winrt: workaround for pre-UWP builds. There's probably a better way to do this for legacy platforms, though.
diff --git a/src/core/winrt/SDL_winrtapp_common.cpp b/src/core/winrt/SDL_winrtapp_common.cpp
index fda00af..e09a6c5 100644
--- a/src/core/winrt/SDL_winrtapp_common.cpp
+++ b/src/core/winrt/SDL_winrtapp_common.cpp
@@ -45,6 +45,7 @@ SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel)
extern "C" DECLSPEC SDL_WinRT_DeviceFamily
SDL_WinRTGetDeviceFamily()
{
+#if NTDDI_VERSION >= NTDDI_WIN10 /* !!! FIXME: I have no idea if this is the right test. This is a UWP API, I think. Older windows should...just return "mobile"? I don't know. --ryan. */
Platform::String^ deviceFamily = Windows::System::Profile::AnalyticsInfo::VersionInfo->DeviceFamily;
if (deviceFamily->Equals("Windows.Desktop"))
@@ -59,6 +60,7 @@ SDL_WinRTGetDeviceFamily()
{
return SDL_WINRT_DEVICEFAMILY_XBOX;
}
+#endif
return SDL_WINRT_DEVICEFAMILY_UNKNOWN;
}
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