Integrated Phil Hassey's patch to fix SDL_IsScreenKeyboardShown on iOS (https://bugzilla.libsdl.org/show_bug.cgi?id=2660)
diff --git a/src/video/uikit/SDL_uikitview.h b/src/video/uikit/SDL_uikitview.h
index 417a68f..0deafdb 100644
--- a/src/video/uikit/SDL_uikitview.h
+++ b/src/video/uikit/SDL_uikitview.h
@@ -49,7 +49,7 @@
- (void)hideKeyboard;
- (void)initializeKeyboard;
-@property (nonatomic, readonly, assign, getter=isKeyboardVisible) BOOL keyboardVisible;
+@property (nonatomic, assign, getter=isKeyboardVisible) BOOL keyboardVisible;
@property (nonatomic, assign) SDL_Rect textInputRect;
@property (nonatomic, assign) int keyboardHeight;
diff --git a/src/video/uikit/SDL_uikitview.m b/src/video/uikit/SDL_uikitview.m
index 18a0538..3a2676e 100644
--- a/src/video/uikit/SDL_uikitview.m
+++ b/src/video/uikit/SDL_uikitview.m
@@ -387,9 +387,10 @@ void _uikit_keyboard_update() {
void _uikit_keyboard_set_height(int height) {
SDL_uikitview *view = getWindowView(SDL_GetFocusWindow());
if (view == nil) {
- return ;
+ return;
}
-
+
+ view.keyboardVisible = height > 0;
view.keyboardHeight = height;
_uikit_keyboard_update();
}