Remove slightly misleading comment in the example code
diff --git a/include/SDL_events.h b/include/SDL_events.h
index c1e28f7..e4757ef 100644
--- a/include/SDL_events.h
+++ b/include/SDL_events.h
@@ -811,7 +811,7 @@ extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
* while (game_is_still_running) {
* SDL_Event event;
* SDL_PumpEvents();
- * while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, 0, SDL_LASTEVENT) == 1) { // poll until all events are handled!
+ * while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, 0, SDL_LASTEVENT) == 1) {
* // decide what to do with this event.
* }
*