Fixed bug 5121 - Use SDL_calloc instead of calloc in Wayland_CreateWindow meyraud705 'SDL_Windows::driverdata' of a Wayland window is allocated by calloc in 'Wayland_CreateWindow' but freed by SDL_free in 'Wayland_DestroyWindow'.
diff --git a/src/video/wayland/SDL_waylandwindow.c b/src/video/wayland/SDL_waylandwindow.c
index 395e941..193040b 100644
--- a/src/video/wayland/SDL_waylandwindow.c
+++ b/src/video/wayland/SDL_waylandwindow.c
@@ -634,7 +634,7 @@ int Wayland_CreateWindow(_THIS, SDL_Window *window)
SDL_VideoData *c;
struct wl_region *region;
- data = calloc(1, sizeof *data);
+ data = SDL_calloc(1, sizeof *data);
if (data == NULL)
return SDL_OutOfMemory();