Comment update: SDL_INIT_NOPARACHUTE doesn't do anything as of 2.0.0.
diff --git a/include/SDL.h b/include/SDL.h
index 848b166..2062147 100644
--- a/include/SDL.h
+++ b/include/SDL.h
@@ -114,7 +114,7 @@ extern "C" {
#define SDL_INIT_HAPTIC 0x00001000
#define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
#define SDL_INIT_EVENTS 0x00004000
-#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */
+#define SDL_INIT_NOPARACHUTE 0x00100000 /**< compatibility; this flag is ignored. */
#define SDL_INIT_EVERYTHING ( \
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
@@ -123,8 +123,6 @@ extern "C" {
/**
* This function initializes the subsystems specified by \c flags
- * Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
- * signal handlers for some commonly ignored fatal signals (like SIGSEGV).
*/
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);