@ WINRT_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
if (info->version.major <= SDL_MAJOR_VERSION) {
info->subsystem = SDL_SYSWM_WINRT;
- info->info.winrt.window = reinterpret_cast<IUnknown *>(data->coreWindow.Get());
+ info->info.winrt.window = reinterpret_cast<IInspectable *>(data->coreWindow.Get());
return SDL_TRUE;
} else {
SDL_SetError("Application not compiled with SDL %d.%d\n",