Commit 0e9c0855f5b75f2a3770e4cb051d513d8cdb7b86

Ryan C. Gordon 2014-07-08T16:17:06

Comment update: SDL_INIT_NOPARACHUTE doesn't do anything as of 2.0.0.

diff --git a/include/SDL.h b/include/SDL.h
index 848b166..2062147 100644
--- a/include/SDL.h
+++ b/include/SDL.h
@@ -114,7 +114,7 @@ extern "C" {
 #define SDL_INIT_HAPTIC         0x00001000
 #define SDL_INIT_GAMECONTROLLER 0x00002000  /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
 #define SDL_INIT_EVENTS         0x00004000
-#define SDL_INIT_NOPARACHUTE    0x00100000  /**< Don't catch fatal signals */
+#define SDL_INIT_NOPARACHUTE    0x00100000  /**< compatibility; this flag is ignored. */
 #define SDL_INIT_EVERYTHING ( \
                 SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
                 SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
@@ -123,8 +123,6 @@ extern "C" {
 
 /**
  *  This function initializes  the subsystems specified by \c flags
- *  Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
- *  signal handlers for some commonly ignored fatal signals (like SIGSEGV).
  */
 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);