Fixed crash if WGI didn't give us the name for a controller
diff --git a/src/joystick/windows/SDL_windows_gaming_input.c b/src/joystick/windows/SDL_windows_gaming_input.c
index c48a566..ad68ab3 100644
--- a/src/joystick/windows/SDL_windows_gaming_input.c
+++ b/src/joystick/windows/SDL_windows_gaming_input.c
@@ -206,6 +206,9 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdde
}
__x_ABI_CWindows_CGaming_CInput_CIRawGameController2_Release(controller2);
}
+ if (!name) {
+ name = "";
+ }
hr = __x_ABI_CWindows_CGaming_CInput_CIRawGameController_QueryInterface(controller, &IID_IGameController, (void **)&gamecontroller);
if (SUCCEEDED(hr)) {