SDL_windowstaskdialog.h (struct _TASKDIALOGCONFIG): make unions anonymous otherwise build fails. (at least with my VS2005. and the code accesses the arms of the unions anonymously anyway.)
diff --git a/src/video/windows/SDL_windowstaskdialog.h b/src/video/windows/SDL_windowstaskdialog.h
index 549ab26..a2a9e8a 100644
--- a/src/video/windows/SDL_windowstaskdialog.h
+++ b/src/video/windows/SDL_windowstaskdialog.h
@@ -129,7 +129,7 @@ typedef struct _TASKDIALOGCONFIG
{
HICON hMainIcon;
PCWSTR pszMainIcon;
- } DUMMYUNIONNAME;
+ } /*DUMMYUNIONNAME*/;
PCWSTR pszMainInstruction;
PCWSTR pszContent;
UINT cButtons;
@@ -146,7 +146,7 @@ typedef struct _TASKDIALOGCONFIG
{
HICON hFooterIcon;
PCWSTR pszFooterIcon;
- } DUMMYUNIONNAME2;
+ } /*DUMMYUNIONNAME2*/;
PCWSTR pszFooter;
PFTASKDIALOGCALLBACK pfCallback;
LONG_PTR lpCallbackData;