egl: explicitly call eglBindAPI during SDL_GL_MakeCurrent. The EGL API binding must be specified per-thread, per the docs. Fixes #1820.
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diff --git a/src/video/SDL_egl.c b/src/video/SDL_egl.c
index c8af1a5..0b8635d 100644
--- a/src/video/SDL_egl.c
+++ b/src/video/SDL_egl.c
@@ -1027,10 +1027,11 @@ SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface)
/* Bind the API */
if (profile_es) {
- _this->egl_data->eglBindAPI(EGL_OPENGL_ES_API);
+ _this->egl_data->apitype = EGL_OPENGL_ES_API;
} else {
- _this->egl_data->eglBindAPI(EGL_OPENGL_API);
+ _this->egl_data->apitype = EGL_OPENGL_API;
}
+ _this->egl_data->eglBindAPI(_this->egl_data->apitype);
egl_context = _this->egl_data->eglCreateContext(_this->egl_data->egl_display,
_this->egl_data->egl_config,
@@ -1108,6 +1109,11 @@ SDL_EGL_MakeCurrent(_THIS, EGLSurface egl_surface, SDL_GLContext context)
}
}
+ /* Make sure current thread has a valid API bound to it. */
+ if (_this->egl_data->eglBindAPI) {
+ _this->egl_data->eglBindAPI(_this->egl_data->apitype);
+ }
+
/* The android emulator crashes badly if you try to eglMakeCurrent
* with a valid context and invalid surface, so we have to check for both here.
*/
diff --git a/src/video/SDL_egl_c.h b/src/video/SDL_egl_c.h
index e658064..8dd0bdb 100644
--- a/src/video/SDL_egl_c.h
+++ b/src/video/SDL_egl_c.h
@@ -115,9 +115,8 @@ typedef struct SDL_EGL_VideoData
/* Atomic functions end */
-
- /* whether EGL display was offscreen */
- SDL_bool is_offscreen;
+ SDL_bool is_offscreen; /* whether EGL display was offscreen */
+ EGLenum apitype; /* EGL_OPENGL_ES_API, EGL_OPENGL_API, etc */
} SDL_EGL_VideoData;
/* OpenGLES functions */