SDL_render_psp.c: fix -Wshadow Emitted by PSP's gcc
diff --git a/src/render/psp/SDL_render_psp.c b/src/render/psp/SDL_render_psp.c
index 6f08440..6cfb43a 100644
--- a/src/render/psp/SDL_render_psp.c
+++ b/src/render/psp/SDL_render_psp.c
@@ -404,14 +404,14 @@ TextureSpillToSram(PSP_RenderData* data, PSP_TextureData* psp_texture)
// Assumes the texture is in VRAM
if(psp_texture->swizzled) {
//Texture was swizzled in vram, just copy to system memory
- void* data = SDL_malloc(psp_texture->size);
- if(!data) {
+ void* sdata = SDL_malloc(psp_texture->size);
+ if(!sdata) {
return SDL_OutOfMemory();
}
- SDL_memcpy(data, psp_texture->data, psp_texture->size);
+ SDL_memcpy(sdata, psp_texture->data, psp_texture->size);
vfree(psp_texture->data);
- psp_texture->data = data;
+ psp_texture->data = sdata;
return 0;
} else {
return TextureSwizzle(psp_texture, NULL); //Will realloc in sysram