Fixed memory leak and removed debug code from Windows sensor implementation
diff --git a/src/sensor/windows/SDL_windowssensor.c b/src/sensor/windows/SDL_windowssensor.c
index 6ec80e1..6b9fac4 100644
--- a/src/sensor/windows/SDL_windowssensor.c
+++ b/src/sensor/windows/SDL_windowssensor.c
@@ -281,6 +281,9 @@ static int ConnectSensor(ISensor *sensor)
} else {
name = SDL_strdup("Unknown Sensor");
}
+ if (bstr_name != NULL) {
+ SysFreeString(bstr_name);
+ }
if (!name) {
return SDL_OutOfMemory();
}
@@ -339,8 +342,6 @@ SDL_WINDOWS_SensorInit(void)
HRESULT hr;
ISensorCollection *sensor_collection = NULL;
- while (!IsDebuggerPresent()) Sleep(100);
-
if (WIN_CoInitialize() == S_OK) {
SDL_windowscoinit = SDL_TRUE;
}
diff --git a/test/testgamecontroller.c b/test/testgamecontroller.c
index 9fd5eb5..e23dedc 100644
--- a/test/testgamecontroller.c
+++ b/test/testgamecontroller.c
@@ -261,6 +261,8 @@ main(int argc, char *argv[])
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
+ SDL_SetHint( SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1" );
+
/* Initialize SDL (Note: video is required to start event loop) */
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER ) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());