Fixed infinite loop when SDL_SendKeyboardText() is passed invalid UTF-8 text
diff --git a/src/events/SDL_keyboard.c b/src/events/SDL_keyboard.c
index 2ec2285..f831912 100644
--- a/src/events/SDL_keyboard.c
+++ b/src/events/SDL_keyboard.c
@@ -914,12 +914,16 @@ SDL_SendKeyboardText(const char *text)
posted = 0;
if (SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE) {
SDL_Event event;
- size_t i = 0, length = SDL_strlen(text);
+ size_t pos = 0, advance, length = SDL_strlen(text);
event.text.type = SDL_TEXTINPUT;
event.text.windowID = keyboard->focus ? keyboard->focus->id : 0;
- while (i < length) {
- i += SDL_utf8strlcpy(event.text.text, text + i, SDL_arraysize(event.text.text));
+ while (pos < length) {
+ advance = SDL_utf8strlcpy(event.text.text, text + pos, SDL_arraysize(event.text.text));
+ if (!advance) {
+ break;
+ }
+ pos += advance;
posted |= (SDL_PushEvent(&event) > 0);
}
}