SDL_IsXInputDevice() shouldn't return true if XInput isn't enabled
diff --git a/src/joystick/windows/SDL_dinputjoystick.c b/src/joystick/windows/SDL_dinputjoystick.c
index 95cd09a..2f06053 100644
--- a/src/joystick/windows/SDL_dinputjoystick.c
+++ b/src/joystick/windows/SDL_dinputjoystick.c
@@ -238,6 +238,7 @@ SetDIerror(const char *function, HRESULT code)
static SDL_bool
SDL_IsXInputDevice(Uint16 vendor_id, Uint16 product_id, const char* hidPath)
{
+#ifdef SDL_JOYSTICK_XINPUT
SDL_GameControllerType type;
/* XInput and RawInput backends will pick up XInput-compatible devices */
@@ -261,6 +262,7 @@ SDL_IsXInputDevice(Uint16 vendor_id, Uint16 product_id, const char* hidPath)
(vendor_id == USB_VENDOR_VALVE && product_id == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD)) {
return SDL_TRUE;
}
+#endif /* SDL_JOYSTICK_XINPUT */
return SDL_FALSE;
}