Fixed crash if calling SDL_CreateShapedWindow() on unsupported platforms.
diff --git a/src/video/SDL_shape.c b/src/video/SDL_shape.c
index 799266b..451f2ac 100644
--- a/src/video/SDL_shape.c
+++ b/src/video/SDL_shape.c
@@ -35,6 +35,10 @@ SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned
SDL_Window *result = NULL;
result = SDL_CreateWindow(title,-1000,-1000,w,h,(flags | SDL_WINDOW_BORDERLESS) & (~SDL_WINDOW_FULLSCREEN) & (~SDL_WINDOW_RESIZABLE) /* & (~SDL_WINDOW_SHOWN) */);
if(result != NULL) {
+ if (SDL_GetVideoDevice()->shape_driver.CreateShaper == NULL) {
+ SDL_DestroyWindow(result);
+ return NULL;
+ }
result->shaper = SDL_GetVideoDevice()->shape_driver.CreateShaper(result);
if(result->shaper != NULL) {
result->shaper->userx = x;