Added support for SDL_PIXELFORMAT_UYVY surfaces on Mac OS X
diff --git a/src/render/opengl/SDL_render_gl.c b/src/render/opengl/SDL_render_gl.c
index 8a61f78..82cceed 100644
--- a/src/render/opengl/SDL_render_gl.c
+++ b/src/render/opengl/SDL_render_gl.c
@@ -514,6 +514,10 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_IYUV;
}
+#ifdef __MACOSX__
+ renderer->info.texture_formats[renderer->info.num_texture_formats++] = SDL_PIXELFORMAT_UYVY;
+#endif
+
if (SDL_GL_ExtensionSupported("GL_EXT_framebuffer_object")) {
data->GL_EXT_framebuffer_object_supported = SDL_TRUE;
data->glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)
@@ -582,6 +586,13 @@ convert_format(GL_RenderData *renderdata, Uint32 pixel_format,
*format = GL_LUMINANCE;
*type = GL_UNSIGNED_BYTE;
break;
+#ifdef __MACOSX__
+ case SDL_PIXELFORMAT_UYVY:
+ *internalFormat = GL_RGB8;
+ *format = GL_YCBCR_422_APPLE;
+ *type = GL_UNSIGNED_SHORT_8_8_APPLE;
+ break;
+#endif
default:
return SDL_FALSE;
}