Relative mouse mode is tied to the window with keyboard focus This isn't obvious, but makes sense when thinking about how games actually use it. This is also in line with how Windows mouse relative mode is implemented. Fixes https://github.com/libsdl-org/SDL/issues/5340
diff --git a/src/video/cocoa/SDL_cocoamouse.m b/src/video/cocoa/SDL_cocoamouse.m
index 4c107d8..a2f14bf 100644
--- a/src/video/cocoa/SDL_cocoamouse.m
+++ b/src/video/cocoa/SDL_cocoamouse.m
@@ -262,9 +262,9 @@ Cocoa_SetRelativeMouseMode(SDL_bool enabled)
/* We will re-apply the relative mode when the window gets focus, if it
* doesn't have focus right now.
*/
- SDL_Window *window = SDL_GetMouseFocus();
+ SDL_Window *window = SDL_GetKeyboardFocus();
if (!window) {
- return 0;
+ return 0;
}
/* We will re-apply the relative mode when the window finishes being moved,