Moved display orientation handling on iOS out to a separate function for Qt apps
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diff --git a/src/video/uikit/SDL_uikitappdelegate.m b/src/video/uikit/SDL_uikitappdelegate.m
index 3b1d101..e8ecebe 100644
--- a/src/video/uikit/SDL_uikitappdelegate.m
+++ b/src/video/uikit/SDL_uikitappdelegate.m
@@ -445,51 +445,7 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh)
#if !TARGET_OS_TV
- (void)application:(UIApplication *)application didChangeStatusBarOrientation:(UIInterfaceOrientation)oldStatusBarOrientation
{
- BOOL isLandscape = UIInterfaceOrientationIsLandscape(application.statusBarOrientation);
- SDL_VideoDevice *_this = SDL_GetVideoDevice();
-
- if (_this && _this->num_displays > 0) {
- SDL_DisplayMode *desktopmode = &_this->displays[0].desktop_mode;
- SDL_DisplayMode *currentmode = &_this->displays[0].current_mode;
- SDL_DisplayOrientation orientation = SDL_ORIENTATION_UNKNOWN;
-
- /* The desktop display mode should be kept in sync with the screen
- * orientation so that updating a window's fullscreen state to
- * SDL_WINDOW_FULLSCREEN_DESKTOP keeps the window dimensions in the
- * correct orientation. */
- if (isLandscape != (desktopmode->w > desktopmode->h)) {
- int height = desktopmode->w;
- desktopmode->w = desktopmode->h;
- desktopmode->h = height;
- }
-
- /* Same deal with the current mode + SDL_GetCurrentDisplayMode. */
- if (isLandscape != (currentmode->w > currentmode->h)) {
- int height = currentmode->w;
- currentmode->w = currentmode->h;
- currentmode->h = height;
- }
-
- switch (application.statusBarOrientation) {
- case UIInterfaceOrientationPortrait:
- orientation = SDL_ORIENTATION_PORTRAIT;
- break;
- case UIInterfaceOrientationPortraitUpsideDown:
- orientation = SDL_ORIENTATION_PORTRAIT_FLIPPED;
- break;
- case UIInterfaceOrientationLandscapeLeft:
- /* Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046 */
- orientation = SDL_ORIENTATION_LANDSCAPE_FLIPPED;
- break;
- case UIInterfaceOrientationLandscapeRight:
- /* Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046 */
- orientation = SDL_ORIENTATION_LANDSCAPE;
- break;
- default:
- break;
- }
- SDL_SendDisplayEvent(&_this->displays[0], SDL_DISPLAYEVENT_ORIENTATION, orientation);
- }
+ SDL_OnApplicationDidChangeStatusBarOrientation();
}
#endif
diff --git a/src/video/uikit/SDL_uikitmodes.h b/src/video/uikit/SDL_uikitmodes.h
index a1df0d4..b5c0c65 100644
--- a/src/video/uikit/SDL_uikitmodes.h
+++ b/src/video/uikit/SDL_uikitmodes.h
@@ -45,6 +45,10 @@ extern int UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMo
extern void UIKit_QuitModes(_THIS);
extern int UIKit_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect);
+#if !TARGET_OS_TV
+extern void SDL_OnApplicationDidChangeStatusBarOrientation(void);
+#endif
+
#endif /* SDL_uikitmodes_h_ */
/* vi: set ts=4 sw=4 expandtab: */
diff --git a/src/video/uikit/SDL_uikitmodes.m b/src/video/uikit/SDL_uikitmodes.m
index 75e256b..e9224e1 100644
--- a/src/video/uikit/SDL_uikitmodes.m
+++ b/src/video/uikit/SDL_uikitmodes.m
@@ -25,6 +25,8 @@
#include "SDL_assert.h"
#include "SDL_uikitmodes.h"
+#include "../../events/SDL_events_c.h"
+
@implementation SDL_DisplayData
@synthesize uiscreen;
@@ -188,6 +190,9 @@ UIKit_InitModes(_THIS)
return -1;
}
}
+#if !TARGET_OS_TV
+ SDL_OnApplicationDidChangeStatusBarOrientation();
+#endif
}
return 0;
@@ -319,6 +324,55 @@ UIKit_QuitModes(_THIS)
}
}
+void SDL_OnApplicationDidChangeStatusBarOrientation()
+{
+ BOOL isLandscape = UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation);
+ SDL_VideoDisplay *display = SDL_GetDisplay(0);
+
+ if (display) {
+ SDL_DisplayMode *desktopmode = &display->desktop_mode;
+ SDL_DisplayMode *currentmode = &display->current_mode;
+ SDL_DisplayOrientation orientation = SDL_ORIENTATION_UNKNOWN;
+
+ /* The desktop display mode should be kept in sync with the screen
+ * orientation so that updating a window's fullscreen state to
+ * SDL_WINDOW_FULLSCREEN_DESKTOP keeps the window dimensions in the
+ * correct orientation. */
+ if (isLandscape != (desktopmode->w > desktopmode->h)) {
+ int height = desktopmode->w;
+ desktopmode->w = desktopmode->h;
+ desktopmode->h = height;
+ }
+
+ /* Same deal with the current mode + SDL_GetCurrentDisplayMode. */
+ if (isLandscape != (currentmode->w > currentmode->h)) {
+ int height = currentmode->w;
+ currentmode->w = currentmode->h;
+ currentmode->h = height;
+ }
+
+ switch ([UIApplication sharedApplication].statusBarOrientation) {
+ case UIInterfaceOrientationPortrait:
+ orientation = SDL_ORIENTATION_PORTRAIT;
+ break;
+ case UIInterfaceOrientationPortraitUpsideDown:
+ orientation = SDL_ORIENTATION_PORTRAIT_FLIPPED;
+ break;
+ case UIInterfaceOrientationLandscapeLeft:
+ /* Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046 */
+ orientation = SDL_ORIENTATION_LANDSCAPE_FLIPPED;
+ break;
+ case UIInterfaceOrientationLandscapeRight:
+ /* Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046 */
+ orientation = SDL_ORIENTATION_LANDSCAPE;
+ break;
+ default:
+ break;
+ }
+ SDL_SendDisplayEvent(display, SDL_DISPLAYEVENT_ORIENTATION, orientation);
+ }
+}
+
#endif /* SDL_VIDEO_DRIVER_UIKIT */
/* vi: set ts=4 sw=4 expandtab: */